Questing in the world of Alyria is a viable way of creating a strong charcter as you will be awarded for completing every quest by (PP) Practice Points, (QP) Quest Points, (Exp) Experience and (GP) Gold pieces
Obviously gaining practice points for your character is a huge bonus allowing you to train spells and skills that you have not had the spare practice points to train previously or you no longer gain practice points from leveling as you have reached level 60 in your current class (You will gain practice points from completed quests at your 60th level, but you will not gain any experience points),
You will also gain quest points from quests, these allow you to buy special items available from the quest masters themselves, each master or mistress have their own set of items available, a few items of the same type are available at differnt quest masters but they are mainly unique to each master, you will also be pick up some items from either vendors, auction or private deals depending on its type, for example you would be able to trade the spell books because these do not have either the no-uncurse and no-drop flags (these are what make an item CPK proof and therefore un-tradable)
I will not go into either experience or gold pieces gained from questing as these are obvious.
One of the questions I get asked alot is `How many quests should i do` this is such a hard question to answer, questing does take time, and at times it can seem more like work than a game which should be avoided which should be avoided so I have created this small guide to help any new questers out there, every class within the game have a set number of skills and spells, for example a Cavalier has a total of 21 skills and no spells (I am not taking into account any racial skills or spells), on the other hand a Wizard has 9 skills and 68 spells, so a cavalier will take alot less work to quest than a wizard would and this is where you need to consider your class path.
As we know your character has the chance to have 4 seperate classes (Fighter, Mage, Cleric and Thief), Fighters and Thives are normally easy characters to make and require the minimal of questing where as Mages and Clerics normally require lots of work, lets take a look at the classes available and their skills and spells.
| Class | Skills | Spells | Total Skills/Spells |
| Cavalier | 21 | 0 | 21 |
| Barbarian | 18 | 0 | 18 |
| Paladin | 22 | 23 | 45 |
| Valkyrie | 21 | 0 | 21 |
| Monk | 22 | 43 | 65 |
| Ranger | 30 | 48 | 78 |
| Wizard | 9 | 68 | 77 |
| Psionic | 6 | 28 | 34 |
| Priest | 8 | 47 | 55 |
| Druid | 9 | 32 | 41 |
| Shamen | 13 | 49 | 62 |
| Witch | 10 | 35 | 45 |
| Bard | 22 | 0 | 22 |
| Rogue | 32 | 0 | 32 |
When questing within the world you will generally recieve low rewards during your first class, slightly better during your second class and so on, so idealy you would want to start off with the least amount of skills and spells in your first class which is why most people will advise choosing a fighter class first, an added advantage to doing your fighter first is that you will have all your combat skills early on in your adventuring as well as a nice amount of hit points to aid you in fighting, not to mention the questing for a first class fighter is minimal (My Barbarian alt, did 100-200 quests and maxed all my skills as well as my primary stat), the rest of your classes can be done in almost any order, if you wish to concentrate on your mage skills and spell you should go that class next, or you might want to concentrate on your healing spells and so on, remember the earlier you choose a class the more chances you will have at getting betters in the skills and spells available either by use or during leveling.
At the end of the day, the most important thing about playing your character is that its a game, and your playing it for fun, the above is only a very rough guide, other sites have far better character builders you can use, where you will be able to see skills and spells of your full class path as well the ones you wont get.