NFL Flag Football

International Competition Rules[BACK]

 

 

BYAFA Flag Football is Non-Contact. Blocking and Tackling are not allowed.

Attire:

Field Dimensions and Markings:

 

 

  • Length: 60 or 80 yards.
  • Width: 20 or 30 yards.
  • End Zones: Maximum 10 yards deep, minimum 7 yards deep.
  • No Running Zones: Must be marked 5 yards from each goal line.

Possession:

Number of Players:

Timing/Overtime:

Scoring:

 

 

  • Touchdown: 6 points
  • Extra point: 1 point (played from midpoint of 5-yard line only)
  • Extra point: 2 points (played from midpoint of 12-yard line only)
  • Safety: 2 points.

Note: An interception return to opponent’s end zone on any extra-point play by the defense will result in the defense scoring 2 points plus gaining possession for next series at its 5-yard line.

                       

Running:

 

  • To start the play, the ball must be snapped between the legs of the snapper.
  • The centre is the player who gives the ball to the quarterback via a snap. The centre cannot take a direct handoff back from the quarterback (no centre sneak play].
  • The quarterback is the player who receives the ball directly from the snap.
  • The quarterback cannot run with the ball past the line of scrimmage unless he has handed off the ball, tossed or pitched, and it has been returned to him.
  • An offense may use multiple handoffs behind the line of scrimmage. Only backward and lateral hand-offs are allowed during a down.
  • Tosses or sweeps behind the line of scrimmage are allowed and are running plays.
  • Once the ball carrier has crossed the line of scrimmage the ball cannot be handed off, tossed or pitched in any way.
 
  • "No-running zones" are located 5 yards in front of each end zone. When the ball is on or inside the 5-yard line going towards the opponent’s end zone, the offense cannot run.
  • The player who takes the handoff can throw the ball from behind the line of scrimmage.
  • All defensive players are eligible to rush once the ball has been handed off or tossed, or there is a play-action fake or fake handoff.
  • Spinning is allowed, but the ball carrier cannot dive forward, or jump, to avoid a defensive player or gain yardage (no diving).
  • The ball is spotted where the ball carrier’s feet are placed when the flag is pulled, not where the ball is.

Receiving:

 

  • All players are eligible to receive passes including the quarterback if the ball has been handed off or tossed behind the line of scrimmage).
  • One player may be in motion, but not in motion towards the opponent’s end zone at the snap.
  • A player must have at least one foot in bounds when making a reception.

 

  

Passing:

 

  • Only players starting 7 yards from the line of scrimmage can rush the passer.
  • The quarterback has seven seconds to throw the ball, If a pass is not thrown within seven seconds, the play is dead, with loss of down and the ball spotted at the previous line of scrimmage. Once the ball is handed off or tossed, or there is a play action fake or a fake handoff, the seven-second rule no longer is in effect.
  • Only one forward pass is allowed per down
  • Interceptions change the possession of the ball.
  • Interceptions can be returned by the defense.
  • On interceptions that occur and remain in the end zone, the ball will become dead and will result in the ball belonging to the intercepting team at its 5-yardline. Should an interception occur in the end zone and the ball carrier leaves the end zone, the ball will belong to the intercepting team at the spot the ball becomes dead. However, should the ball carrier return to the end zone and be deflagged, or the ball be ruled dead, the result would be a safety for the other team.
        

Dead Balls:

Note: There are no fumbles. The ball will be spotted where the ball left the ball carrier’s hand(s)

 

Rushing the Quarterback:

 

All players who rush the passer must be a minimum of 7 yards from the line of scrimmage when the ball is snapped. Any number of players may rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage. Once the ball is handed off or tossed, or there is a play-action fake or a fake handoff, the 7-yard rule no longer is in effect and all defenders may go behind the line of scrimmage. A special marker, or a game official, will designate 7 yards from the line of scrimmage. Remember, blocking and tackling is not allowed.

 

Sportsmanship/Roughing:

Penalties:  

  • All penalties are 5 yards. The down will be repeated unless otherwise noted, and will be assessed from the line f scrimmage.
  • All penalties may be declined.
  • Penalties will not exceed half the distance to the opposing team's goal line from the line of scrimmage.
  • Game officials determine incidental contact that may result from normal run of play.
  • All penalties will be assessed from the line of scrimmage.
  • Only the team captain and Head Coach may ask the referee questions about rule clarification and interpretations. Players and Coaches cannot question judgement calls. Games cannot end on a defensive penalty, unless the offense declines it.
  • Penalties after an interception shall be assessed after the return is over and/or the play is blown dead.  

 

             

Defensive Penalties:

Offensive Penalties:

Team Judges:

Each team must register at least one Team Judge. There is nothing to stop a team registering more than one, This will be actively encouraged, as it will allow a team more flexibility, thus ensuring that a Team Judge will always be available on game days.

The Team Judge is to attend each of your events, and must be prepared to officiate at games in said event. He will be joined by Team Judges from other teams competing, if necessary other registered personnel can assist, but the Team judges will have the final say on all official decisions.