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Stats:
ST - Strength AG - Agility CO - Constitution IG - Intelligence IT
- Intuition PR - Presence AP - Appearance
Roll 6 sets of 7 D100, if the set does not have two 90s in it then
reroll that set.If you roll less than 20 then reroll that D100.
Take the best set of 7 D100 and assign them to your stats
Note: Here are the bonuses
| Stat |
Bonus |
Power Points |
| 102+ |
+35 |
4 |
| 101 |
+30 |
3 |
| 100 |
+25 |
3 |
| 98-99 |
+20 |
2 |
| 95-97 |
+15 |
2 |
| 90-94 |
+10 |
1 |
| 75-89 |
+5 |
1 |
| 25-74 |
0 |
0 |
| 10-24 |
-5 |
0 |
| 5-9 |
-10 |
0 |
| 3-4 |
-15 |
0 |
| 2 |
-20 |
0 |
| 1 |
-25 |
0 |
You can use your background points to increase stats if you wish
Races:
Hobbit
Dwarf
Umli (Half Dwarf)
Noldor Elf (High Elf)
Sindar Elf (Sea Elf)
Silvan Elf (Wood elf)
Half-elf
Dunedain (High Man) (I include Black Numenoreans and Corsairs in this
category)
Man - Wose (wild man), Beornings (some shape shift), Dorwindrim, Dunlendings/Hillmen,
Easterlings, Haradrim, Lossoth, Rohirrim, Rural men, Urban men, Variags,
Woodmen
| RR - Resistance Roll |
ST |
AG |
CO |
IG |
IT |
PR |
Essence RR |
Channeling RR |
Poison RR |
Disease RR |
| Hobbit |
-20 |
+15 |
+15 |
0 |
-5 |
-5 |
+50 |
+20 |
+30 |
+15 |
| Umli |
+5 |
0 |
+10 |
0 |
-5 |
-5 |
+20 |
0 |
+5 |
+5 |
| Dwarf |
+5 |
-5 |
+15 |
0 |
-5 |
-5 |
+40 |
0 |
+10 |
+10 |
| Wose |
0 |
0 |
+5 |
0 |
0 |
-5 |
+20 |
0 |
0 |
0 |
| Man |
+5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Dunedain (including Corsairs and Black Numenoreans) |
+5 |
0 |
+10 |
0 |
0 |
+5 |
0 |
0 |
+5 |
+5 |
| Half-Elf |
+5 |
+5 |
+5 |
0 |
0 |
+5 |
0 |
0 |
+5 |
+50 |
| Silvan Elf |
0 |
+10 |
0 |
0 |
+5 |
+5 |
0 |
0 |
+10 |
+100 |
| Sinda Elf |
0 |
+10 |
+5 |
0 |
+5 |
+10 |
0 |
0 |
+10 |
+100 |
| Noldo Elf |
0 |
+15 |
+10 |
+5 |
+5 |
+15 |
0 |
0 |
+!0 |
+100 |
Professions:
| Category |
Warrior |
Mage |
Animist |
Scout |
Ranger |
Bard |
Barbarian |
Burgler |
Conjurer |
Civilian |
Explorer |
Monk |
Rogue |
Scholar |
Shape Changer |
Warrior Monk |
Wizard |
| Movement and Maneuver |
3 |
0 |
1 |
1 |
2 |
0 |
1 |
2 |
0 |
0 |
2 |
0 |
2 |
1 |
1 |
0 |
0 |
| Wpn Skills |
5 |
0 |
1 |
3 |
3 |
2 |
5 |
1 |
1 |
1 |
2 |
1 |
4 |
1 |
1 |
1 |
0 |
| General Skills |
2 |
2 |
2 |
3 |
4 |
2 |
5 |
2 |
1 |
2 |
5 |
2 |
3 |
3 |
1 |
1 |
2 |
| Subterfuge Skills |
2 |
0 |
1 |
5 |
2 |
2 |
1 |
8 |
4 |
0 |
4 |
2 |
3 |
0 |
1 |
2 |
0 |
| Magical Skills |
0 |
5 |
2 |
0 |
0 |
3 |
0 |
0 |
3 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
5 |
| Body Development |
3 |
1 |
1 |
2 |
2 |
1 |
3 |
1 |
1 |
1 |
1 |
1 |
2 |
1 |
3 |
3 |
1 |
| Languages |
0 |
2 |
2 |
1 |
1 |
3 |
0 |
1 |
1 |
0 |
1 |
1 |
0 |
4 |
1 |
0 |
2 |
| Spell Lists |
0 |
5 |
5 |
0 |
1 |
2 |
0 |
0 |
4 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
5 |
| Martial Arts Skills |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
0 |
0 |
3 |
5 |
0 |
| Adrenal Defense |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
0 |
0 |
3 |
3 |
0 |
| Secondary Skills |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
0 |
0 |
0 |
5 |
0 |
0 |
0 |
Skills:
Armour - No armour (AG), Soft leather (AG), Rigid leather (AG), Chain
(ST), Plate (ST)
** I use all RM 20 Armour classes
Weapons - 1 Handed Edged (ST), 1 handed concussion (ST), 2 handed
(ST), thrown (AG), missile (AG), pole arms (ST)
General skills - Climb (AG), Ride (IT), Swim (AG), Track (IG)
Subterfuge skills - Ambush, Stalk/Hide (PR), Pick lock (IG), Disarm
Trap (IT)
Magic Skills - Read Runes (IG), Use Items (IT), Directed Spells (AG)
Misc skills - Body Devel (CO)(hits), Perception (IT)
Spells:
Going to use the MERP spells NOT the
RM ones now
Background points: Do not roll these,
choose which ones you want. The exception to this is money. Roll as normal
for that
* If you do not have the rules take a look over the above data and
choose something you like
* Please take some time to write a char history including motivation,
personality, alignment and any sub plots your character my be involved
in
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