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Miscellaneous games
Note: Some games may omit to mention all the game
controls, so these are some common game controls,
although not all games will use them.
F1 for help, F4 switch between a window and fullscreen, F5
saves game, F6 load a saved game, Esc exit the game.
Vibrant.
Vibrant is a puzzle platformer. To escape the world of
Vibrant, you must guide your character (a block with legs)
through fifteen varied levels.

I'm not going to
describe much of the game features, as it would spoil the
game. But the levels are quite logical (even if they don't
initially seem to be) and clues are often given in the
level comments.
To complete each level, you must touch the purple star,
if there is more than one purple star, you need to touch
the correct one.
Vibrant lacks any presentation, or help file, but it is a
bit different and kept me entertained for ten minutes.
Freeware -- Download size 5.6MB -- Win ME, XP, 2000,
Vista
http://www.yoyogames.com/games/launch/42188
Marbles v1.0 by Warren Galyen
Marbles is a variation on Bejeweled, where you must get
points by making rows of three, or more marbles, of the
same colour. You only have a limited amount of time and
must earn more time, by setting off chain reactions of
matching marbles.

Some of the marbles have bonus
features and when removed will earn you extra time and
points, or will remove all marbles of the same colour, or
from the same row.
As with Bejeweled it is better to make vertical rows, as
when the new marbles drop down, you are more likely to
get chain reactions.
You have some bombs, which are very useful if you cant
find any possible rows, so don't waste them!
If you enjoyed Bejeweled (but didn't want to pay for it....),
you will probably like Marbles, as it is quite similar,
although probably more difficult, as you only get extra
time for chain reactions.
Marbles is very nicely made, with some slick graphics
effects, varied sound effects and a choice of music
tracks. A comprehensive help document is included.
Freeware -- Download size 4.07Mb -- Win 95,98,NT4,Me,2000,XP
http://www.wildfiredesign.net/software/marbles/index.html
Simutrans.
This
is the best transport sim I have played, the graphics are
cute and setting up a transport network is easy.
The beauty of the game is that you can
create complex interlinked transport systems and
industries, all with beautifully drawn little vehicles
and buildings. It is not just trains either, there are
buses, trucks and even planes in the newest version.
Although there are computer controlled opponents, the AI
is not very good and tends to be annoying, disrupting
your neat transport systems, rather than providing any
competition, I always turn them off in the options.
The original Simutrans is no longer being developed and
has been superseded by a larger graphics version, but
both types are still available.
The original small graphics version should run on most
computers, but an 8 bit version is also available for
those people running very, very old computers. personally
I prefer the small graphics version as the graphics are
more consistent.
Freeware -- Download size up to 2.2Mb depending on
version.
The original Simutrans site: http://www.simutrans.de/
Simutrans 128 has much larger and more detailed graphics
and is still being developed, it does use quite a lot of
memory, so requires a fairly modern computer to run well
and a screen resolution of at least 1024*768.
The game has many more features and options than its
smaller cousins, although the controls are not as
positive as earlier versions.
Freeware -- Download size 18Mb.
Simutrans 128 site: http://128.simutrans.com/
Both sites have lots of helpful information and tips
about playing the game, with online and downloadable
manuals.
http://www.simutrans.com/ A Simutrans portal with loads of
useful information.
Treasure
Dive by the EOCommunity.
Treasure dive is an underwater game, you swim around
collecting keys to recover stolen treasure, while
avoiding the various creatures of the deep, sharks,
stingrays, snakes, pufferfish etc, there's even what look
like goldfish swimming around, although they are not
particularly dangerous. 

The graphics
are the most outstanding thing about the game.
There are some very nice effects, I particularly liked
the shoals of small fish and the way they moved. The way
the shark speeds up if you get too close is a very nice
touch and the animation of all the creatures and seaweed
is very deftly done.
The movement of the diver was well thought out with a
good effect as he turned around, although he was a little
wooden compared to the other creatures, perhaps he was
scared stiff by the close proximity of so many predators.
I must admit I found the music rather irritating after a
few levels and an on/off switch would be a good idea. The
sound effects were mainly limited to a few beeps, but
there were some nice dolphin and ship horn sounds thrown
in to give atmosphere.
The games controls and aims are very easy to become
accustomed to and the first level has a few help bubbles,
it was nice to see that the help just appeared as you
swam up to the bubbles and you didnt have to click on
anything.
Your on screen display consists of depth and oxygen
gauges, you need to keep an eye on your oxygen, as if it
runs out you have to start the level again. You can
replenish your air supply by either swimming to the
surface, (Which also saves the game.) or swimming into
one of the bubble streams coming from the sea bed, you
need to swim right down to the base of the bubble stream
to get a refill.
As you swim about collecting keys and finding the correct
chests to open, you need to avoid various dangerous
creatures, colliding with some, like the shark, will kill
you instantly, but others, like the jellyfish, will only
rob you of some oxygen, providing the contact is brief.
There aren't an awful lot of levels and not much in the
way of surprises after the first few levels, and the last
level was a big disappointment , I was expecting a
monster or something, but instead the last level was one
of the easiest.
I also thought there might be some hidden caverns or
tunnels, but I never found anything.
The presentation can't be faulted, the zip file contains
a comprehensive Wordpad help file and the game also
includes a custom made help file.
The title graphics are very polished and the menu is
intuitive, in fact the whole game come across as being of
a professional standard.
Quite an enjoyable game, very well made, with some
excellent features, on the downside, it is too easy and
will not have enough levels, or variety for most players.
Overall while the game will not be challenging enough for
older players, they will appreciate its good looks, but
younger children should find the game enchanting.
Freeware -- Download size 4.17Mb -- Win 98,ME,XP,NT4,2000
http://eocommunity.co.uk/playprofile.php?id=1
Go Go
by Darthlupi.
While trying the games entered in the GM challenge, Go Go
caught my eye, it wasn't for its outstanding graphics,
which as you can see from the screen shot are quite
simple and only black and white and it wasn't for an
original idea, as I'm certain I have seen a similar game
before.
What made it shine was that the gameplay was challenging,
while not being impossible, it has that elusive something
that makes you want to play it more than once.
The idea of the game is to destroy the
descending blocks by firing a matching symbol at them,
this destroys the block and any blocks touching it that
have the same symbol.
Destroying blocks adds to your doom meter, which once
full transports you to the next level, however if you let
blocks drop out of the playing area your doom meter falls
and if it reaches empty you lose a life, you also lose a
life if a block drops off the screen and you are in the
way.
There are three types of powerups, a speed increase for
your man, a doom meter increase and the best, one doom
shots, which take out any type of block.
As I mentioned earlier, graphically the game is quite
simple and it suits the game well, the only fly in the
ointment being the pseudo 3D reflections of the players
shots, I found them a bit annoying and distracting and
the game would be improved by their removal.
The sound effects in game are very good and the music is
nicely understated, but a serious omission for some users
will be the lack of a music off switch.
The game also lacked a save feature of any sort, which
would have been a useful addition, on the plus side a
good help file is included.
So overall a well made little game that will keep lovers
of tetris and similar games entertained for a time.
Freeware -- Download size 800k -- Win 98,ME,XP,NT4,2000
http://darthlupi.com/?page_id=4
PirkO from
Claret Games.
This nicely made mini game is very simple just hit the
small green balls with your large red ball and they
disappear, once they are all gone you move to the next
level, but while doing this you must avoid the large
balls, as each time you hit one you lose a life.
The controls are the arrow keys and the ball
moves with a realistic acceleration motion, that is easy
to control quite precisely after a little practice.
After the first levels an extra life is available if you
hit the small ball with the cross on it, the number of
large balls also increases.
It would have been nice to have some powerups, such as
invulnerability for a short period, but I have only
managed to get to level four so perhaps there are some
later?
It is best to save your game (F5) at the end of each
level, otherwise you have to go back to the start when
you are killed.
The graphics are quite simple, but suit the game well and
the author has used particle effects to give that extra
bit of polish to the game.
The background music is quite nice (Madness, I like
driving in my car. I'm showing my age!), but it would
have been nice to have had the option to turn it off.
I would also have liked to have had the level number
displayed, so that I know how well I am doing.
Overall a very pleasant mini game, nicely made, with no
bugs that I could find, it has a moderate addictive
quality that makes you think just one more go.
Freeware -- Download size 760k -- Win 98,ME,XP,NT4,2000
http://claret.atspace.com/games03.html
Crazytris by Benoit Quimper (Quimp).
A reproduction of the classic game Tetris. The graphics
set this game apart from other Tetris clones, with
extensive use of transparency effects in the interfaces,
the cursor can be set to slowly fade away when not in use,
to save distraction.
The background music is fairly inoffensive, but can be
turned off if you find it irritating, it only played once
and stopped on my computer anyway.
The game
plays well, with all the standard Tetris features. I did
find the initial levels rather too slow, but you can
alter the starting level in the options and if you need
even more of a challenge, you can start the game with a
chosen number of blocks already present.
Presentation is of a professional standard, exceeding the
quality of many paid for games. All the screens are
custom made and blend together well, giving an integrated
feel to the game.
The only lacking area was in the help file, where there
is no description of the aim of Crazytris, for anyone who
has never seen Tetris before.
The highscore table is the slickest I have seen and an
online highscore feature is also available.
If you like Tetris, Crazytris will not disappoint,
offering all the fun of the standard game, but with a
super cool appearance and online scoring to give it a
competitive edge.
Freeware -- Download size 1.7Mb -- Win 98,ME,XP,NT4,2000
http://www.quimp.net/creations/crazytris
RunMan's
Monster Fracas by CoolMoose.
Another game in the CoolMoose, RunMan series, this time
RunMan is trying to escape a giant monster, by running
through a randomly generated landscape, jumping various
obstacles and ravines.
The controls are
simple, using the arrow keys, right to run and left to
slow down. Up makes RunMan jump and down makes him slide
down slopes, giving a boost to his speed, down also
allows him to duck below hazards.
Any one who has played previous RunMan games, will know
that the graphics are rather unique, they don't try to be
realistic, but almost every object has a character, I
thought the cactus was particularly well drawn and liked
how RunMan did several different types of somersaults.
Most of the music and sound is homemade, with some very
nice effects, the music appears to speed up as the game
progresses, adding to the effect of being chased. You can
turn off either the music, or the effects, if you find
them irritating, but I thought they added a lot to the
game.
The gameplay was excellent, I lost count of the number of
times I played the game, trying to get my score high
enough to submit to the online scoring, but I could never
get past about seventy, before usually falling down a
ravine. 
Presentation is good, with a custom loading screen and
slightly animated title screen, with some excellent
introductory banjo music! ( Never thought I would say
that! ). The help file gives all the necessary
information and it is nice to see credits given.
Overall, a fun little game, online scoring gives the game
a competitive feel, that many other games lack. I couldn't
find anything negative to say about the game, it is fun
and addictive, with some very cute little touches, I
recommend it.
Freeware -- Download size 3.7Mb -- Win 98,ME,XP,NT4,2000
http://coolmoose.net/
Photon by Psyco Jelly.
Photon is an original game, similar in some ways to
Tetris. Different colour blocks fall down the screen,
your job is to click on combinations of adjacent blocks
of the same colour, destroying them and thus preventing
the blocks from reaching the top of the screen.
Just
clicking on blocks would be too simple, you also have to
maintain your energy level. You gain one energy point for
each block you destroy and can store up to twelve energy
points, however the amount of energy needed to destroy a
combination of blocks rises throughout the game and when
you no longer have sufficient energy, you cannot destroy
anymore blocks.
The game graphics are quite appealing, nicely shaded,
with just the right balance of particle affects when
blocks are destroyed. If you have a very slow computer
the particle effects can be turned off in the options.
The game music is okay and I quite liked the simple sound
effects, both can be turned off in the options.
The game is deceptively simple when you first play it,
you only need two energy points to destroy a combination
of blocks, so you can't lose at first.
However as the amount of energy needed increases, you
need to find larger and larger combinations to maintain
your energy levels, this is not too hard towards the
center of the playing area, but the outermost columns are
difficult to keep under control.
I found the best tactic was to keep a reasonable amount
of blocks on the board, maximising your chances of a
larger combination and also during the earlier stages of
the game try to create a large combination that you can
hold in reserve at the bottom of the board.
The game is presented simply, with a custom loading bar,
but no icon, the menu screen is quite nice, with the
mouse controlling everything. Although the options screen
is very welcome, the control buttons lack any feedback
and it is not immediately apparent if you are turning
anything on, or off.
There is a good help file, accessible from both the menu
and in-game via F1.
Quite a challenging game, needing both quick thinking and
strategy to achieve a high score, I would like to see a
version that allows you to set the maximum energy level
that you can store, which would increase the length of
the game and allow more strategy.
Freeware -- Download size 1.7Mb -- Win 98,ME,XP,NT4,2000
http://clockworkgames.tripod.com/games.html
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