|
|
LEVEL
1
| AFFECT NORMAL FIRES |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
5 yds (15 ft) per level |
Duration: |
2 rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
10 ft radius |
|
Effect:
By casting this spell the mage can alter the shape, size, luminescence
and intensity of any nonb-magical fire within the target range and
area of effect. The fire still does the same amount of damage, however,
creatures who fear fire and make a SOUL check must do so with a
- spell level modifier to the target number.
|
|
Modifications:
Increase duration by 2 rounds per level.
Increase range by 5 yds per level
|
| ALARM |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
10 yds (30 ft) |
Duration: |
4 Hours (+1 per additional level) |
| Casting Time: |
1 Round |
Area of Effect: |
10 ft radius sphere |
|
Effect:
This spell causes a 10 ft radius spherical area around the target
to be magically sensitive to any living creature larger than a rat
(BOD 2+). As soon as any creature enters the area of the spell it
triggers a loud ringing sound which can be heard upto 60ft away.
The spell can be modified to make a silent alarm which is only audible
to spell casters, to do so the caster must indicate so in his incantation
and increase the spells level by 2.
|
|
Modifications:
Increase duration by +1 hour per addn level
Silent alarm only heard by spell casters +2 levels (no change in
duration)
|
| ARREST |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
10 yds (30 ft) per level |
Duration: |
1 Round per level |
| Casting Time: |
1 Round |
Area of Effect: |
1 magical item or object |
|
Effect:
This spell may be used to mark or mask the magical aura of an object.
The caster causes the object to radiate an aura of his choosing.
Anyone subsequently casting a detect magic or identify magical object
spell must make a successful MIND check vs spell level to identify
the correct aura thus dispelling the effect. This should be carried
out prior to any rolls required to glean information from the object.
Should the caster so choose they can mark the object in any way
to impart information to whosoever reads the object. Common forms
such as an inscription or the object delivers a message or mental
impression and are subject to DMıs discretion.
|
|
Modifications:
Increase effect strength +1 per level.
|
| AURA |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
Permanent or until dispelled |
| Casting Time: |
1 Round |
Area of Effect: |
1 target per level |
|
Effect:
A blessing can affect any 1 of a targets skills or stats temporarily
by a maximum factor of +1. The target must then make checks using
the affected skill or stat at the modified level.
|
|
Modifications:
Increase duration 6 turns per level (same effect)
Increase area of effect by 1 additional target per level (same effect)
|
| BLASTING BOLT |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
60 yds (180 ft) |
Duration: |
Instant |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell enables the caster to shoot fort from his hands a spherical
bolt of energy approximately 3 inches in diameter. This bolt always
hits itıs desired target which must be clearly visible within the
casterıs 90 degree arc of vision and within the specified range.
Each bolt has a damage effect of 4, however the caster may chose
to create1 additional effect 4 bolt per level. The caster may also
choose to modify the effect strength of a bolt by +1 per additional
level or a combination of the two.
The Blasting bolt does not ignore a targets armour, damage is calculated
in the normal way bolts causing F / I / C/K
|
|
Modifications:
Increase effect strength +1 (Effect 4) bolt per level
Increase effect strength +1 per level.
|
| CHARM PERSON |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
120 yds (360 ft) |
Duration: |
Special |
| Casting Time: |
1 Turn |
Area of Effect: |
1 Person |
|
Effect:
When this spell is cast the target must make a MIND check vs the
casterıs MIND. The target number is modified by - spell level. An
unsuccesful check roll means that target regards the caster in the
most favourable light possible. An opposed MIND check is made every
day until the target makes a successful check and shrugs off the
effect of the spell. The spell does not allow the caster to control
the charmed person, however, any suggestion will be treated most
favourably.
|
|
Modifications:
Increase effect strength -1 MOD to MIND Roll per level.
|
| CHARMED MOUNT |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
1 Mile per level |
Duration: |
2 Hours per level |
| Casting Time: |
1 Turn |
Area of Effect: |
Creature charmed |
|
Effect:
This spell allows the caster to call a creature from the surrounding
area (upto the range of the spell) to act as a mount. The caster
may choose to specify an individual creature or type if it is in
plain sight otherwise the creature called is chosen by the DM from
the common creatures in that area. Once the spell is successfully
cast the creature must make an opposed MIND check vs the casters
MIND, target number modified by -spell level. A successful check
means that the creature has ignored the magusı call, otherwise the
creature makes itıs way to the caster at itıs max move rate. N.B
duration takes effect immediately and does not allow for the time
the creature takes to arrive.
This spell may not be used to charm creatures who are resistant
to charm spells.
|
|
Modifications:
Increase range by +1 mile per level Increase effect strength +1
per level
|
| CHILLING HAND |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
3 rounds (+1 per additional level) |
| Casting Time: |
1 Turn |
Area of Effect: |
Creature touched |
|
Effect:
When the spell is cast, the magusı hand glows blue, If the hand
comes into contact with any living thing it must make a BODY check
vs spell level or suffer the loss of 1 point of BODY temporarily.
Repeated applications of the spell can never reduce a targets BODY
to less than 1. Targets affected in this way should immediately
recalculate all skills before completing their next check roll.
BODY returns at the rate of 1 point per hour.
|
|
Modifications:
Increase spell effect by +1 per level
|
| COMPREHEND LANGUAGES |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
1 speaking creature or written object |
|
Effect:
When this spell is cast the magus can understand everything that
the target creature says or if cast on a piece of non-magical writing
he can read and understand it.
|
|
Modifications:
Increase duration by 1 Turn per level
|
| DETECT MAGIC |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
30yds (90ft) from the caster |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell enables the caster to detect any magical radiations
upto 30 yds (90 ft) away in his field of view. The caster may also
tell what type of magic created the radiation (Magus, Cleros or
Pagos) and how long ago (1 Hr per level). The spell will not tell
the caster what spell was cast nor who cast the spell.
|
|
Modifications:
Increase duration 1 turn per level
|
| DETECT UNDEAD |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
30yds (90ft) from the caster |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell enables the caster to detect any undead creature upto
30 yds (90 ft) away in his field of view. The spell will detect
undead through most obstacles of upto 2 yds (6ft) thickness, however,
an object which is coated in a layer of lead will block all attempts.
The spell cannot tell the caster what type of undead are detected,
nor can it tell where they are other than the general direction.
|
|
Modifications:
Increase duration 1 turn per level (same range)
Increase range 10 yds per level (same duration)
|
| ERASION |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
1 yd (3ft) |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
1 scroll or 2 pages |
|
Effect:
This spell enables the caster to erase magical or non-magical writing
from a scroll or upto 2 pages of a book. If the target object contains
the written form of a spell (ie: the object is a spell scroll or
a spell book) or is a glyph or ward the caster must make a spell
level vs spell level roll to erase the writing or ward.
All non-magical writtings immediately dissapear and no roll is
required.
|
|
Modifications:
Increase effect strength vs magical writings by +1 level per level.
|
| FLAME STRIKE |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
upto 40 yds (120 ft) from caster |
Duration: |
Special |
| Casting Time: |
1 Turn |
Area of Effect: |
1 target per level |
|
Effect:
When cast this spell shoots forth a jet of flame from the caster
in a 90 degree arc upto 40 yds in distance. All targets caught in
the area of effect take damage as if it were a normal fire. Initial
spell duration is instant but fire lasts until fuel exhausted or
fire is extinguished
|
|
Modifications:
None
|
| GREASED |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
10 yds (30 ft) per level |
Duration: |
3 rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
10ft radius circle per level |
|
Effect:
This spell covers any solid surface in a layer of fatty grease.
Any creature entering the area or caught in it when the spell is
cast must make an athlete check vs spell level or fall over. Those
who succeed make it to the next non-slippery area without falling
over. Targets caught in the area cannot make attacks of any kind,
and are treated as prone if they are the target of any missile fire
from outside the affected area.
|
|
Modifications:
Increase range 10 yds (30ft) per level
Increase duration 3 rounds per level
Increase area of effect 10ft per level
Increase effect strength +1 level per level
|
| GROW / SHRINK |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
5 yds / level |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
1 Creature or object |
|
Effect:
This spell can cause the instant growth or shrinking (as indicated
in the incantation) of a creature or an object by 10% per level.
Any object which is in contact with the target is also affected
by the spell. Target creatures Stats are also temporarily increased
by the same factor (rounded up to the nearest whole number), however
skills remain unaffected.
|
|
Modifications:
Increase range 5 yds / level Increase duration
1 Turn per level Increase spell effect by 10% per level
|
| HOLD PORTAL |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
20 yds (60 ft) per level |
Duration: |
1 Round per level |
| Casting Time: |
1 Round |
Area of Effect: |
20 Sq ft per level |
|
Effect:
This spell magically bars any non-magical portal as if it were
closed and locked. An open portal or dispel magic spell can be used
to cancel this spells effects. Any held portal can be broken down
if sufficient damage is caused.
|
|
Modifications:
Increase range by 20 yds (60 ft) per level
Increase duration by1 round per level
Increase area of effect by 20 Sq ft per level
|
| HYPNOTISM |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
5 yds (15 ft) per level |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
10 yd (30 ft) radius sphere |
|
Effect:
This spell causes any creatures to be temporarily susceptible to
suggestions from the caster. The suggestion (in a language that
the creature can understand) is given after the spell is cast. The
creature is must make an opposed MIND check vs the caster, the target
number then has a -spell level modifier applied to it. Unsuccessful
checks result in the creature being strongly urged to carry out
the suggestion. Suggestions cannot directly require the target to
suffer pain or damage, although suggestions which carry a potential
for accidental damage taken whilst in their pursuit are allowed.
When the spell wears of the creature remembers nothing that has
occured nor that they were hypnotised.
|
|
Modifications:
Increase range by 5 yds (15ft) per level
Increase duration by 1 Turn per level
Increase effect strength by +1 level per level
|
| IDENTIFY MAGIC ITEM |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
0 |
Duration: |
1 Round |
| Casting Time: |
1 Turn + 4 Hours study |
Area of Effect: |
1 object |
|
Effect:
This spell enables the caster to identify 1 magical item, scroll
or pieceof writing. After studying the item for 4 hours he may cast
the spell and then making a succesful oppsed MIND check, if the
target object contains a bound entity , or a MIND vs Spell Level
/ Magical bonus check as dictated by the target object. In either
case the target number is modified by +1 per additional level and
hour spent prior to casting the spell. The spell reveals everything
about the object such as; Damage bonus, command words, stored spells,
name, Stats and Skills of any bound entities.
|
|
Modifications:
Increase effect strength by +1 per level & additional hour of study
time prior to casting.
|
| JUMP |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
1d3+1 rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
This spell enables any creature touched to leap up to 10 yds (30ft)
forward or vertically upwards per level. The spell does not ensure
that the target lands safely only that they jump or leap the specified
distance
|
|
Modifications:
Increase duration 1d3 +1 rounds per level
Increase effect strength +10yds (30ft per level)
|
| AFFECT NORMAL FIRES |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
60 yds (120 ft) |
Duration: |
6 turns per level (apt level 5 then blessing becomes
permanent) |
| Casting Time: |
1 Turn |
Area of Effect: |
1 target per level |
|
Effect:
A blessing can affect any 1 of a targets skills or stats temporarily
by a maximum factor of +1. The target must then make checks using
the affected skill or stat at the modified level.
|
|
Modifications:
Increase duration 6 turns per level (same effect)
Increase area of effect by 1 additional target per level (same effect)
|
| MAGICAL SHIELD |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
0 |
Duration: |
5 rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
Special (See Effect) |
|
Effect:
Casting this spell causes a magical barrier to surround the caster
protecting them against all non-magical attacks. Any attack made
upon the caster suffers a -spell level modifier to the target number.
|
|
Modifications:
Incresae duration +5 rounds per level
Increase spell effect -1 per level
|
| MASQUE SELF |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
0 |
Duration: |
2 Turns per level |
| Casting Time: |
1 Turn |
Area of Effect: |
The caster |
|
Effect:
Enables the caster to alter the appearance of his form as detailed
in the incantation. The caster may choose to alter his facial features
in order to disguise himself. Anyone trying to recognise him must
apply a - spell level target number modifier to a MIND vs difficulty
check to successfully identify the caster.
N.B. This spell does not masque athe casters scent and therefore
does not work on most animals.
|
|
Modifications:
Increase duration by 2 turns per level (same effect)
Increase effect strength -1 mod per level
|
| MEND |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
Permanent |
| Casting Time: |
1 Round |
Area of Effect: |
1 object (10 lbs wt max) |
|
Effect:
This spell mends small tears or breaks in an object, it can weld
metal, repair torn cloth, or cracked porcelain, pottery or wood.
The object to be repaired must be of the same substance throughout
the area of the repair (E.g. it cannot rejoin two pieces of different
types of metal along a weld, however it can repair a rivet joining
two pieces of different metals)
|
|
Modifications:
None
|
| MYSTIC ARMOUR |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
The recipient of this spell gains a - spell level modifier to the
damage target number of any succsesful attacks made upon them.
|
|
Modifications:
Increase duration by 1 Turn per level (same effect)
Increase effect by -1 per level (same duration)
|
| PHOBIA |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
10 yds (30 ft) |
Duration: |
5 Turns |
| Casting Time: |
1 Round |
Area of Effect: |
1 creature per level |
|
Effect:
Using this spell the caster instills fear in the target by imitating
something that they are naturally afraid of. This requires the creature
to make an immediate opposed MIND check vs the caster, with a -spell
modifier to target number. If unsuccessful the victim flees immediately
at their maximum move rate away from the caster. They must then
make a MIND check vs level of spell every turn to stop and spend
one turn shaking themselves free of the effects before they may
return. If the victim does not make a successful MIND check before
the spell runs out, they will automatically stop dead in their tracks
and curl up in a foetal position.
N.B. creatures immune to charm are unaffected by this spell. In
addition the cleros spell remove fear cannot be used to counter
the effect.
|
|
Modifications:
Increase duration of spell 5 turns per level
Increase area of effect 1 creature per level
|
| PROTECTION FROM EVIL |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
3 Rounds per Level |
| Casting Time: |
1 Turn |
Area of Effect: |
creature touched |
|
Effect:
When this spell is cast it creates a magical barrier around the
target. Should the target be attacked physically, magically or mentally
by anything with a true or charmed Evil alignment it offers a -2
Target Number modifier to that attack roll.
N.B. This affects the actual attack and not the effect of the
attack. If an attack is successful it causes a normal effect.
|
|
Modifications:
Increase duration 3 Rounds per level.
|
| READ MAGIC |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
0 |
Duration: |
2 Rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
None |
|
Effect:
Using this spell a magus can read and understand any magical writing
(E.g. a spell description) written in any of the magical languages
regardless of wether they can read that language. This does not
normally result in the spell being cast, however if the writing
contains a command word word and that command word is spoken during
the reading, the spell would be activated. The caster can read upto
1 page or its equivalent per round.
|
|
Modifications:
Increase duration by 2 rounds per level
|
| SLEEP |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
30 yds (90 ft) |
Duration: |
5 Rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell causes all targets within the area of effect and range
to fall into a deep slumber. Each target must make an opposed MIND
checl vs the caster, with a -spell level target number modifier.
Success means that the creature is unaffected by the spell, otherwise
they immediately fall asleep an drop to the floor uninjured.
Creatures with immunity to sleep are unaffected as are all types
of undead.
Creatures who have fallen asleep may be awakened by a slap or
cold water being thrown on their faces, but normal sounds have no
effect.
|
|
Modifications:
Increase duration by 5 rounds per level
Increase effect strength +1 level per level
|
| SPHERE OF LIGHT |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
None |
Duration: |
1 Hour per level |
| Casting Time: |
1 Turn |
Area of Effect: |
5 yds (15 ft) radius per level |
|
Effect:
Causes a spherical zone of light to emanate 15 ft radius from the
caster. This zone cannot be prevented by any source of darkness
magical or otherwise. Non Translucent objects such as walls, floors
doors and ceilings will stop the light from extending to itıs full
radius.
|
|
Modifications:
Increase duration by 1 Hour per level Increase area of effect by
15 ft per level
|
| STATIC GRIP |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
Touch |
Duration: |
Special (See Effect) |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
When this spell is cast the Magus develops a powerful charge of
static electricity which he may subsequently discharge into a creature
by touch.
Each time the spell is cast, before making any attacks the mage
must roll 1d8 per level, this equates to the amount of charge his
body has accumulated. He may then discharge it as he sees fit until
it is completely dissipated. If the target resists the mage must
make a successful brawl attack on the target in order to make significant
contact with which to discharge. The target then takes an automatic
effect hit equivalent to the amount of charge passed into him by
the caster.
|
|
Modifications:
Increase effect strength +1d8 per level
|
| WALL OF FOG |
| Sphere: |
MAGUS |
Alignment: |
N/A |
| Range: |
100 yds (300 ft) per level |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
20 Cu Ft per level |
|
Effect:
This spell creates a wall of fog centred on the target within the
specified range up to the specified volume. The fog obscures vision
(-1 per level to target number on all MIND observation checks).
The target must be a stationary target within the casterıs field
of vision (90 degree arc).
|
|
Modifications:
Increase area of effect by 20 Cu Ft per level
Increase density (-1 per level to MIND checks) no change in area
of effect
|
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
LEVEL
1
| BLESSING |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
60 yds (120 ft) |
Duration: |
6 turns per level (apt level 5 then blessing becomes
permanent) |
| Casting Time: |
1 Turn |
Area of Effect: |
1 target per level |
|
Effect:
A blessing can affect any 1 of a targets skills or stats temporarily
by a maximum factor of +1. The target must then make checks using
the affected skill or stat at the modified level.
|
|
Modifications:
Increase duration 6 turns per level (same effect)
Increase area of effect by 1 additional target per level (same effect)
|
| CAUSE FEAR |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
10 yds (30 ft) |
Duration: |
5 turns per level |
| Casting Time: |
1 Round |
Area of Effect: |
1 creature per level |
|
Effect:
Using this spell the caster instils fear in the target requiring
an immediate SOUL check Vs level of the spell. If unsuccessful the
victim immediately flees at their maximum move rate away from the
caster. They must then make a SOUL check Vs level of spell every
turn to stop and spend one turn shaking themselves free of the effects
before they may return. If the victim does not make a successful
SOUL check before the spell runs out, they will automatically stop
dead in their tracks and curl up in a foetal position.
|
|
Modifications:
Increase duration of spell 5 turns per level
Increase area of effect 1 creature per level
|
| CAUSE FLESH WOUND |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
Touch |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
Creature touched |
|
Effect:
This spell causes the target to receive a flesh wound. Multiple
applications of this spell can never increase the targets wound
status to more than flesh wound
|
|
Modifications:
None
|
| COMBINE |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All |
| Range: |
Special (See Effect) |
Duration: |
Special (See Effect) |
| Casting Time: |
Special (See Effect) |
Area of Effect: |
Special (See Effect) |
|
Effect:
Using this spell 3 to 5 cleros or pagos may combine their abilities
in order that one of them may draw upon their combined strength
and power. The cleros / pagos form a ring around the central caster
and cast the combine spell. Each caster forming the ring must have
the spell otherwise the spell will fail. Once all the casters forming
the ring have successfully cast the combine spell the caster in
the middle can increase the target number for any spell or combination
of spells by 1 per caster in the ring.
E.g. 4 cleros form a ring and cast the combine spell whilst another
cleros (Religion 6) attempts to cast a Bless spell at level 4(target
number 9). The combine spell grants a +4 bonus to the target number
taking it to 13 (NB Target numbers can never exceed 12 so this is
reduced to 11)
The combine spell lasts until the circle of casters is broken.
Should the circle be broken before the central caster completes
his incantation, the spell automatically fails and he is stunned
for a number of rounds equal to the number of casters in the ring.
|
|
Modifications:
None
|
| CREATE FOOD & WATER |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
Touch |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
None |
|
Effect:
This spell allows the caster to create food and water equal to
one days rations per level.
N.B. Pagos of Water cannot create food and Pagos of Fire cannot
create water.
|
|
Modifications:
Increase effect by 1 days rations per level
|
| CURE FLESH WOUND |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
Touch |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
Creature touched |
|
Effect:
Heals 1 flesh wound. Cannot be used to heal a target with a wound
status of greater than flesh wound. Multiple applications can not
heal wounds beyond flesh wound status
|
|
Modifications:
None
|
| CURSE |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
60 yds (120 ft) |
Duration: |
6 turns per level (at level 5 the curse becomes
permanent) |
| Casting Time: |
1 Turn |
Area of Effect: |
1 target per level |
|
Effect:
A curse can affect any 1 of a targets skills or stats temporarily
by a maximum factor of -1. The target must then make checks using
the affected skill or stat at the modified level.
|
|
Modifications:
Increase duration 6 turns per level (same effect)
Increase area of effect by 1 additional target per level (same effect)
|
| DARKNESS |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
None |
Duration: |
1 Hour per level |
| Casting Time: |
1 Turn |
Area of Effect: |
5 yds (15 ft) radius per level |
|
Effect:
Causes a spherical zone of darkness to emanate 15 ft radius from
the caster which cannot be lit by any light source magical or otherwise,
nor can any light pass out of the sphere. Non Translucent objects
such as walls, floors doors and ceilings will stop the darkness
from extending to itıs full radius.
|
|
Modifications:
Increase duration by 1 Hour per level (same area)
Increase radius by 15 ft per level (same duration)
|
| DETECT EVIL |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
Touch |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
Touched creature or object |
|
Effect:
Enables the caster to detect the force of evil in a person, creature
or object. This spell cannot discern the targets true alignment
but can be used to discern the targets immediate disposition towards
them. This spell is essentially like reading someone's body language
although it requires physical contact.
|
|
Modifications:
None
|
| DETECT GOOD |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
Touch |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
Touched creature or object |
|
Effect:
Enables the caster to detect the force of good in a person, creature
or object. This spell cannot discern the targets true alignment
but can be used to discern the targets immediate disposition towards
them. This spell is essentially like reading someone's body language
although it requires physical contact.
|
|
Modifications:
None
|
| DETECT MAGIC |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All |
| Range: |
30 yds (90 ft) |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell enables the caster to detect any magical radiation's
apt 30 yds (90 ft) away in his field of view. The caster may also
tell what type of magic created the radiation (Magus, Cleros or
Pagos) and how long ago (1 Hr per level). The spell will not tell
the caster what spell was cast nor who cast the spell.
|
|
Modifications:
Increase duration 1 turn per level
|
| INVISIBILITY TO UNDEAD |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
Touch |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
When cast, this spell causes undead to ignore the recipient of
this spell even if they should accidentally come into contact with
each other. The effect of the spell ends immediately if the recipient
makes an attack of any kind.
|
|
Modifications:
Increase duration 1 turn per level
|
| LIGHT |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
None |
Duration: |
1 Hour per level |
| Casting Time: |
1 Turn |
Area of Effect: |
5 yds (15 ft) radius per level |
|
Effect:
Causes a spherical zone of light to emanate 15 ft radius from the
caster which cannot be extinguished by any darkness magical or otherwise.
Non Translucent objects such as walls, floors doors and ceilings
will stop the light from extending to itıs full radius.
|
|
Modifications:
Increase duration by 1 Hour per level (same area)
Increase radius by 15 ft per level (same duration)
|
| PROTECTION FROM EVIL |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
Touch |
Duration: |
3 Rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
When this spell is cast it creates a magical barrier around the
target. Should the target be attacked physically, magically or mentally
by anything with a true or charmed Evil alignment it offers a -2
Target Number modifier to that attack roll.
N.B. This affects the actual attack and not the effect of the attack.
If an attack is successful it causes a normal effect.
|
|
Modifications:
Increase duration 3 Rounds per level.
|
| PROTECTION FROM GOOD |
| Sphere: |
CLEROS |
Alignment: |
Dark |
| Range: |
Touch |
Duration: |
3 Rounds per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
When this spell is cast it creates a magical barrier around the
target. Should the target be attacked physically, magically or mentally
by anything with a true or charmed Good alignment it offers a -2
Target Number modifier to that attack roll.
N.B. This affects the actual attack and not the effect of the attack.
If an attack is successful it causes a normal effect.
|
|
Modifications:
Increase duration 3 Rounds per level.
|
| PURIFY FOOD AND DRINK |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
10 ft |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
1 days rations of food and water per level |
|
Effect:
This spell allows the caster to purify 1 days rations per level
of food and water. Any diseased or poisoned food or water upto poison
class H will be purified and will have no effect if eaten or drunk.
|
|
Modifications:
Increase effect by 1 days rations per level
|
| PUTRIFY FOOD AND DRINK |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
Dark |
| Range: |
10 ft |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
1 days rations of food and water per level |
|
Effect:
This spell allows the caster to spoil 1 days rations per level
of food and water. If this food or water is subsequently eaten or
drunk then it will have the same effect as a light poison (poison
class H).
|
|
Modifications:
Increase effect by 1 days rations per level
|
| REMOVE FEAR |
| Sphere: |
CLEROS |
Alignment: |
Light |
| Range: |
10 yds (30 ft) |
Duration: |
5 Turns per level |
| Casting Time: |
1 Round |
Area of Effect: |
1 creature per level |
|
Effect:
Using this spell the caster instils courage in the target. Should
the target be required to make a SOUL check at any time whilst under
the effects of this spell he will get a + spell Level (unclear)
of spell bonus to the target number required.
|
|
Modifications:
Increase duration of spell 5 turns per level (all other effects
are unchanged)
Increase area of effect 1 creature per level (all other effects
are unchanged)
Increase effect strength by +1 per level (all other effects are
unchanged)
|
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
LEVEL
1
| ANIMAL FRIENDSHIP |
| Sphere: |
PAGOS |
Alignment: |
All |
| Range: |
10 yds (30 ft) |
Duration: |
Permanent |
| Casting Time: |
1 Hour |
Area of Effect: |
1 Animal |
|
Effect:
Animal friendship may be cast on any creature with an individual
MIND of 2 - 4 (i.e.: no gestalt entities, undead or insects with
hive minds). It creates a permanent bond of friendship which allows
the caster to teach the creature up to 3 tricks per point of MIND.
The caster must when casting the spell on a creature name the creature
in whichever language of the caster's choosing by incorporating
the name into the incantation. The caster may then call the creature
at will by voice. The success of the call depends on how far the
creature is from the caster and what senses it has. (DM's discretion)
Pagos are restricted to finding animals which are native to the
element in which they specialise:
Water: Fish and amphibians.
Air: Birds and flying mammals.
Fire: Insects and reptiles.
Earth: Land mammals.
|
|
Modifications:
None
|
| BLESSING |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
60 yds (120 ft) |
Duration: |
6 turns per level (apt level 5 then blessing becomes
permanent) |
| Casting Time: |
1 Turn |
Area of Effect: |
1 target per level |
|
Effect:
A blessing can affect any 1 of a targets skills or stats temporarily
by a maximum factor of +1. The target must then make checks using
the affected skill or stat at the modified level.
|
|
Modifications:
Increase duration 6 turns per level (same effect)
Increase area of effect by 1 additional target per level (same effect)
|
| BREEZE |
| Sphere: |
PAGOS |
Alignment: |
Air |
| Range: |
100 yds (300 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
90 degree Arc of vision |
|
Effect:
This spell creates a breeze stretching out in front of the caster
in a 90 degree arc by apt 100 yds per level. All creatures in this
arc must make an Athlete check Vs level of spell to be able to act
freely other wise they suffer a -level of spell modifier to all
skill or stat checks.
E.g. A Pagos of Air (Healing 5) decides he's going to breeze a
group of people. He decides what level he is going to boost the
spell to (say level 3) and makes a skill check with a target number
of 9 (skill 5 Vs spell level 3 = 9). The target must then make an
Athlete skill check Vs spell level (in this case 3) if successful
they can move freely otherwise they suffer a -3 modifier to every
skill or stat check as they brace against the wind.
This spells effects can be countered with an Endure Extremes (Wind)
spell.
|
|
Modifications:
Increase range by 10 yds (30 ft) per level
Increase breeze strength (-1 per level to Athlete checks) no change
in range.
|
| COMBINE |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All |
| Range: |
Special (See Effect) |
Duration: |
Special (See Effect) |
| Casting Time: |
Special (See Effect) |
Area of Effect: |
Special (See Effect) |
|
Effect:
Using this spell 3 to 5 cleros or pagos may combine their abilities
in order that one of them may draw upon their combined strength
and power. The cleros / pagos form a ring around the central caster
and cast the combine spell. Each caster forming the ring must have
the spell otherwise the spell will fail. Once all the casters forming
the ring have successfully cast the combine spell the caster in
the middle can increase the target number for any spell or combination
of spells by 1 per caster in the ring.
E.g. 4 cleros form a ring and cast the combine spell whilst another
cleros (Religion 6) attempts to cast a Bless spell at level 4(target
number 9). The combine spell grants a +4 bonus to the target number
taking it to 13 (NB Target numbers can never exceed 12 so this is
reduced to 11)
The combine spell lasts until the circle of casters is broken.
Should the circle be broken before the central caster completes
his incantation, the spell automatically fails and he is stunned
for a number of rounds equal to the number of casters in the ring.
|
|
Modifications:
None
|
| CREATE FLAME |
| Sphere: |
PAGOS |
Alignment: |
Fire |
| Range: |
None |
Duration: |
Permanent until dispelled |
| Casting Time: |
1 Round |
Area of Effect: |
3 inches in diameter |
|
Effect:
The Pagos of Fire can cast this spell to create and maintain a
small ball of flame approximately 3 inches in diameter. The flame
is non magical and appears to dance about an inch above the casters
hand although it does no damage to the caster it will cause wounds
in others touching it. It behaves like a normal flame and can be
used to light torches and the like. It gives off light equivalent
to a torch and will last until the caster dispels it by closing
and squeezing his hand.
N.B. If the casters hand is submerged in water this will cause
the flame to be extinguished.
|
|
Modifications:
None
|
| CREATE FOG |
| Sphere: |
PAGOS |
Alignment: |
Fire |
| Range: |
100 yds (300 ft) per level |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
30 yds (90 ft) radius per level |
|
Effect:
This spell creates a spherical cloud of fog centred on a target.
This can be a moving target and the fog will move with it or a stationary
target such as a tree and the fog will remain stationary. The fog
obscures vision (-1 per level to target number on all MIND observation
checks)
|
|
Modifications:
Increase area of effect by 10 yds (30 ft) per level
Increase density (-1 per level to MIND checks) no change in area
of effect
|
| CREATE FOOD & WATER |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
Touch |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
None |
|
Effect:
This spell allows the caster to create food and water equal to
one days rations per level.
N.B. Pagos of Water cannot create food and Pagos of Fire cannot
create water.
|
|
Modifications:
Increase effect by 1 days rations per level
|
| DETECT MAGIC |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All |
| Range: |
30 yds (90 ft) |
Duration: |
1 Turn |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell enables the caster to detect any magical radiation's
apt 30 yds (90 ft) away in his field of view. The caster may also
tell what type of magic created the radiation (Magus, Cleros or
Pagos) and how long ago (1 Hr per level). The spell will not tell
the caster what spell was cast nor who cast the spell.
|
|
Modifications:
Increase duration 1 turn per level
|
| DETECT POISON |
| Sphere: |
PAGOS |
Alignment: |
Water |
| Range: |
None |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
1 object (5 lbs weight) or apt 1 days rations per
level |
|
Effect:
This spell enables a Pagos of Water to determine if an object (this
can be 1 days rations of food and water) has been poisoned. The
caster must make a MIND check Vs difficulty (target number modified
by +1 per spell level) to ascertain if poison exists.
|
|
Modifications:
Increase duration 1 Turn per level
Increase area of effect by 5 lbs (or 1 days rations food and water)
per level
Increase effect (MIND check target number modifier + 1 per level)
|
| DETECT PITS AND SNARES |
| Sphere: |
PAGOS |
Alignment: |
Earth |
| Range: |
100 yds (300 ft) per level |
Duration: |
1 Turn per level |
| Casting Time: |
1 Turn |
Area of Effect: |
90 degree arc of vision |
|
Effect:
Using this spell the Pa g os of Earth can detect any snare or traps
which have been set and camoflagued within 10 yd (30 ft) and their
field of vision (90 degree arc).
|
|
Modifications:
increase range 50 yds (30 ft) per level (same duration)
Increase duration 1 Turn per level (same range)
|
| DETECT PITS AND SNARES |
| Sphere: |
PAGOS |
Alignment: |
All |
| Range: |
Touch |
Duration: |
1 Hour per Level |
| Casting Time: |
1 Turn |
Area of Effect: |
Creature touched |
|
Effect:
This spell bestows protection from normal environmental extremes
on the desired target creature. The recipient also gets a +spell
level bonus to any checks against attacks which manifest themselves
in an elemental manner (burning blade, fireball, etc.) Pagos are
restricted to operating in their opposite element i.e.:
Water: Endure Heat
Fire: Endure Cold
Air: Endure Suffocation (i.e.: lack of oxygen)
Earth: Endure Wind
|
|
Modifications:
Increase Duration by 1 Hour per level (same effect)
Increase Protection bonus +1 per level (same duration)
|
| ENTRAP |
| Sphere: |
PAGOS |
Alignment: |
Earth |
| Range: |
50 yds (150 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
5 yd (15 ft) radius of target |
|
Effect:
Causes plants within 15 ft of the target to entangle anything in
the area of effect. All Targets caught in the area of effect must
make a Brawl check Vs spell level to resist being entangled to the
floor. This spell causes no damage. Targets are held until spell
expires.
|
|
Modifications:
Increase range by 10 yds (30 ft) per level (all other effects are
unchanged)
Increase area of effect 5 yds (30 ft) per level (all other effects
are unchanged)
Increase strength of effect -1 to target number per level (all other
effects are unchanged)
Increase duration by 1 Turn per level (all other effects are unchanged)
|
| LOCATE ANIMAL |
| Sphere: |
PAGOS |
Alignment: |
All |
| Range: |
100 yds (300 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
Allows the caster to locate all animals of one type dictated during
incantation within the given range and direction. Pagos are restricted
to finding animals which are native to the element in which they
specialise:
Water: Fish and amphibians.
Air: Birds and flying mammals.
Fire: Insects and reptiles.
Earth: Land mammals.
|
|
Modifications:
Increase duration 1 Turn per level (same range)
Increase range 100 yds per level (same duration)
|
| LOCATE PLANT |
| Sphere: |
PAGOS |
Alignment: |
Earth |
| Range: |
100 yds (300 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
Allows the caster to locate all plants of one type dictated during
incantation within the given range and direction.
|
|
Modifications:
Increase duration 1 Turn per level (same range)
Increase range 100 yds per level (same duration)
|
| LOCATE WATER |
| Sphere: |
PAGOS |
Alignment: |
W>
| Range: |
100 yds (300 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
By using this spell a Cleros of Water can find any body of water
(i.e.: lake, pond, spring, stream or river) within the given range
and direction.
|
|
Modifications:
Increase duration 1 Turn per level (same range)
Increase range 100 yds per level (same duration)
|
| PASS WITHOUT TRACE |
| Sphere: |
PAGOS |
Alignment: |
All |
| Range: |
Touch |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
Creature touched |
|
Effect:
When this spell is cast it enables the recipient to travel through
any terrain (depending on alignment) without leaving any tracks
or scent. Pagos cannot pass without trace through terrain which
is akin to their opposite element i.e.:
Water: Scents will travel through the air and smoke will be disturbed.
Air: Scents will travel through water and a wake will be created.
Fire: Scent will be left on the ground and footprints will be created.
Earth: Scent and tracks will be left in sand or in embers.
|
|
Modifications:
Increase duration by 1 Turn per level (same effect)
|
| PURIFY FOOD AND DRINK |
| Sphere: |
CLEROS / PAGOS |
Alignment: |
All except Dark |
| Range: |
10 ft |
Duration: |
Permanent |
| Casting Time: |
1 Turn |
Area of Effect: |
1 days rations of food and water per level |
|
Effect:
This spell allows the caster to purify 1 days rations per level
of food and water. Any diseased or poisoned food or water will be
purified and will have no effect if eaten or drunk.
|
|
Modifications:
Increase effect by 1 days rations per level
|
| MARSH LIGHT |
| Sphere: |
PAGOS |
Alignment: |
Air |
| Range: |
100 yds (300 ft) |
Duration: |
1 Turn per level |
| Casting Time: |
1 Round |
Area of Effect: |
90 degree arc of vision |
|
Effect:
This spell cause any living creature caught within the area of
effect to glow with a faint green light. This light is invisible
to those within the area of effect and causes no damage.
|
|
Modifications:
Increase range 50 yds (150 ft) per level.
|
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
|
SPELLS
BY LEVEL
MAGUS
LEVEL
1
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
CLEROS
LEVEL
1
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
PAGOS
LEVEL
1
LEVEL
2
LEVEL
3
LEVEL
4
LEVEL
5
LEVEL
6
LEVEL
7
LEVEL
8
LEVEL
9
LEVEL
10
|