ORGOTTEN Futures details some primitive melee weapons,
however as the focus of the system is a significantly different genre
(ie. Romantic Sci-Fi), I thought it best to enhance and elaborate the
basic list to cover weapons from a quasi-medieval age. In addition there
are a few comments about damage from magical attacks and breath weapons
and also attacks from poisons and venoms.
MELEE WEAPONS
|
WEAPON
|
MULTIPLE TARGETS
|
EFFECT
|
DAMAGE
|
NOTES
|
|
A
|
B
|
C
|
|
NATURAL MELEE WEAPONS
|
|
FIST
|
NO [1]
|
BODY [2]
|
B
|
F
|
I/F+KO
|
|
|
KICK
|
NO [1]
|
BODY [2]
|
B
|
F
|
I
|
|
|
WRESTLING
|
NO
|
BODY [2]
|
B
|
F
|
I/KO
|
|
|
BITE (SMALL)
|
NO
|
BODY
|
B
|
F
|
I
|
Cat or Dog sized animal
|
|
BITE (LARGE)
|
NO
|
BODY +2
|
F
|
I
|
C
|
Large Sized
|
|
BITE (HUGE)
|
YES [3]
|
BODY +4
|
I
|
C
|
K
|
Giant or Dragon sized
|
|
CLAW (SMALL)
|
NO
|
BODY
|
B
|
F
|
I
|
Cat or Dog sized animal
|
|
CLAW (LARGE)
|
NO
|
BODY +2
|
F
|
I
|
C
|
Large Sized
|
| CLAW (HUGE) |
YES [3]
|
BODY +4
|
I
|
C
|
K
|
Huge or Dragon sized
|
| HORN (SMALL) |
NO
|
BODY
|
B
|
F
|
I
|
Cat or Dog sized animal
|
|
HORN (LARGE)
|
NO
|
BODY +2
|
F
|
I
|
C/K
|
Large Sized
|
| HORN (HUGE) |
NO
|
BODY +4
|
I
|
C
|
K
|
Huge or Dragon sized
|
|
NOTES:
[1] Martial Artists
may perform one fist and one kick attack in a single round against
1 target, or against 2 targets close together (within 3 ft) at
-2 Effect.
[2] Martial
Artists may use either BODY or Martial Arts for the effect whichever
is the higher.
[3] Huge
creatures may attack apt 3 human sized creatures within 3 ft of
each other as a single attack, damage is rolled and applied individual.
|
|
PRIMITIVE MELEE WEAPONS
|
| CLUB |
Max 2 [4]
|
BODY +1
|
B
|
F
|
I/F+KO
|
|
| CLUB (GREAT) |
Max 3 [4]
|
BODY +3
|
I
|
C
|
I+KO/K
|
Giant sized creatures only
|
| SPEAR |
NO
|
Melee
|
F
|
I
|
C/K
|
|
| PIKE |
NO
|
Melee -1
|
I
|
C
|
C/K
|
|
| HALBERD |
NO
|
Melee -1
|
F
|
I
|
C/K
|
|
| AXE |
NO
|
BODY +2
|
F
|
I
|
C/K
|
All 1 Handed Axes
|
| 2 HANDED AXE |
Max 2 [4]
|
BODY +3
|
I
|
C
|
C/K
|
|
| SWORD |
Max 2 [4]
|
Melee +1
|
F
|
I
|
C/K
|
All 1 Handed Swords
|
| 2 HANDED SWORD |
Max 2 [4]
|
Melee +3
|
I
|
C
|
C/K
|
|
| DAGGER |
NO
|
Melee +1
|
F
|
I
|
C/K
|
|
| IMPROVISED STAB / SLASH |
NO
|
Brawl
|
F
|
I
|
I/C
|
Broken Bottle, tent spike
|
| IMPROVISED CRUSHING |
NO
|
Brawl +1
|
B
|
F
|
I/F+KO
|
Chair, Table, Rock
|
| WHIP |
NO
|
M. Arts
|
B
|
B
|
F
|
Martial Artist skill required
|
| MACE / MORNING STAR |
NO
|
Melee +1
|
F
|
I
|
C/K
|
|
| NUNCHUKS |
Max 2 [4]
|
M. Arts
|
F
|
I
|
F+KO/C
|
Martial Artist skill required
|
| STAFF |
Max 3 [4]
|
Melee +2
|
F
|
I
|
F+KO/C
|
|
|
NOTES:
[4] Multiple attacks are only available to Martial
artists, targets must be within aft and are at -2 effect.
|
MISSILE WEAPONS
|
WEAPON
|
MULTIPLE TARGETS
|
EFFECT
|
DAMAGE
|
RANGE
|
NOTES
|
|
A
|
B
|
C
|
|
HAND MISSILE WEAPONS
|
| Catapult |
NO
|
3
|
B
|
F
|
I/F+KO
|
10 - 15ft
|
|
| Sling |
NO
|
Melee + 1
|
B
|
F
|
I/F+KO
|
10 - 20ft
|
|
| Spear |
NO
|
Melee
|
F
|
I
|
C/K
|
10 - 20ft
|
|
| Javelin |
NO
|
Melee
|
F
|
I
|
C/K
|
20 - 30ft
|
|
| Harpoon |
NO
|
Melee +1
|
F
|
I
|
C/K
|
10 - 20ft
|
|
| Axe |
NO
|
Body +1
|
F
|
I
|
C/K
|
10 - 20ft
|
|
| Dagger |
NO
|
Melee
|
F
|
I
|
I
|
10 - 20ft
|
|
| Shuriken |
Max 3
|
M. Arts
|
B
|
F
|
F
|
10 - 20ft
|
|
| Boomerang |
NO
|
Marksman
|
B
|
F
|
I/KO
|
10 - 20ft
|
|
| Thrown object |
NO
|
Body
|
B
|
F
|
I/KO
|
10 - 20ft
|
|
| Shortbow |
NO [5]
|
Body
|
F
|
I
|
C/K
|
50 - 75ft
|
|
| Longbow |
NO [5]
|
Body +1
|
F
|
I
|
C/K
|
50 - 100ft
|
|
| Hand Crossbow |
NO
|
4
|
F
|
I
|
C/K
|
25 - 50ft
|
|
| Crossbow |
NO
|
7
|
F
|
I
|
C/K
|
50 - 100ft
|
|
|
NOTES:
[5] Maximum 2 targets if attacking with Martial Arts Skill.
|
|
HEAVY MISSILE / SIEGE
WEAPONS [6]
|
| Small Catapult |
NO
|
10
|
I
|
C
|
K
|
200ft
|
As fitted to a galley
|
| Large Catapult |
NO
|
20
|
C
|
K
|
K
|
400ft
|
Siege engine sized [8]
|
| Small Balista |
NO
|
8
|
I
|
C
|
K
|
250ft
|
As fitted to a galley
|
| Large Balista |
NO
|
15
|
C
|
K
|
K
|
350ft
|
Siege engine sized [8]
|
| Mangonel |
Special [7]
|
7
|
I
|
C
|
K
|
200ft
|
Siege engine sized [8]
|
|
NOTES:
[6] Require skill soldier to use.
[7] The mangonel fires 20 normal sized crossbow bolts in a straight
line, all creatures within 10ft radius of impact become targets.
[8] Land use only.
|
AREA EFFECT WEAPONS
|
WEAPON
|
DAMAGE
RADIUS
|
EFFECT
|
DAMAGE
|
NOTES
|
|
A
|
B
|
C
|
|
AREA EFFECT WEAPONS
|
| Grenade |
6ft
|
8
|
F
|
I
|
C/K
|
Oil flask sized |
| Mortar |
12ft
|
10
|
I
|
C
|
K
|
Watermelon / cask sized [9] |
| Fire Bomb (Molotov Cocktail) |
8ft
|
6
|
F
|
I
|
C
|
Oil flask sized |
| Boiling Oil |
15ft
|
6
|
F
|
I
|
C
|
Large cauldron sized |
| Pirates Fire (Cask (Napalm)) |
10ft
|
7
|
I
|
C
|
K
|
Cask sized [9] |
| Pirates Fire (Barrel (Napalm)) |
20ft
|
8
|
I
|
C
|
K
|
Barrel sized [10] |
|
NOTES:
[9] Alternative ammunition for a small catapults
[10] Alternative ammunition for Large Catapult.
|
MAGICAL ATTACKS
|
WEAPON
|
EFFECT
|
DAMAGE
|
NOTES
|
|
A
|
B
|
C
|
|
MAGICAL ATTACKS
|
| Spell |
1-3
|
B
|
F
|
I
|
|
| Spell |
4-6
|
F
|
I
|
C/K
|
|
| Spell |
10+
|
I
|
C
|
K
|
|
BREATH WEAPONS, GASSES AND GAZES
|
WEAPON
|
DAMAGE
RADIUS
|
EFFECT
|
DAMAGE
|
NOTES
|
|
A
|
B
|
C
|
|
BREATH WEAPONS, GASSES,
GAZES
|
| Fire |
Cone 90ft x 15ft
|
8
|
F
|
I
|
C/K
|
As used by a Red Dragon |
| Ice |
Cone 50ft x 10ft
|
6
|
F
|
I
|
C/K
|
As used by a Silver Dragon |
| Lightning |
Bolt 100ft x 5ft
|
8
|
F
|
I
|
C/K
|
As used by a Blue Dragon |
| Acid |
Cone 70ft x 5ft
|
6
|
F
|
I
|
C/K
|
As used by a Copper Dragon |
| Poisonous Gas [11] |
Cloud 50ft x 20ft
|
4
|
S
|
S+I
|
S+C
|
As used by a Green Dragon |
| Paralysing Gas [11] |
Cloud 50ft x 20ft
|
4
|
S
|
KO
|
P
|
As used by a Red Dragon |
| Sleep Gas [11] |
30ft (120degree arc)
|
6
|
S
|
KO
|
K/O
|
As used by a Brass Dragon |
| Paralysing Gaze [11] |
30ft (120degree arc)
|
6
|
S
|
KO
|
P
|
|
| Petrifying Gaze |
30ft (120degree arc)
|
6
|
I
|
C
|
K
|
As used by a Medusa or Cockatrice |
|
NOTES:
[11] New wound states:
S = SLOWED (-3 to all rolls) Effects last
for 1d6 Rounds.
P = PARALYSED (Target is conscious and can feel pain but cannot
move) Effects last for 2d6 Rounds.
|
POISONS AND VENOMS
|
STRENGTH
|
POISON CLASS
|
DELIVERY METHOD
|
EFFECT
|
DAMAGE
|
ONSET
|
|
A
|
B
|
C
|
|
POISONS AND VENOMS
|
| Deadly |
A
|
Injected
|
9
|
I
|
C
|
K
|
1d2 Mins
|
|
B
|
Injested
|
7
|
I
|
C
|
K
|
1d4 Mins
|
|
C
|
Contact
|
5
|
I
|
C
|
K
|
2d8 Mins
|
| Toxic |
D
|
Injected
|
8
|
F
|
I
|
C
|
2d6 Mins
|
|
E
|
Injested
|
6
|
F
|
I
|
C
|
2d12 Mins
|
|
F
|
Contact
|
4
|
F
|
I
|
C
|
1d4 Hours
|
| Mild |
G
|
Injected
|
6
|
B
|
F
|
I/C
|
1d6 Hours
|
|
H
|
Injested
|
4
|
B
|
F
|
I/C
|
2d12 Hours
|
|
I
|
Contact
|
2
|
B
|
F
|
I/C
|
1d20 Hours
|
| Paralytic [12] |
J
|
Injected
|
8
|
S
|
KO
|
P
|
1d2 Mins
|
|
K
|
Injested
|
6
|
S
|
KO
|
P
|
2d4 Mins
|
|
L
|
Contact
|
4
|
S
|
KO
|
P
|
2d10 Mins
|
| Necrotic |
M
|
Injected
|
8
|
F
|
I
|
C/K
|
1d4 Hours
|
|
N
|
Injested
|
6
|
F
|
I
|
C/K
|
1d6 Hours
|
|
O
|
Contact
|
4
|
F
|
I
|
C/K
|
1d12 Hours
|
|
NOTES:
[12] New wound states:
S = SLOWED (-3 to all rolls) Effects last
for 1d6 Rounds.
P = PARALYSED (Target is conscious and can feel pain but cannot
move) Effects last for 2d6 Rounds.
|