This section of the website is for me to sound off,
ostensibly about Live and table top role-playing, and the many bugbears (owlbears?)
that infest it, but possibly devolving into a general soap box 'AND ANOTHER
THING' Caps lock bashing session. I make no apologies, it's not like anyone is
going to read it anyway....
...and no, I'm not putting a feedback
section. Like I want anyone arguing with me... On with the ranting...
R.E.S.P.E.C.T
(and other unfamiliar sensations with dice in your hand).
...So I've recently been involved in an occasional game in which I played a
gunslinger. A professional killer, a cold eyed, deadly and dangerous man
with exceedingly flexible morals. So far, so unremarkable, I guess you're
saying. Its the kind of character that turns up a lot in the hands of male role-players
(and hell, some female ones as well....probably using a character picture of
either Angelina Jolie or that French one from Resident Evil...). The ultimate
bad-ass, captain all the points go in guns, combat and looking mean, the
mix of Leon, Lone-wolf and le..Riddick. A by-product of too many action movies
and a gun fetish. We've all seen it before, and watched as the GM took them
apart for the hubris of trying to be intimidating.
In my defense, I
don't normally play this kind of character, simply because i prefer to play nice
guys. Nice guys who can pwn you in a fight, true, but not normally the hardcore
combat nuts. I like the sound of my own voice waaayyy to much to be all
laconic and moody in the corner...besides, everyone knows no-one talks to the
lone assassin in black, and i hate to break it to you guys, but it's NOT because
they're all intimidated.
To be fair, the guy wasn't purely a walking gun, but
it could easily have gone that way. And, like all potential walking guns,
no doubt the ref had a million ways to take me down. Ref's have all been there,
the guy who's character always shoots first, kills most of your NPC's before
you've even rolled initiative, shoots your major bad guy in the face halfway
through his monologue (in some cases causing him to gain sudden magical powers
so he could dodge the bullet - first thing my players learnt - DO NOT INTERRUPT
THE COOL BAD GUY!!!!). The guy is a nightmare, and there are dozens of
roleplaying books and articles giving a ref ways of getting a handle on
characters like this. It normally involves taking away their guns, crippling
them or something 'social' which penalizes them for not being a rounded
character. Then, when they're halfway through proving how cool they are by one-shotting
a dozen bad guys with their eyes closed, you drop the bomb shell and presto, embarrassment
as the bad-ass becomes just an ass and looks like a clown, humble pie all
round, everyone goes home chuckling.
In honesty, I'd do the same, if the guy
is being a dick-piston and wrecking the place up just for the hell of it. Again,
I wasn't but was fully prepared to take my inevitable lumps for being the
kind of character that pisses refs off because they are actually GOOD at
clearing up large numbers of bad guys and looking cool doing it.
Then
something amazing happened. One of the NPC's recognized me by reputation.
A couple of guards looked nervous as I walked in to a room. Other merc's and
killers started to watch me and treated me as a priority target. The major NPC
criminal types talked to me like a worthwhile person, someone they wanted to
stay on the right side of....I....I was COOL!! (ok, not me, the character, but that's
not the point). I didn't need to be a total cock and kill everything in sight to
prove how dangerous the character was - people already knew. it was, to be
frank, a revelation.
It didn't give me any unfair advantages. Whilst people
were a little more hesitant to fight, they'd still have a go if I pushed, so I
was still in danger. But I could talk the talk without the fear of being
humiliated by the background and system 'proving a point' . The same was
happening to the other characters - relative experts in their own fields.
instead of being treated like mere trifles (or some other pudding) , we got
respect for being damn good. Perhaps not the best, but we weren't to be taken
lightly. No one dismissed us, except the really stupid bad guys, and we enjoyed
proving them wrong. When things went south because of bad roles, we still
failed, but we didn't face palm fail. The shot went wide, the punch didn't
connect, the vehicle didn't quite make the turn, but we didn't screw up and have
the ref make the characters look bad, things just didn't go the way we had
wanted.
it was a cracking set of games, our characters being treated like the
professionals they were, able to pull off cool stuff without fear of being
slapped down, and without slapping each other down - because we were all getting
the respect our characters were due, we weren't busy trying to pull the
limelight off each other when it came our turn to shine. And the game was better
for it. We took risks and did cool shit, because the ref wasn't going to make us
look stupid for trying our cinematic stuff, and so heroic cinematic stuff we
tried.
So refs, show your characters a little respect. I'm not saying treat
them with kid gloves, or let them get away with being ass-hats just because. But
treating the characters as being actual heroes, rather than calling them out on
being sadly mistaken wannabe's, makes a whole lot of difference.
Moose Out....