Chapter 2 - The Grip
- The throw
- The grip (this
document)
- The stance
Make sure you have read the section on 'The throw' before
proceeding with this. Grip and stance just follow the requirements of
the throw. You will benefit more when you know the connections.
All different - all equal
The grip is the most variable part of darting technique. In
general you can use here what's comfortable for you. There are only a
few DON'Ts you have to be aware of.
The basic grip:
Put the dart in your open palm. Balance it and find the
center of gravity. Now with your thumb roll the dart to your finger
tips. Place your thumb a bit behind the center of gravity, hold it
with as much fingers as you like, then move your arm to aiming
position. Ready.
Most grips are only slight variations of this standard grip.
Basic requirements:
- Point up! As you know from chapter 1 your grip's main
objective must be to keep the tip of your dart pointing up in
every throwing phase. If yours doesn't meet this, change it
immediately.
- Solid but not tensed. The grip must be firm, but it
must not strain your finger muscles. If your fingers get white
from pressure or the knurling digs into your fingertips, this is
too much. If your muscles are that strained you have problems in
release and all along the throw, this is too much. Darts is a game
of touch, not force. To maintain your touch hold the dart loose
enough it doesn't slip away, but hold it firm enough to keep
control when accelerating. Typical error is rather holding the
dart too firm than too loose.
- How many fingers? An often asked question, and it can't
be answered in general. At least 3 fingers (thumb + 2), maximum
all 5. All fingers should touch the barrel or the point, no finger
shall touch the shaft or even the flight. A 2 finger (thumb +1)
grip gives not enough control, so 3 at least. More fingers give
more control in acceleration and more touch, but it makes the
release more difficult as more fingers have to be coordinated.
Finger coordination in release is a key point for a grip. You have
to make sure that no finger can give the dart an unlucky 'kick' in
release to slip it out of position at the last moment. This leads
directly to the next point:
- Barrel shape: Not all kinds of grips are usable on
different kinds of barrels. So it's obvious that longer barrels
force a more finger grip, while less fingers must be used for
short barrels (well, that's just simple-minded reasoning). Not
only do you have to find your right grip, you also have to find
your right barrel. These things can of course only be seen
combined, and reversely. Just another issue of personal
preference.
- No fist! What to do with fingers not involved in the
grip? The best is to spread them away, or keep them in the same
position as the other fingers. It's bad e.g. if you hold the dart
with 4 fingers (thumb + 3) and the small finger touches the palm
like when making a fist. What happens is that the other fingers
will suffer from muscle strain and will tend to a fist more than
to the open hand required for a nice release. This will improve
the chance of the unlucky finger 'kick' mentioned above, and it
also tends to pointing the dart downwards, which we have already
discovered as very bad.
To illustrate the wide variaty of grips, some examples from the
pros. Note that the grip, as written above, also partly results from
the preferred barrel shape, and vice versa:
- Pencil - Phil Taylor: Phil holds the dart in the common
pencil-grip. This grip is as good or as bad as any other one, as
long as you can keep the dart pointing forward and not too much
sideways. The pencil grip is the second most used after the lot of
basic grip variations. It usually requires a thin cylindrical
barrel, like used by Phil.
- Wide open hand - Dennis Priestley: Dennis used to keep
his fingers in a nearly vertical shape and does all the required
stabilization only by his thumb. He closed the hand a bit more
when I last saw him an video, but he is still the one with the
most open hand I know. The grip looks very loose, a good advantage
when it comes to exact release, but also a good chance to lose
control in accelerating. How he maintains his touch with this grip
is a complete miracle to me and seems to be only known by him.
When I tried this grip I actually had problems hitting the board.
He is either naturally gifted with it, or he has worked on it for
years. A grip on the extreme side. Dennis uses a thicker more ton
shaped barrel, somewhere between Phil Taylor and John Lowe.
- Small finger on the tip - Eric Bristow: Eric in his
brilliant years used to keep his small finger wide away from the
others, touching the tip of the dart. Long cylindric barrel. His
grip is one variation of the basic grip, not the best, not the
worst. Less talented players might struggle with it.
- Three fingers - John Lowe: John uses a ton shaped
rather thick and short dart, so the 3 finger grip develops natural
because more fingers hardly find the space to touch the barrel.
Should be considered as a standard grip for this kind of darts.
- Small finger spread away - Rod Harrington: Rod uses a
long and thin barrel as it becomes usual more and more when
standards and accuracy of the game improve. He uses the basic grip
and spreads his small finger away vertically, while the others
touch the barrel. A grip that seems very logic to me, I use a
similiar one, on quite the same barrel.
- Holding the dart on the front end - Bob Anderson: Bob
holds the dart way before the center of gravity, just a bit behind
the tip. This is unusual, as most players will struggle to develop
a good touch for the throw when doing this. Bob 'pulls' the dart
more than he throws it. His overall throw is faster than most
others and it actually seems as if he permanently is in a hurry.
Lots of wrist action. He uses a pencil derived grip which seems
logic with this extreme technique, and a pretty long cylindric
barrel. Not the grip to recommend, but a sophisticated technique
for a man who throws a very dynamic dart.
And now, find your own
You simply have to find your own grip. Everything that meets the
requirements and can be handled well by you is good. Don't simply
copy other players. Work it out on your own. You can of course try
grips of different people for curiosity, to compare and find out
which parts of it could fit you, or to learn about technical
connections and improve your knowledge on this, but you are an
individual, and grips are as individual as people. Don't get used to
the habit of trying to find your 'weekly new and revolutionary grip'.
Try for a while, find a suitable one, and then practice and use it.
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