RULES > STATISTICS
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STATISTICS

ORGOTTEN Futures uses three primary statistics, BODY, MIND & SOUL to describe a character or creature. They influence skills and can be used alone when performing feats such as Strength or Endurance (BODY), Willpower (MIND) or Fear (SOUL). When players create their characters they spend Character Points (CP) to buy both statistics and skills. Players have to bear in mind both the type of role and the race of their character during creation. The cost of stats is defined in the following table.

EXTENDED CHARACTER POINT COST TABLE

STAT VALUE
1
2
3
4
5
6
7
8
9
10
11
12
13
14
COST
Free
2
3
5
7
10
14
19
25
32
40
49
59
60

BODY

ODY describes the characters physical characteristics such as height, weight, strength, stamina, dexterity. It contributes towards the following skills; ARCHERY, ATHLETE, BRAWLING, MARTIAL ARTS, MELEE WEAPONS, SAILING, STEALTH & THIEF. When making feats of strength or endurance etc, An opposing roll is made against the BODY stat.

E.g. A PC (BODY 6) tries to force open a pair of double doors (BODY 8) by ramming into them with his bodyweight. He would be successful on any 2D6 roll of 5 or less.

MIND

IND describes the characters intelligence, knowledge, reason and abiltiy to think conceptually. It contributes to the following skills; ACTING, ARTIST, CRAFT, FIRST AID, GAMBLING, HEALING, LINGUIST, MAGE, MARTIAL ARTS, MELEE WEAPONS, SAILING, SCIENCE, SOLDIER, THIEF & TRADE. When making feats of will or memory etc, an opposing roll is made against the MIND stat.

E.g. A PC (MIND 6) is attempting to decode an encrypted message (DIFFICULTY 10). He would be succesful on a 2d6 roll of 3 or less.

SOUL

OUL describes the characters wisdom, faith, compassion and ability to think phillospophically. It contributes to the following skills; ACTING, ARTIST, CRAFT, GAMBLING, HEALING, MARTIAL ARTS, RELIGION & RIDING. When making feats of wisdom or resisting fear etc, an opposing roll is made against the SOUL stat.

E.g. A PC (SOUL 6) is surprised by a mummy and must resist the mummy's special fear attack (hideous appearance) (DIFFICULTY 4). He would be succesful on a 2d6 roll of 9 or less.

SIMULATING EXPERIENCE LEVELS WHEN CREATING CHARACTERS

OMETIMES DM's require Player Characters (PC's) to be of different experience levels when they are created. Below are some guideline values:

STARTING CHARACTER : 25CP
MINOR HERO : 30CP
MAJOR HERO : 50CP
SUPER HERO
: 70CP

STATISTIC COMPARISONS AND RACIAL AVERAGES

HE Lands of Dual are full of strange monsters and mythical creatures which are not described in the original Forgotten Futures Rules. In order for me to convert these from the wide collection of different sources for each of the different lands, I created a set of statistic comparitors. These are detailed in the lists below. DM's can also use these as a guideline when creating generic groups of NPC's such as bandits or tribesmen.

BODY
STAT
COMPARISON
RACIAL AVERAGES
1
Rodent, Cat, Rabbit, Insects
 
2
SMALL (Small Dog (Terrier), Snake)
GNOME
3
Medium Dog (Collie)
HALFLING, GOBLIN
4
Large Dog (Rottweiler)
ELF
5
HUMAN
HUMAN, HALF-ELF
6
Huge Snake (Anaconda)
DWARF, ORC
7
Big Cat (Lion), Horse
 
8
Bull, Alligator/Crocodile, Dolphin
 
9
Rhino
 
10
HUGE (Elephant, Shark, Young Tree)
 
11
   
12
   
13
   
14
   
15
GIANT Killer Whale
GIANT, ENT
16
   
17
Tyrannosaurus
DRAGON
18
   
19
   
20
HUGE (Brontosaurus)
 
21
   
22
   
23
Whale Shark
 
24
   
25
GARGANTUAN (Blue Whale)
 

MIND
STAT
COMPARISON
RACIAL AVERAGES
1
NON (PLANTS)  
2
SEMI (MOST ANIMALS, INSECTS)  
3
LOW GOBLIN
4
   
5
  DWARF, ORC
6
AVERAGE (DOLPHIN), HUMAN, HALF-ELF
7
  HALFLING, ELF
8
HIGH GNOME
9
   
10
   
11
   
12
EXCEPTIONAL RED DRAGON
13
   
14
   
15
GENIUS GOLD DRAGON
16
   
17
   
18
   
19
   
20
SUPRA GENIUS MINOR DEITY
21
   
22
   
23
   
24
   
25
OMNI DEITY

SOUL
 
COMPARISON
RACIAL AVERAGES
1
NON (PLANTS)  
2
SEMI  
3
LOW ORC, GOBLIN
4
AVERAGE HUMAN, DWARF, HALFLING
5
  GNOME, HALF-ELF
6
HIGH ELF
7
   
8
   
9
   
10
SAGE  
11
   
12
   
13
   
14
   
15
ORACLE DRAGON
16
   
17
   
18
   
19
   
20
MINOR DEITY  
21
   
22
   
23
   
24
   
25
OMNI  

 

RULES > STATISTICS
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