Playability:
This
is one addictive game. Thanks to the intriguing storyline I did not
want to stop playing it until I finished it. By splitting the game
into chapters it really makes you want to see what is going to happen
next.
The
way in which you play at different times in history is good too. As
your weapons and surroundings are well suited to their time periods.
This can cause frustration in that the earlier time periods do not
have guns, just swords. However it is satisfying to hack of the heads
and limbs of the creatures so I never found it boring. When you do
get hold of a gun it is disappointing though as they are too weak
and can take ages to reload so you find yourself going back to a melee
weapon quite quickly. During the game though you will come across
loads of weapons such as broadswords, sabers, crossbows and even an
assault rifle.
The
monsters, although well designed, are not as memorable as those found
in the Resident Evil or Silent Hill series of games. There is not
a very large selection of enemies which can make the game seem a little
dull especially near the end of the game.
I
also feel that the sanity meter is a bit over-rated as it does not
affect the gameplay too much, acting more like a second health bar.
Some of the madness effects are quite inventive though such as the
ones where the game resets or where your character shoots themselve
by accident whilst reloading.
The
puzzles are plentiful and are neither too easy or too hard. They just
help to break up the fighting.
The
magic system is another area I had problems with. To start of with
anyway. When you begin it can be a bit confusing using spells but
once you start to experiment with them it is a really fun system.
Special
mention must go the the characters that you play. Even in some of
the shorter chapters you really get to care about what happens to
them. It can get quite depressing if they die in a horrific way.
Rating
= 9/10