THE HIGH COST OF LIVING.
Ok, here follows a brief, and by no means exhaustive price
list, just to give a small idea how much your money will get you in the wider
universe. Cost is in taylons, for a brand new item, assuming it is legal to
obtain where you are and there are no shortages /trade blockades.
TRANSPORT
Ground-car – around 3000T for a standard 5 seater. Up to
4000T for a new Transport/Light cargo Vehicle
Hover-car –around 6000T for 4 seater. 6500T for a cargo
Hover
Flyer – Between 8000T and 10000 for a new 10 seater
personal flyer.
In Atmosphere Travel – Around 1T per 10KM. Flyer Travel
around an extra 20%, barring discounts.
Primespace Travel. Dependent on luggage and quality of
transport vessel. A luxury in-system cruise costs around 2000-2500T.
‘Hitchin’ a lift on a tramp-tug that happens to be going your way is
normally 100T or less (often not including food) for a short hop.
Intersystem Travel. As above, it depends on how much luxury
you want to pay for. Travel between systems costs around 1200T on a reputable,
no frills passenger ship, which will be traveling down a recorded and safe GK
trade-lane. No deviations, security checks as standard and a fairly quick travel
time. Fine if you want to get somewhere well known and well travelled. Travel by
Thread space vessel is slower, and therefore costs around 25% less. Travel by
Fold-space is astronomically expensive, due to the danger money requested by the
crew, and the hefty fees required by the Sl’a navigators (around 50% on top,
at least).
Most anyone looking to get out of system without going
through too many security stations, going somewhere off the beaten path or just
more cheaply will book themselves bunk space on a free-trader vessel or bulk
cargo ship. Whilst the accommodation isn’t up to much, it’s a lot cheaper,
costing between 500 to 700T for a berth. This is normally arranged between the
captain and the individual passenger, and any ‘additions’ to the roster
(extra cargo, ‘we’d like to avoid any imperial entanglements’ etc) is
likely to raise the price a fair ways.
SHIPS
The starship prices previously seen on this site are not valid (having been calculated
on the 'star wars' price lists....). A new list will be updated shortly.
WEAPONS
PISTOL – Ballistic medium 200T, Large 300T. Laser Pistol
250T
RIFLE –Ballistic 450T . Laser 400T. Plasma-caster 500T
CANNON –Ballistic 600T. Laser 530T. Disruptor 1024T+
MELEE – Sword 90T. Knife 25T. Hyper-Hammer 350T .Chain sword
375T
ARMOUR
CLASS 1 –75-100T Per body part Module
CLASS 2 – 150-225T Per B.P.M
CLASS 3- 450T Per BPM.
FOOD & ENTERTAINMENT
FAST FOOD –1 MEAL, 3T
RESTAURANT MEAL 15T+
1 WEEKS FRESH FOOD 10-15T
1 MONTHS RATIONS 20T
DRINK IN A BAR 1-2T
MUSIC MEM-SLIVER 9-12T
CLUB ENTRANCE 8T
TRI-D UNIT 175T
TRI-D SLUGS 18T EACH
SERVICES
BODYGUARD 300 –500T PER WEEK or 100T PER DAY
MERCENARY UNIT Around 300-350 PER MEMBER PER WEEK (Not
including combat bonuses/special requirements/equipment and ammo)
MEDICAL FACILITIES Basic Patch up –150T + costs
Surgical Processes 1000T + costs
Companion/escort 35-100T per Hour
COMPANION 1000T per hour, but more likely to be
charged for a single social function or ‘engagement’ for a whole day, for
which the cost is individual, but frequently at least 10,000T
OTHER ITEMS
BASIC MED KIT – 55T
ADVANCED MED KIT –200T+
HOTEL ROOM - 35T PER NIGHT
SET OF ENGINEERS TOOLS 400T-700T
PERSONAL COMPUTER (Non AI) 399T
QUAD-STATE SCANNER (Metals,
Radiation, Toxins, electro-magnetic) 534T