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games
Note: Some games may omit to mention all the game
controls, so these are some commonly used game controls,
although not all games will use them.
F1 for help, F4 switch between a window and fullscreen, F5
saves game, F6 load a saved game, Esc exit the game.
Rox v1.4
Rox is a primarily a puzzle game, but does require speed
and dexterity on some levels.
You control a toothy character called Thresher, who
munches his way through levels, looking for unids, once
he has collected all the unids, he can exit the level via
the portal.
Along the way Thresher has to negotiate falling rocks,
explosives, spider like creatures and annoying gnats.
There are also one way conduits, switches, keys and a
discharger.
Thresher does get some help, with a selection of powerups,
invulnerability (my favorite), freeze, missiles and
explosives.

The graphics are
pretty good, with some nice animations and effects,
although I did find everything a bit on the dark side for
my taste and found myself getting closer and closer to
the screen (getting old).
The background music tracks (4 included, more on the web
site) are quite catchy and there is the option to set the
volume.
There are 69 levels in the standard game and there are
hundreds of fan made levels available on the web site,
simply unzip the level file and drop the .clvl file into
the levels folder, then select your new levels using the
"collection" option in the menu.
An easy to use level editor is included with the game, if
you are inspired to try your hand at creating your own
levels.
It takes a while to learn all the features of Rox. But
once you have mastered useful techniques, such as
pressing space and an arrow key to eat a nearby object
without moving, the game becomes very interesting.
There is an excellent help file, which is accessible in-game,
by pressing F1.
Rox is a very polished and entertaining (if somewhat
frustrating) game and with the addition of fan levels
will provide days, weeks (months, years!) of fun.
Freeware -- Download size 11.1MB -- Win 98, ME, 2000, XP.
http://www.bd-fans.com/RoX.html
Ray Stone.
Ray Stone (sounds like someones name!) is a puzzle game,
with some original ideas. You must work your way through
all twenty levels of a pyramid, completing each level,
before you can move to the next.
To complete a level, you use mirrors to direct the light
ray at each of the three jewels. Once you have all the
jewels, the exit will appear and you then direct the
light ray towards the exit. There are also bonus items to
collect, which boost your final score.

Of course, just
shining a light at jewels would be too easy, so the
jewels aren't visible, unless the light beam passes
closely by.
There are also locked blocks in the way, which aren't
removed until you find the key. And ice blocks, which are
melted, by shining the light ray through a lens.
Raised stone blocks allow the light to pass under them
and any of the other objects, could be hiding beneath the
raised blocks.
The graphics are very nice, with some simple, but
excellent effects, the light ray itself, is particulary
well made. The background music is pleasant and
unobtrusive, as are the sound effects and both have a
volume control in the options.
Menu system is easy to use and both menu and game control
is with the mouse and works very well.
The game does have a couple of minor irritations, the
help page, although useful, does not provide enough
information, such as the goal of the game! Also, although
your progress through the game is saved, if you complete
a level, you must start the next level, before you go to
the main menu, or the level you have just completed will
not be added to your progress, which is a little
irritating.
I found the early levels to be a bit too easy and the
game doesn't really get under way, until about level ten.
But after that, some of the levels are quite interesting
and I played the game right to the end.
Ray Stone is a pretty good game, but it would be even
better with a lot more puzzles. Also, I would prefer it
if the jewels etc, were visible (except when under raised
blocks), which would reduce the "luck" element
and make the game more of a pure puzzle.
Freeware -- Download size 3.58MB -- Win 98SE,ME,2000,XP
Note: Does not require installing, just
unzip and play.
http://www.yoyogames.com/games/launch/31191
Penguin
Puzzle.
Penguin Puzzle is a tiny (23K zipped), but absorbing game.
You control a penguin using the arrow keys and to
complete a level, you must turn every square on the
screen into a blue block, finishing at the exit.
Squares start as either red blocks, or grey blocks. Red
blocks turn blue after one visit and grey squares after
two.

Although simple,
Penguin Puzzle is quite a tricky game and you need to
plan your route in advance (trust me, winging it doesn't
work!). I have no idea how many levels there are (the
help is in Japanese), but I have reached level 15 so far.
The controls are:
Arrow keys to move your penguin.
Space key to restart a level.
Esc to exit.
There doesn't seem to be any way of saving your progress,
which is unfortunate. But the game should be of interest
to keen puzzlers, who have an hour, or so to spare.
Freeware -- Download size 23K -- Tested on XP.
Note: Does not require installing, just
unzip and play.
Download Penguin Puzzle
Block Manoeuvers v2.0
Block Manoeuvers is a puzzle game. Your task is to
complete all fifty levels by collecting the strawberries
(if there are any) and reaching the exit.
To accomplish this task, you can push blocks and boulders
out of the way and use them to bridge water, or as
numbered keys in later levels. There are also pop up
walls, rolling balls of flame and flamethrowers.

Level
29 completed, that was a lot of block pushing.
The graphics are very
basic and a bit too small for my tastes, but they do the
job. Sound effects are minimal, which is sensible with a
puzzle game and the background music tracks are quite
good (you get more tracks, as you progress through the
game).
The help file is very basic, but there are additional
comments as new objects are introduced. Your progress is
auto saved and you can skip levels by pressing "S".
The games learning curve is perhaps a little too long and
the puzzles don't become taxing until around the
twentieth level (depends how good you are at puzzles).
But the later levels are varied and challenging and gave
the grey cells a good workout.
Freeware -- Download size 3.02MB -- Win 2000, XP, Vista
http://www.geocities.com/shooeymooey/index.html
Touch
Puf v1.5.5
Touch Puf is a puzzle game. The concept is quite simple,
you must destroy all the coloured blocks on each level,
by sliding blocks of the same colour together.
However, it isn't quite that easy, as you are playing
against the clock and have to use, or avoid, arrow blocks,
that move you in one direction, coloured lock blocks,
that can only be destroyed by blocks of matching colour,
colour changers and gates (teleporters).

Blocks are moved by
clicking on them and then clicking in the direction you
want them to move. Matching blocks are only destroyed if
the blocks are adjacent, when they come to rest, just
passing by, isn't good enough. 
The graphics are simple, without many effects, but work
well enough for a puzzle. Likewise, the background music
and sound effects are inoffensive and can be disabled if
you wish.
While the game playing controls are simple, the menu
system is rather a mess, with a main menu, a file menu
and what looks like music player controls (actually
controls for the current game) at the bottom of the
window.
Not all the controls work all the time and it takes a bit
of clicking about, to find what does what and when.
After the first half a dozen easy levels, I found Touch
Puf to be quite an absorbing game. Your progress through
the game is auto saved and you can save a log of your
solution to a level and replay it.
The passwords to the first 100 levels are available on
the web site, but a better option (IMOP), is to download
the log solutions to the first 100 levels. Then if you
get stuck, you can turn on the log system and get some
clues, without spoiling the game.
If you get really addicted to Touch Puf, a level editor
is included, so that you can make your own levels.
A pretty good help file is included, to help you find
your way around the game and use the level editor..
Freeware -- Download size 7.43MB -- Win 95/98/ME/2000/XP
http://www.touchpuf.com
Karoshi.
Karoshi is a puzzle game with a twist. With most games,
you complete each level by rescuing your character from
death, or a fate worse than death (is there a fate worse
than death?). But in Karoshi, the aim of the game, is to
kill your character in each of the twentyfive levels.
You can achieve this in a variety ways, including
dropping a safe on yourself, shooting yourself (harder
than it sounds), or impaling yourself on spikes.

The graphics are quite "blocky",
but I liked them, especially the electrocution effect (I
electrocuted myself several times, just for fun).
Sound effects are quite sparse, limited to a few beeps
and squishing noises, but the background music is nice,
very Miami Vice.
The help file is limited to just the key controls, with
no explanation of the game which is rather poor. But on
the bright side, the menu system is good, with the
options to disable the music and play in a window, or
fullscreen. Your progress through the game is auto saved,
with new levels being unlocked as you solve the puzzles.
I enjoyed Karoshi and played it right the way through.
The difficulty of the puzzles is somewhat variable and
some levels hardly qualify as puzzles. But overall the
game is fun and entertaining.
I have included some hints and solutions to some of the
trickiest levels below, just highlight the panel with the
mouse to see them.
Freeware -- Download size 4.1MB -- Win 2000, XP, Vista
Note: the game isn't on the authors web
site yet, but this is a direct link:
http://www.venbrux.com/karoshi/karoshi.zip
Authors web site: http://www.venbrux.com/
Level 5: The yellow pipes are a circuit, use
the safes to complete the circuit and then
electrocute yourself by touching a safe. (neat
electrocution effect)
Level 7: Shoot at blue angled block to the left
of screen, while jumping on switch, then move to
other side of screen, to get hit by bullet (needs
some coordination!).
Level 11: Ignore spikes, push safe to the left,
you will enter another room. Shoot green blocks
from under safe, so that it falls onto to first
safe, then just squash yourself under the upper
safe.
Level 12: The only non logical level, press the
"k" key to complete.
Level 17: Move safe onto button and drop off
bottom of screen.
Level 18: Ignore first set of spikes, jump over
pit, you will find blocks appear, that allow you
to reach some other spikes.
Level 19: Use your ghost to drop topmost safe on
to yourself.
Level 24: Place block where tall wall will
reappear, you can then push block to go through
wall.
Boss levels: On the second boss level, there is a
hidden block on the far left. |
Castle
of Elite.
Castle of Elite is a puzzle game set in a castle. To
complete all fiftythree levels, your character must solve
puzzles and collect coins, by placing, or destroying
blocks and tripping switches, while avoiding traps and
dangerous creatures.
The graphics are simple, but nicely drawn and animated
and you have a choice of characters. The background music
is pleasant, but can be turned down, or off, in the
options, as can the sound effects.

Your characters movement is
controlled by the keyboard and blocks are placed, or
destroyed with the mouse. I found the controls to be very
good, with the exception of the right mouse button, which
seemed to have a slight delay, when destroying blocks.
The first twelve levels are tutorial levels with helpful
hints, the following levels get progressively harder,
with medium, hard and elite levels. Completing half the
levels in a section, unlocks the next section, completing
all the levels in a section unlocks a secret level. An
easy to use level editor is included, to allow you to
create your own levels.
I found the medium levels to be fairly tricky and the
hard levels are very difficult.
Update: I have just managed to solve all the hard
levels and unlocked the extremely tricky elite levels (Hurrah).
Castle of Elite is very well made, with some excellent
puzzles, a comprehensive help file (press F1) and good
menu, with useful options.
Freeware -- Download size 1.59MB -- Win 98SE,ME,2000,XP,
possibly Vista.
Note: Does not need installing, just unzip and
play.
http://www.remar.se/daniel/castle.php
Piramidka
v1.0
Piramidka is a
solitaire type game, played with dominos. You start with
twentyeight dominos arranged in a pyramid. The uppermost
domino and the bottom row of dominos are showing their
faces. You must match pairs of dominos, whose face value
totals twelve. The matched dominos are then removed and
any face down dominos that no longer have either a domino
above, or below them, can be turned over.
You win if you remove all the dominos, you lose if you
get stuck, with no more matches.

You can change the
appearance of the game, with a selection of backgrounds
and domino styles, including a couple with numbers rather
than spots.
If you enjoy the solitaire game that comes with Windows,
you will probably like Piramidka. It is quite hard to win
and I played about fifteen games before I succeeded (I
was beginning to wonder if it was possible). A good help
file is included, with tips on game strategy, which I
suggest you read, if you ever want to win!
Overall, a nice little game and adding up the spots
should help children, with their mental arithmetic skills.
Free (postcardware) -- Download size 491K -- Win 95,98,ME,NT,2000,XP
http://programyaionela.republika.pl/english/piramid.htm
No Friction.
No Friction is a very tricky, twenty level, puzzle game.
Each level is completed by guiding your ball to the hole,
which is protected by force fields, which you disable, by
collecting all the green dots.
Once the ball (controlled by the arrow keys) is set in
motion, it will continue until it meets an obstacle. If
the ball collides with a spike, or force field, the level
restarts. Your progress can be saved with the F3 key.
When you complete all five levels, of each of the four
difficulty sections, you are given a quarter of the
solution to the fiendishly difficult level X.

The graphics are simple, but suit
the gameplay, making it easy to see what is happening.
The music is terribly annoying (particularly the title
screen music) and there is no off switch, so either turn
off your speakers, or plug your ears!
When I played the first five levels of No Friction, I
thought it was rather too easy, but it soon gets very
difficult, with some well designed levels.
If you enjoy puzzles No Friction is definitely worth
trying, it's just a shame about that music..........
Freeware -- Download size 751KB -- Win 98SE,ME,2000,XP
Note: Does not need installing, just unzip and
play.
http://www.remar.se/daniel/friction.php
Open
source (free) game -- Project Sokoban v3.0.
This is an OS version of the popular sokoban game. The
object of the game, is to push the boxes (or crates,
marbles, balls etc) into marked positions on each level,
only one box can be pushed at a time and boxes cannot be
pulled. Once each box is in position the level is
complete.
It sounds easy, but can be extremely difficult and is
very absorbing for puzzle fans. Levels often look
impossible, but with time and perseverance they can be
solved.

Project Sokoban lacks the sound and
visual effects of many sokoban remakes, but it scores
highly in game play.
There are over 600 hundred levels (split into several
level sets), which should keep the most enthusiastic
puzzler occupied for some time.
You can control your block pusher with the arrow keys, or
the mouse. There is a pathfinding feature when using the
mouse, click on your destination and providing the path
is clear, the pusher will move there.
You can undo your moves if you make a mistake, or redo
them if you change your mind again, if you are really
stuck you can reset the level.
Unlike many sokoban games, you can play any level you
want, simply load a level set and choose your level,
there is even a level thumbnail viewer to aid your
selection.
You can customise the games appearance, with a selection
of skins (I'm using heavy metal) and with a little time
and effort you can even make your own skin.
Project Sokoban is one of the best versions of sokoban
that I have played, it lacks fancy frills, but the game
play is solid, with loads of levels and useful features.
There is no help file, but the controls are self-explanatory.
Open Source (free) -- Download size 918k -- No spec given,
tested on XP.
Note: Does not need installing, unzip and click
Sokoban to run (all settings are contained within the
folder, so can be used as a portable app).
http://home.versatel.nl/benruyl/sokoban.html
WinLems v1.24
by Warren Galyen
WinLems is a remake of the classic Lemmings game. You are
in charge of a group of lemmings, who have no concept of
personal safety and will walk into any deadly hazard.
Your task is to help them reach safety by ordering them
to dig, build, climb, or parachute, around obstacles.

For each level you are given a
variety of skills that you can bestow on a lemming.
Choose a skill, for example building and click on a
lemming, he will now start building a short set of steps.
By using a variety of skills you can make a safe path
through the level.
Each level is different and you will be given a number of
lemmings and the percentage that you need to save. The
number of available skills will also vary, as will the
number of times you can assign that skill.
There are over a hundred levels, from very easy, to
extremely difficult. You can choose individual levels to
play, but new levels only become available when you have
completed the previous level.
A level editor is included so that you make your own
levels. Note that the levels need to be saved with the
file suffix .dat, so that they are recognised.
WinLems is a pretty good remake of the original, the
graphics aren't quite as good as the non-freeware
Psygnosis version that I've got, but the gameplay is just
as good.
One area where WinLems does fall down, is the complete
lack of a help file, so here are a few of the controls:
Move left and
right through a level, using the A and Z keys, or the
mouse on the map.
The plus and minus signs speed up, or slow down the rate
at which lemmings drop through the trap door.
The atomic bomb logo, will explode all the lemmings on a
level, use it to clear blockers at the end of a level, so
that the level will finish.
S key = sound on/off
M key = music on/off
V key = visual effects on/off (only turn off if you have
a very, very, very old computer)
F key = speed up lemmings (useful at the end of a level)
If you have never played before, Wikipedia has a good section, describing all you need
to know about saving lemmings.
Freeware -- Download size 750k -- Win 95,98,NT4,Me,2000,XP
http://www.wildfiredesign.net/software/winlems/index.html
Linx V1.00
by Maurice Zarzycki and Cage
Linx is a logic puzzle game, you must connect all bases
of the same colour together, but the paths you create to
connect the bases, must not cross paths of a different
colour.
The game has forty built in levels and a level editor is
included, so that you can create your own levels.
For a puzzle game, Linx has some very slick graphics and
effects. The background music is quite catchy and the
sound effects work fairly well. Sensibly both the music
and sound effects can be turned off in the options, or
with the M key (music), F key (sound effects).

Linx is an easy game to learn and
play. Click on a base and hold the mouse button down
while dragging, to create an appropriately coloured path,
when all the bases of the same colour are connected, a
tick appears in them. When every base, of every colour
has a tick, the level is complete.
You can delete paths with the right mouse button, or
simply build your new path over them. Change path colours
by clicking on a different base.
If there is only a single base of one colour, you must
connect it, to itself, by running a path to two different
faces.
The amount of paths available for a level, is shown on
the top left of the window.
The main campaign game comprises forty levels and your
progress is automatically saved, early levels are easy,
but later levels can get quite tricky, but all levels are
solvable.
The custom levels are mainly simple tutorial levels at
the moment, but new levels are being created and uploaded
to the authors web site.
To create your own level, go to "custom levels"
in the menu, then select "create your levels" a
playing area will open.
The editor controls are listed in the help section.
When you are happy with your level (remember it must be
solvable!), click S to save it.
Levels are saved as simple text files, which can be
uploaded to the authors web site if you want to share
them. Downloaded levels can be imported into the custom
levels, identical levels are not imported, which I felt
was a nice feature.
Overall I thought that Linx was very good, it does have a
few flaws, the help file could be better (read both the
readme txt and the built in help), the levels fade out
too quickly after you have completed them and the menu
font is hard to read. But the game itself is very
playable and polished, well worth downloading.
Note: Linx runs in a window, rather than
fullscreen, which is why it looks slightly odd, if you
are running at 800*600, like me.
Freeware -- Download size 2.18Mb -- Win 98SE,ME,2000,XP
http://www.mauft.i365.pl/games/index.php?page=13
Freeware
game -- Winsoko.
Winsoko is a version of the puzzle
game Sokoban.
The object of the game is to push the crates onto the
green blobs, once all the crates are in position, the
level is complete, simple eh......
There are over 500 rooms, that can be played in any order,
the difficulty ranges from fairly easy, to very hard. I
managed to complete quite a few of the small rooms, but
none of the large rooms (but I presume they are all
solvable).
You can undo moves and when you complete a room, you can
save the solution and then replay it. If you are
particularly intelligent you can create your own levels
using notepad.
Although Winsoko has very basic graphics, it does have
some nice features and enough rooms, to keep Sokoban fans
occupied for some time.
Note: The program shortcut is installed in the
start menu, under games.
Freeware -- Download size 246k -- Win 95,98,Me,NT,2000,XP
http://www.mtg.sk/rva/
Click 'N
Slide.
Click 'N Slide is a straightforward puzzle
game, rearrange the jumbled pieces of the image, to
create the original picture.
There is a choice of twelve different pictures and you
can set the puzzle difficulty, from an easy 3 x 3 grid,
up to a tricky 6 x 6 grid. The time taken to complete the
puzzle is shown, along with how many moves you have made
and the percentage of completed puzzle.
This is a nicely made version of the standard click and
slide puzzle, with a good selection of pictures.
Freeware -- Download size 537k -- Tested on Win 98, XP
No install needed, just unzip, click and play.
Click 'N Slide
Adjunct
Blaster by Brandon Staggs.
Adjunct Blaster is a Tetris style game. As
pairs of coloured blocks fall down the screen, you must
align four or more blocks, of the same colour, into a
group, horizontally, or vertically, the blocks will then
vanish. There are a couple of special blocks to help (or
hinder) you, the mystery block, that doesn't reveal its
colour, until placed and the very useful Blaster Blocks,
creating a group of four, destroys every block to the
left and right, of themselves.
When the stack of blocks reaches the top of the game area,
the game is over.
The game has a nice colourful display and some pleasing
graphic effects. The sound effects are simple and well
chosen.
The game is easy to play and starts quite slowly, but it
took me quite a while to get used to the controls, the Up
arrow key drops the blocks right down the screen, which
seemed a bit unnatural, it can also repeat rather to
quickly, dropping a second pair.
But once you get used to the controls, the game is fun
and making vertical stacks of Blaster Blocks becomes the
top priority.
The game speeds up as each level is completed and extra
blocks are added to the bottom of your stack.
The game doesn't have any options, but there is a very
good help file and an attractive high score table.
If you enjoy Tetris style games, you should find Adjunct
Blaster fun, with its attractive appearance and Blaster
Blocks feature.
Freeware -- Download size 1.2Mb -- Win 98 or better.
http://www.studylamp.com/adjunctblaster.html
Blocco
by Darren McLeod.
Blocco is a fairly straightforward push the blocks type
puzzle. Blocco must escape each room, by pressing all the
switches, to open the door. But he must avoid falling
into holes, or being shot by the four-way lasers. He can
fill holes and block lasers, by pushing blocks about.

The graphics are quite cute, with
an animated Blocco, although the orange background in the
second world is rather bright. 
The short loop of background music will drive you to
distraction after a short while and there is no option to
turn it off, I had to turn my speakers off.
The levels on Blocco get progressively harder and by the
second world the game is quite tricky and I kept getting
shot through lack of concentration.
If you get stuck in a room, you can press Return to
restart the room, but you lose a life. (which is a bit
harsh)
You can't save your progress in each room, but once you
complete a world, the next is unlocked and you can
restart the game on that world.
Presentation is good, with an animated title screen and
short but informative help file.
Sadly the game has a few minus points, it lacks any
options and the only way to exit the game from a room, is
to deliberately kill off Blocco. There also appears to be
a bug, that crashes the game if you return to the menu
and then try to restart a world.
Overall quite a good game, with some challenging puzzles
(in the later levels), but allow yourself at least half
an hours playing time, so that you can finish a world and
save your progress.
Freeware -- Download size 1.31Mb -- Win 95, 98, NT, 2k,
ME, XP
Note: You will also need to download the file
cncs232.dll (130k) from the site, unzip it and put it in
the game folder.
http://www.acoders.com/acsite/viewsoftware.php?id=27
Photoscramble
v2.0 by Bas de Reuver.
Photoscramble is a remake of the famous 15 puzzle. The
puzzle consists of puzzle tiles which need to be shuffled
around to reconstruct the original picture.
You can slide the tiles using the
cursor keys or by clicking the mouse.Select any bmp or
jpg pictures as puzzle background. Simply choose 'Open
picture' from the 'Game' menu or drag-and-drop the image
file onto the program. Press PageUp or PageDown keys to
cycle through all pictures located in the same folder as
the opened picture. From the 'Zoom' menu, you can
increase or decrease the picture size by selecting a zoom
factor other than 100%. This can come in handy when the
picture is too big or too small. Select 100% for normal
picture size.
On the 'settings' menu you can adjust the grid size and
border size. You can toggle the grid, tilenumbers, time
display and moves display on or off. When tilenumbers are
displayed, the tiles are numbered ascending from the top-left
corner downto the bottom-right corner.
Freeware -- Download size 290k
http://members.home.nl/bas.de.reuver/files.html
Snake
Slider by Bas de Reuver.
Snake Slider is a puzzle game in
the same vein as the classic Rush Hour, but instead of
maneuvering cars about, you must guide a green snake head
first to the exit. Blocking the path of the green snake
is one, or more yellow snakes and in later games, items
such as blocks, locks, keys, apples and mushrooms, help
and hinder your snakes progress.
The game has twentyfive normal puzzles, which just
feature snakes and twentyfive extra puzzles, which
contain snakes and hazards. There is also a level editor
so that you can create your own puzzles.
The game is easy to control, just drag the snake of your
choice by his head or tail. Yellow snakes can't go past
the exit, but they can move blocks and eat apples and
mushrooms.
I completed most of the levels, but you can skip a level
if you are having problems, I found that the solutions to
seemingly unsolvable levels often turned out to be very
simple. (after a lot of thought)
A very good game, in my opinion better than the original
Rush Hour game, the puzzles are excellent and graphics
are nice.
Freeware -- Download size 240k.
Note: There is an extra 5k file on the
web page that contains lots more puzzles.
http://members.home.nl/bas.de.reuver/files.html
LaserTank.
Despite
the arcade sounding name, this is actually an excellent
puzzle game, with 2030 levels!!! You play a small tank
and you have to capture the flag, moving a space at a
time and avoiding obstacles and destroying enemy guns.
The game has a lot of options and you can even create and
submit your own levels, there is a choice of downloads,
but I would choose the newest, version 4.0.
Freeware -- Download size 560k -- Win 95 or better.
http://www.jccontrols.net/laser/
Acidbomb
v.1.0 by David Galindo.
Acidbomb is an original puzzle game, featuring fifty
levels. You must defuse a variety of bomb types, each
with their own characteristics, before the time runs out.
As you progress you can unlock a Virtual Bomb Simulator,
which enables you to create your own bombs and a mini
game called Ac!drop.
Although the playing area is fairly simple,
the game graphics are quite impressive, everything fits
together seamlessly and there are lots of special effects.
The game comes in two versions, one with music, one
without, I tried the version without, because the music
adds 10Mb to the download, but the music has had some
very positive mentions in the GM forum, so if possible
try the with music version. The varied sound effects
added to the tension, when the bomb timer gets to the
last few seconds.
The principle of the game is quite simple, you have two,
or three, detector beams (SDU's), these can detect how
many pistons (triggers) exist in a row of tiles. But the
beams cant tell you the position of the tiles, this you
must deduce by moving the beams back and forth. The
position where beams intersect can be very useful, as
although two beams cross a single tile, only one piston
will register on the detector.
You can mark the position of pistons with an exclamation
mark, clear tiles with a cross and possible pistons with
a question mark.
Once you think that you have found all the pistons for a
bomb, you can detonate the bomb to see if you are correct.
(seems to be rather a hazardous method of testing )
I found the game rather difficult, but with practice you
develop techniques for detecting the pistons and you can
attempt to defuse each bomb multiple times, the position
of the pistons change with each fresh attempt, to add
replay value to the game.
Presentation is excellent, with a Pdf manual and animated
tutorial, pressing F1 brings up the game controls and you
can visit the bomb disposal school, for brief reminders
of individual bomb characteristics. You can choose
between three game slots and your progress is saved
automatically.
To conclude, a very good puzzle game and quite original,
it reminded me of Suduko, but with some rather large
differences. It should keep even expert puzzlers
entertained for quite some time.
Freeware -- Download size 2.83Mb, + music 12Mb -- Win 98SE,ME,XP,2000
http://www.vertigogaming.net/
Note: If you enjoy puzzles you might also like to
try Liquisity, from the same author.
Jigsaw
Puzzle Lite.
This is a feature limited, but still playable Jigsaw
puzzle. It comes with a small selection of puzzle
pictures, but these are limited to a very small number of
puzzle pieces, unless you purchase the full version of
the program. However, you can add your own pictures,
which enables you to use all the program features.
There is no help file, but most of the options are simple
enough. Choose "user" from the puzzle packs
along the top of the window and then "create"
to browse for a bmp, or jpg picture on your computer, you
then select the number of pieces and whether they are
randomly rotated, or in the correct orientation.
Large pictures are resized to fit the playing area and
you can choose how you would like the pieces arranged on
the board. There is the option to have a "ghost"
image, or resizable (and moveable) thumbnail of the
picture.
As with all computer based jigsaw puzzles there is a lack
of space to spread out the pieces, but there are four
slide out draws to help and usefully you can assemble
pieces in the draws, as well as store them.
The time taken to complete a puzzle is recorded and
partly completed puzzles are automatically saved for
later.
I quite enjoyed playing with the jigsaws, the mouse
control is positive and creating and modifying your
puzzles is very easy. It is a shame that you can't modify
the pictures that come with the program, but it's simple
enough to Google for images on the internet, or use
pictures from your camera, or phone.
As the program is essentially an advert for their other
programs, it does install quite a few menu shortcuts, but
there is no intrusive advertising and the program is well
behaved.
Note: The Jigsaw Puzzle Lite uninstaller does not
remove the start menu shortcuts that promote other
KraiSoft products, you will need to manually delete these.
If you have no other KraiSoft products installed, you can
also remove the KraiSoft folder, located at:
C:\Program
Files\KraiSoft
If you are not sure how to do this, don't worry, leaving
it will do no harm.
Freeware (feature limited) -- Download size 8.62Mb -- Win98/ME/2000/XP
http://www.kraisoft.com/puzzle-games/jigsaw/
Lab
Escape by Vexblackheart.
This is the first game by Vexblackheart, which makes it
an outstanding effort, the basic idea is quite simple,
you are a mouse trying to escape from the lab and you
must reach the staircase to get to the next level of the
lab.
Of course nothing is ever that simple, your
mouse must collect gems as he goes along, these unlock
the gate blocking the stairs, he must also avoid the
moving hazards. (Not sure what they are supposed to be,
but avoid them nonetheless. )
As well as this your mouse has to make use of wooden
platforms that he can move to span gaps, a nice touch
that I haven't seen in this kind of game before, is that
the mouse can run over the blocks when they are pushed
against a wall.
Further obstacles are arrow tiles which only allow him to
move in one direction and teleporters that jump him to a
different part of the room. (There is a very good
teleporter level, which has lots of separate sections and
is quite puzzling.)
I haven't got all that far in the
game yet, so there are probably some obstacles I have yet
to see. There are at least thirtyfive levels so the game
should keep even a keen puzzler busy for quite a while.
It is possible to restart a level by pressing R, but this
costs you one life and one hundred points, a serious
omission is the inability to save the game, this is
rather a nuisance, particularly if like me you like to
play a few levels and then return to the game later.
The controls are the arrow keys and the author has made
good use of the snap to grid system, to give your mouse
very positive control, the graphics are cute if not
outstanding, they are a bit on the small size, but this
is to allow the use of larger rooms later on. The
background music is quite nice and the author has wisely
refrained from using intrusive sound effects, that only
get irritating in a puzzle game.
Overall a nice little game, very playable and an
excellent first game, a sign of brilliance to follow
perhaps.
Freeware -- Download size 2.9Mb -- Win 98,ME,XP,NT4,2000
http://mirrorofchaos.tripod.com/games/
Warehouse
by Jaron.
This is a push the blocks type
puzzle, but with a couple of twists, firstly you are
driving a little forklift and secondly the game is done
with an isometric view.
There are twentyone levels which get progressively more
difficult with a combination of more blocks and
increasingly complex layouts. The levels are done very
well and are quite hard, several times I thought I had
the levels solved, just to run into problems at the end.
Although the game seems bug free, it is let
down rather badly by the choice of the key pad keys for
control, the arrow keys would have been a better choice,
I found myself going the wrong direction time and time
again.
Fortunately Jaron has included an undo feature so you can
rectify accidental mistakes, you can also skip levels
with the shift key if you get stuck.
The games biggest attraction is the graphics, they are
excellent, with the isometric view giving a very good 3D
effect, I particularly like how the boxes sit with a
little gap between them, rather than butting up against
each other, excellent use of the depth control.
Sadly there is no sound in the game, I don't really miss
having music, that is very much a personal choice, but a
few mild sound effects would have been nice and they were
notable by their absence.
So in conclusion a visually excellent game with very good
puzzles, but the game play is rather let down by the
awkward controls and lack of sounds. The addition of a
title screen would be a nice touch and further utilize
Jarons obvious artistic talents.
Freeware -- Download size 752k -- Win 98,ME,XP,NT4,2000
http://home.worldonline.co.za/~20022694/games.html
While you are at Jarons site you might like to try his
puzzle game Milo & Spot. This is a fairly simple
puzzle game suitable for younger children, who will enjoy
making the little dog run through the one hundred and
thirty levels collecting bones, newspapers and tennis
balls.
Rush hour by Magnitude.
A classic game, your car is blocked in by other vehicles,
move them to escape and progress to the next level.
The game
is mouse controlled and this works well enough, providing
you move the cars in a positive manner.
The graphics are quite nice, with a slight 3D effect and
I liked the little car that moved across the screen when
you solved a level.
I found the music very annoying, very quickly and as
there is no off button, I had to turn the speakers off,
which is always irritating.
The game was quite nice to play and as you finished each
level, you moved to the next with a minimum of drama. I
would have liked a reset button for when I really messed
up a level, but your progress is saved every five levels
and you can have multiple save files.
The puzzle difficulty increases quite slowly and there
are forty levels.
The presentation was not bad, with a very nice title
screen, I liked the background effect. But the help file
was a bit too sparse and the background made it hard to
read.
To sum up, a pretty good puzzle game, it kept me occupied
for quite a while, although some more options would have
been nice and the music is not needed in a puzzle game
and just adds to the download size.
Freeware -- Download size 1.4Mb -- Win 98,ME,XP,NT4,2000
http://www.freewebs.com/themagnitude/
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