ORGOTTEN Futures uses three primary statistics, BODY,
MIND & SOUL
to describe a character or creature. They influence skills and can be
used alone when performing feats such as Strength or Endurance (BODY),
Willpower (MIND) or Fear (SOUL). When players create their characters
they spend Character Points (CP) to buy both statistics and skills.
Players have to bear in mind both the type of role and the race of their
character during creation. The cost of stats is defined in the following
table.
EXTENDED
CHARACTER POINT COST TABLE
| STAT VALUE |
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
| COST |
Free
|
2
|
3
|
5
|
7
|
10
|
14
|
19
|
25
|
32
|
40
|
49
|
59
|
60
|
BODY
ODY
describes the characters physical characteristics such as height, weight,
strength, stamina, dexterity. It contributes towards the following skills;
ARCHERY, ATHLETE,
BRAWLING, MARTIAL
ARTS, MELEE WEAPONS, SAILING,
STEALTH & THIEF.
When making feats of strength or endurance etc, An opposing roll is
made against the BODY stat.
E.g. A PC (BODY 6)
tries to force open a pair of double doors (BODY 8) by ramming into
them with his bodyweight. He would be successful on any 2D6 roll of
5 or less.
MIND
IND
describes the characters intelligence, knowledge, reason and abiltiy
to think conceptually. It contributes to the following skills; ACTING,
ARTIST, CRAFT,
FIRST AID, GAMBLING,
HEALING, LINGUIST,
MAGE, MARTIAL
ARTS, MELEE WEAPONS, SAILING,
SCIENCE, SOLDIER,
THIEF & TRADE.
When making feats of will or memory etc, an opposing roll is made against
the MIND stat.
E.g. A PC (MIND 6)
is attempting to decode an encrypted message (DIFFICULTY 10). He would
be succesful on a 2d6 roll of 3 or less.
SOUL
OUL
describes the characters wisdom, faith, compassion and ability to think
phillospophically. It contributes to the following skills; ACTING,
ARTIST, CRAFT,
GAMBLING, HEALING,
MARTIAL ARTS, RELIGION
& RIDING. When making feats of
wisdom or resisting fear etc, an opposing roll is made against the SOUL
stat.
E.g. A PC (SOUL 6)
is surprised by a mummy and must resist the mummy's special fear attack
(hideous appearance) (DIFFICULTY 4). He would be succesful on a 2d6
roll of 9 or less.
SIMULATING
EXPERIENCE LEVELS WHEN CREATING CHARACTERS
OMETIMES
DM's require Player Characters (PC's) to be of different experience
levels when they are created. Below are some guideline values:
STARTING
CHARACTER
: 25CP
MINOR HERO : 30CP
MAJOR HERO : 50CP
SUPER HERO : 70CP
STATISTIC COMPARISONS AND RACIAL AVERAGES
HE
Lands of Dual are full of strange monsters and mythical creatures which
are not described in the original Forgotten Futures Rules. In order
for me to convert these from the wide collection of different sources
for each of the different lands, I created a set of statistic comparitors.
These are detailed in the lists below. DM's can also use these as a
guideline when creating generic groups of NPC's such as bandits or tribesmen.