Character Generation Notes
 

Stats:

ST - Strength AG - Agility CO - Constitution IG - Intelligence IT - Intuition PR - Presence AP - Appearance

Roll 6 sets of 7 D100, if the set does not have two 90s in it then reroll that set.If you roll less than 20 then reroll that D100.

Take the best set of 7 D100 and assign them to your stats

Note: Here are the bonuses

Stat Bonus Power Points
102+ +35 4
101 +30 3
100 +25 3
98-99 +20 2
95-97 +15 2
90-94 +10 1
75-89 +5 1
25-74 0 0
10-24 -5 0
5-9 -10 0
3-4 -15 0
2 -20 0
1 -25 0

You can use your background points to increase stats if you wish

Races:

Hobbit
Dwarf
Umli (Half Dwarf)
Noldor Elf (High Elf)
Sindar Elf (Sea Elf)
Silvan Elf (Wood elf)
Half-elf
Dunedain (High Man) (I include Black Numenoreans and Corsairs in this category)
Man - Wose (wild man), Beornings (some shape shift), Dorwindrim, Dunlendings/Hillmen, Easterlings, Haradrim, Lossoth, Rohirrim, Rural men, Urban men, Variags, Woodmen

RR - Resistance Roll ST AG CO IG IT PR Essence RR Channeling RR Poison RR Disease RR
Hobbit -20 +15 +15 0 -5 -5 +50 +20 +30 +15
Umli +5 0 +10 0 -5 -5 +20 0 +5 +5
Dwarf +5 -5 +15 0 -5 -5 +40 0 +10 +10
Wose 0 0 +5 0 0 -5 +20 0 0 0
Man +5 0 0 0 0 0 0 0 0 0
Dunedain (including Corsairs and Black Numenoreans) +5 0 +10 0 0 +5 0 0 +5 +5
Half-Elf +5 +5 +5 0 0 +5 0 0 +5 +50
Silvan Elf 0 +10 0 0 +5 +5 0 0 +10 +100
Sinda Elf 0 +10 +5 0 +5 +10 0 0 +10 +100
Noldo Elf 0 +15 +10 +5 +5 +15 0 0 +!0 +100

 

Professions:

Category Warrior Mage Animist Scout Ranger Bard Barbarian Burgler Conjurer Civilian Explorer Monk Rogue Scholar Shape Changer Warrior Monk Wizard
Movement and Maneuver 3 0 1 1 2 0 1 2 0 0 2 0 2 1 1 0 0
Wpn Skills 5 0 1 3 3 2 5 1 1 1 2 1 4 1 1 1 0
General Skills 2 2 2 3 4 2 5 2 1 2 5 2 3 3 1 1 2
Subterfuge Skills 2 0 1 5 2 2 1 8 4 0 4 2 3 0 1 2 0
Magical Skills 0 5 2 0 0 3 0 0 3 0 0 1 1 0 0 0 5
Body Development 3 1 1 2 2 1 3 1 1 1 1 1 2 1 3 3 1
Languages 0 2 2 1 1 3 0 1 1 0 1 1 0 4 1 0 2
Spell Lists 0 5 5 0 1 2 0 0 4 0 0 2 0 0 0 0 5
Martial Arts Skills 0 0 0 0 0 0 0 0 0 0 0 3 0 0 3 5 0
Adrenal Defense 0 0 0 0 0 0 0 0 0 0 0 2 0 0 3 3 0
Secondary Skills 0 0 0 0 0 0 0 0 0 11 0 0 0 5 0 0 0

Skills:

Armour - No armour (AG), Soft leather (AG), Rigid leather (AG), Chain (ST), Plate (ST)

** I use all RM 20 Armour classes

Weapons - 1 Handed Edged (ST), 1 handed concussion (ST), 2 handed (ST), thrown (AG), missile (AG), pole arms (ST)

General skills - Climb (AG), Ride (IT), Swim (AG), Track (IG)

Subterfuge skills - Ambush, Stalk/Hide (PR), Pick lock (IG), Disarm Trap (IT)

Magic Skills - Read Runes (IG), Use Items (IT), Directed Spells (AG)

Misc skills - Body Devel (CO)(hits), Perception (IT)

Spells:

Going to use the MERP spells NOT the RM ones now

Background points: Do not roll these, choose which ones you want. The exception to this is money. Roll as normal for that

* If you do not have the rules take a look over the above data and choose something you like

* Please take some time to write a char history including motivation, personality, alignment and any sub plots your character my be involved in


 

 
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