ECONOMICS AND THE ALIEN TRAVELER
It’s a damn big universe out there, and a being always
needs a little cash to get things done. Relying on the kindness of strangers, or
the altruism of traders, merchants and ships crews won’t get you anywhere.
Cold hard cash or credit will open a lot more doors than blasters will, and
certainly a hell of a lot more than looks or charm. Everything has a price.
Everything.
However, getting stuck in a small corner of the galaxy with
the wrong type of money can be almost as bad as getting stuck with none.
CURRENCY
Only 2 currencies exist that have anything like universal
acceptance; the Pax Humanis Credit (P£) and the Voight Taylon (T). Any other
form of currency is either regional or species limited, and on the whole will be
useless outside the system it originated in. With this in mind, a number of
different options are available to the traveler.
High grade electronics, trade goods, food-stuffs and
medical supplies are often taken by free-traders or merchants if dealing with
systems where the currency is less than worthless outside the system (or even
off planet). Many less…reputable independent traders often wind up using
something resembling barter for their whole existence, as they deal with several
different systems, none of which have compatible monetary units.
A number of exchange systems do exist, normally exchanging
‘local’ currency for Taylons, or more unusually, Pax Credits. Some are run
by one of the Voight Trading families, of whom House Terras and J’san
specialise in banking and fiscal matters. Others are run by enterprising locals,
or, in shadier areas, the Lambda Syndicate often have a hand in these exchange
arrangements, often taking the opportunity to ‘clean’ their own earnings. No
matter who runs these operations, one thing anyone using them will find is that
you always pay through the nose for the service. On average, between the
commission and poor exchange rates, you’ll get around 70% of the value of your
exchange currency in real terms. In criminal proceedings, this can be far worse.
Taylons.
Voight Taylons are, normally, accepted just about anywhere.
The Voight are so wide-spread and deal with so many systems, that most places
with any kind of intergalactic shipping will take Taylons as payment, although
grumbling and surcharges may well be added the further away from Voight space
you get. Naturally, Taylons are ‘technically’ unacceptable on any Pax SDA
world. However, since the Voight are still allowed to trade with these worlds,
you’ll normally get a fairly good price equivalent. On Pax Core worlds
however, Talyons are regarded as valueless coloured discs.
Taylons are thin, coloured discs of a poly-carbon alloy. In
their minting, they have a complex and inert molecular ‘circuit’ built into
each disc. This allows for a very easy check to ensure they are not fake or
counterfeit, and it is a foolish individual that tries to utilise counterfeit
Taylons when dealing with the Voight, who have easy access to the checking
technology.
The denominations are as follows
White = 1 Taylon
Red = 10 Taylons
Blue = 100 Taylons
Green = 1000 Taylons
Black = 10,000 Taylons
PAX CREDITS
Pax Humanis credits are supposed to be the monetary
standard for the universe. At least, that was the vision for Gabriel. After all,
a single, united hegemony doesn’t require multiple currencies. It is this
factor, amongst many others, that the Voights object to.
Pax Credits are non-exchangeable, at least, according to
Pax they are. Any Pax SDA or core world will not accept any other form of
payment currency. This may well be true on core worlds, which don’t trade with
anyone, but on SDA planets, where the Voight still trade freely, Taylons are
almost as acceptable. Pax Credits are accepted by some other worlds, simply
because so many production worlds are under Pax SDA now, that spending them is
fairly easy. However, there are many worlds where attempting to pay with Pax
credit is seen as a gross insult.
Credit comes in 2 forms.
The first is the credit spike. This is an inert data-wafer, which stores
a theoretically unlimited number of credits. Spikes are credited or debited from
electronic ‘swipes’ at retail or banking locations, or a personal
‘swipe’ carried by individuals. The spikes are carefully manufactured,
meaning fraud and illegal tampering with the number of credits on a spike is
exceptionally difficult. The spikes are non-personal, so loosing a spike is no
different to loosing a wallet or purse full of Taylons.
The second form of credit, sometimes called a trade credit,
takes the form of small ceramic oblongs. These oblongs have exceptionally
intricate microscopic patterns etched into them, which denote both denomination
and authenticity. Again, forgery is exceptionally difficult. These trade credits
can be minted to any value as requested at a Pax banking facility, where a
credit spike would be drained to provide the credits involved. The reverse is
true, and a trade-credit can always be exchanged for a credit spike charge of
the same value. Unusual value trade credits are destroyed once exchanged for a
spike-charge. Mundane value trade-credits are produced in base 10 values.
EXCHANGE RATES
The rate of exchange between Pax credits and Taylons is
roughly 1.5 to 2.0 Credits to the Taylon (due to the more flexible nature of the
Taylon). That rate is normally pretty stable wherever you go.
‘Local’ currency exchange is normally between 3 to 5
currency units to the Taylon, and that’s before any ‘commission’ from the
money-exchangers is slapped on. The only place this doesn’t normally occur is
with the Voight, who often sell goods for favorable rates to the locals, to
ensure a dependent and happy consumer base.