DAMAGE
At some point, you’re going to get hurt. When that
happens, you need to know what to do, and how long it’s going to be before you
either die, or start getting better.
STUN DAMAGE
Stun Damage is only done by ‘sonic’ weapons, which are
designed to immobilise without any damage. If you take more Stun damage that you
have CURRENT hits, you fall unconscious immediately. No matter how much Stun
damage you accrue, you cannot die from it, nor take any physical damage (unless
you are a Davinar, at which point you take lethal damage from any call of
stun.). After 120 seconds, you will regain consciousness, with the same number
of hits as you had before the stun damage hit you. The only exception to this is
if someone has taken the opportunity to hurt you for real. Stun damage doesn’t
really ‘hurt’ – if you stunned someone who had 5 hits, and then shot them
for a double, they’d have 3 hits when they came round.
SUBDUE DAMAGE
Subdue is the polite misnomer for blunt trauma damage. So
called because you don’t die immediately from shock and blood loss. Subdue
damage comes direct off your hits. If subdue damage takes you to 0 hits or
below, you become unconscious. Once unconscious, further subdue damage is
treated as lethal. As with ‘normal’ lethal damage, if you go below –3
hits, you are dead. In becoming unconscious through being at 0 hits, you
‘stop’ any further damage from the blow that put you down. This means when
you hit the floor unconscious, you are 0 hits, rather than any minus figure.
What this means is that someone has got to really WANT you dead to beat you to
death, rather than allowing a hero to die because that last punch didn’t just
loosen a few teeth. (i.e. – Dex is on 1hit in a disastrous bar fight. The
Bu_ke he insulted smashes him in the jaw with a scaly fist, calling 3 points of
subdue damage. Rather than that putting Dex on –2 Hits and near death, Dex
hits the floor with 0 hits and lapses into blissful unconsciousness. If the
Bu_ke hits him again, then Dex will start taking lethal damage from his 0 hits,
and really will start to die….)
LETHAL DAMAGE
Does what it says on the tin. Lethal damage will kill you,
outright. No special rules, no messing around. Get to 0 Hits from lethal damage,
fall unconscious and start bleeding to death. Every 2 minutes, you lose another hit. Get to below –3 hits
and you’re dead. Unlike Subdue damage, every point of damage from a lethal
blow counts, even if it puts you below 0 hits. (i.e. Xander reels backwards from
a nasty knife wound that leaves him with a single hit point. At this stage, his
opponent pulls a disruptor pistol. If the Jakthund fires, it will do 4 points of
damage to Xander, hurling him to the floor on –3 hits and 2 minutes away from
death).
vi)
RECOVERY
A normal Humanoid being heals damage at the following
rates, unless faster healing is noted in their race guide.
1 Point of Subdue damage per 10 minutes, regardless of
activity.
1 Point of Lethal damage per 30 minutes, if resting, up to
half the beings total hit points per 24 hour period. Further recovery must be
made with medical assistance. (i.e. a being with 5 hit points can only regain a
maximum of 2 hits without medical assistance in a 24 hour period)
*This rule does not apply to beings with natural
regeneration*
All subdue damage will be recovered after a full nights
sleep (although the individual will still be very sore).
MEDICAL
HELP.
Medics and Surgeons can speed recovery times
astronomically. More importantly, their aid has no upper limits. A being can be
operated on any number of times in a single day, the only thing the doctor
can’t do is put the individual up to more hits than they had. However, from a
role-playing point of view, even a ‘miracle’ recovery to full hits will
still leave a residual soreness for days, and these should be role-played.
The following table denotes healing times for each medical
skill and each skill level. These times assume the medic has their full
equipment, if not, see a ref. If operating on themselves, a medic will operate
at 1 medical skill lower than their current rating (surgeon becomes medic, medic
becomes first-aider etc, the skill rating stays, so Skilled Surgeon becomes
skilled medic etc)