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Gamer
Maker Information.
If are wondering what Game
Maker is, I will give a brief outline of what it is and
what it can do.
Game Maker as its name suggests is for game creation, you
may have thought from time to time that it would be nice
to create your own game or utility program, but having
looked at programming languages such as C++ and Visual
Basic, you probably decided it looked too difficult, when
all you wanted was a bit of light entertainment.
That is where Game Maker
comes in, whereas C++ and similar languages can take
months to gain even a basic working knowledge, with Game
Maker you can begin to program within a few hours.
That is not to say that
Game Maker is simple, in fact it has many advanced
features and its own language GML.
But Game Maker is ideally suited to newcomers because you
can start to program using simple drag and drop icons and
then progress gradually to GML ( Often called code.).
Both systems are completely interchangeable and most
people use a mixture of both, as the drag and drop is so
easy to use, even when experienced in GML.

The GM
program, you use the menu to the left to choose objects
and then position them in your room with the mouse.
So
what kind of game can you create with Game Maker?
Well pretty much any kind
you want, there have been puzzles, shooters and platforms
of all sorts, even real time strategy games ( Purper on
the official GM site.).
A few people have even attempted 3D games and the
registered version of Game Maker 6.0 onwards now has
systems designed just for that, it is even possible to
produce simple utilities, such as notepad programs, Game
Maker isn't really intended for that type of use, but it
is possible within limits.
It you wish to try some
games made with Game Maker, I have several games on my
programs page, including Square Puzzle, a sort of cross
between a jigsaw and a click and slide puzzle and Cavern
Defender a good old fashioned scrolling shooter.
Also if you check out the GM links section you will find
several sites with excellent games on them, showing just
what Game Maker can do.
My
game Square Puzzle.
How
much does Game Maker cost?
You can download and use
the latest version 6.1 of Game Maker for free, its a
fully working program, you can create games, turn them
into stand alone games (.exe's), even sell them if you
wish.
You can if you wish, register your copy of Game Maker for
15 Euro's or $18 at the time of writing, this gives you a
lot of extra features such as particles, DLL ( Don't ask
what they are!) support and 3D functions, registering
also removes the GM logo shown when your finished game
starts.
But registering is by no means compulsory and you can
produce excellent games with the unregistered version,
myself I still use version 5.0 which was produced before
the registered features were introduced, because I prefer
the sprite editors colour chart and the programs greater
reliability over the newer versions.
Game Maker comes with everything you need to start making
games, sprites, which are the pictures of aliens,
spaceships etc, which you use as characters in your games,
sounds, music, and backgrounds.
But you are not limited to the resources included with
Game Maker and many users create their own sprites etc.
Game Maker also comes with a very good help file,
available in several formats on the official site and
worth printing out for reference, as it is far easier to
learn that way.
There are also lots of tutorials posted on the forum and
many, many examples on hundreds of Game Maker fan sites,
on my own site you will find lots of helpful examples and
tutorials, or links to them.
One final word, although Game Maker is an excellent Game
creation tool, ( In fact probably the best one.) it still
requires a considerable amount of time and effort to
produce a nice game, ( My own game Square Puzzle took me
several months. ) and the creation of a game like Halo or
Command and Conquer is not really possible, these games
have large teams of experts working on them and budgets
of millions of pounds. But if you start small, in time
you may even surprise yourself.
Additional: If your computer is an older model
I would recommend using one of the version 5 series of
Game Maker, as the graphic requirements of version 6.0
onwards are rather high. My own computer struggles to run
some version 6 games and its specifications are:
800Mhz Intel Processor
128Mb Ram
Win 98 Second Edition
Graphics: Rage Fury/Xpert Pro 2000 16Mb
Direct X 8.1
So if your computer is of a lower specification,
particularly in the graphics department, I would
recommend using one of version 5 series. If you do not
intend to register, version 5.0 is the best choice,
having greater functionality than the later versions.
The Official Game Maker
site: http://www.gamemaker.nl/
The download size of version 6.1 is about 3.6Mb.
The Official Game Maker
forum: http://forums.gamemaker.nl/
Game
Maker Site Links.
This is a collection
of Game Maker sites, these are sites that have a
reasonable amount of high quality GM related content and
are stable, ie not here one day gone the next.
( They are listed alphabetically, apart from the official
sites.)
Report broken
links Contact Me
The
home of Game Maker.
By
Mark Overmars. The official GM site, full of useful
resources and helpful advice.
http://www.gamemaker.nl/
The
Game Maker Community.
This is the place
to go for discussions, information, help, and
announcements concerning Game Maker, if asking for help
in the forums please remember to give as much information
as possible about your problem and please be patient.
http://forums.gamemaker.nl/
Blackrat
Studios.
An excellent site
with some great games, a wide selection of examples and
some very interesting art work.
http://www.blackratstudios.com/
Bouncing
Fox Productions.
A large collection
of excellent games, although if on a dialup connection,
you may find some of the downloads a bit big. The site is
also greatly improved at its new location.
http://www2.bouncingfox.co.uk/
Carl
Gustafsson's Game Maker Pages.
One of the oldest
GM sites in existence, but still updated occasionally.
Has some games, but is best known for its large selection
of examples, I even have two examples on it. 
http://hem.passagen.se/birchdale/carl/
Chronic667.
Some GM games,
examples and tutorials, plus quite a few interesting non-GM
items, I particulary liked the tank made out of two match
boxes and the problem solving flowsheet.
http://www.chronic667.com/
Claret
Games.
By Nikolia Ivanov has a large collection of Game Maker
games and examples, it also has a page of Flash games and
some useful links. One of my favorite sites.
http://claret.atspace.com/
Cynical
Games.
A good site
with games, programs, examples, screensavers, scripts and
articles.
http://www.cynicalgames.com/
Damaged
Games.
A nice
collection of examples, resources and games, including
the famous Hard Hat series.
http://www.damagedgames.com/news.html
GameMaker
Knowledge base.
By Andy Nicholas. A reference manual aiming to have detailed
explanations of each and every GML function, as well as
examples and the use of combined functions. It will also
answer questions that many a game maker has asked time
and time again. This reference file is laid out like the
GML section of the original manual so you should be
familiar as to where particular things are.
http://www.gmkb.madladdesigns.co.uk/
GameMakerGames.
A very very large
collection of GM games, some with reviews, searchable by
type, quality etc, well worth a visit.
http://www.gamemakergames.com/
Games
Showcase.
The website
where you have the chance to share your Game Maker
creations with the rest of your fellow game makers. A
collection of high-quality games can be found here.
http://www.gmshowcase.dk/
H3
Creation.
A collection of unusual and
original games made with Game Maker. Choose to fly a
space plane to the moon, play 2 player Pacman, or play
table tennis in space.
http://www.h3creation.co.nr/
Hanoka
Games.
Probably the most
successful GM site for selling games, though all the
games have free demos to try and there are a couple of
free games on site. The games are usually of a graphical
adventure/puzzle type.
http://www.hanakogames.com/
JassInc.com.
Features several
games, including the excellent Randolf the Reindeer.
http://www.jassinc.tk/
JW
Productions.
Primarily a Game Maker based site, but with plenty of
content, including games, resources and some home made
video animations.
http://www.jwpro.net/
Pug
Fugly Games.
A nice
selection of games and some useful hints and tips for
making better games.
http://www.pugfuglygames.com
Quimp's
Web Site.
Browse
through a variation of GM games, examples and tutorials,
website templates and snowskate related content.
http://www.quimp.net/
Random
Dragon.
An excellent site, with Game Maker games, Flash movies/games,
various (difficult) puzzles, music and more. Well worth a
visit.
http://randomdragoon.com/
Shawn's
Creations.
Probably the best
collection of top quality GM games by one individual ever,
nineteen at the last count, also reviews of the games,
wallpaper a forum and more.
http://www.shawn64.com
Simon
Donkers.
Simon has two
sites, the first has a wealth of scripts, examples,
tutorials, articles and tips, plus all the latest GM news.
http://gamemaker.simondonkers.com/index.php
Simons
Donkers.
Simons second
site is a showcase for his large selection of games.
http://games.simondonkers.com/portal/
Xception
Game Design and More.
Probably best
known for his DLL's (Dynamic Link Libraries) used to
expand GM's capabilities, but also has the excellent
Action Decoder program, plus various games and examples.
http://home.tiscalinet.de/xception/index.htm
Game
Maker Resources.
This
section contains items related to Game Maker that may be
useful or interesting, they are often created by GM users.
Graphics.
A collection of
thirty freeware gif and ico files made by me for my games,
mainly buttons, but a
few other bits and pieces as well, don't expect too high
a standard as graphics are not my thing. 
Gif and Icon collection. 12K.
Green Machine sound effects.
A selection of sound effects free to download and use in
your games. Sound files are arranged in groups with an
appropriate description.
http://www.greenmachine.tk/
Action
Decoder 1.0 by Xception.
This is an
interesting application that translates drag and drop
commands into code, or Game Maker Language to be precise.
It is designed for version 5, but the commands are still
relevant for later versions.
The interface has a large sizeable window to display the
code in and to the right of the window is a copy of the
drag and drop actions found in the GM objects form.
To use the decoder simply click on a D and D icon and
fill in any value fields the same as with D and D, the
finished code will then appear in the window. If you then
press return, your next bit of code will start on a new
line, keeping everything neat and tidy. Its possible to
write the code you wish very easily and then copy and
paste it into a code form in GM proper.
This is a great learning aid, if the user concentrates on
the code being produced they will soon become used to the
format and commands of codes, even later on when
experienced in the use of code, the program will still be
handy as a quick reference, for when you just can't
remember a code command. ( Or perhaps thats just me. )
The program can also be used as script/code editor, it
works fine as that, but I prefer the GM version as you
can set the colour coding and you have the code checker.
It should be noted that the decoder will not help you
create code if you haven't first become proficient with D
and D, thats not its intended function, what it excels at,
is as a stepping stone between D and D and code and for
that it is superb.
The application is recommended to those users who feel
they are ready to move on to using code and will also be
of interest to more experienced users.
The download size is 331k
http://home.tiscalinet.de/xception/index.htm
Old
versions of Game Maker.
Mark has decided
to make all the old versions of Game Maker available on
his site, so I decided to remove the copies I had on my
site, to save bandwidth and storage space.
If you are trying the oldest versions, I would recommend
version 1.4 rather than 1.1, as they look more or less
identical, but 1.4 works better.
If you have an older computer that struggles to run the
newest versions, you may wish to try version 5.0, which
is very similar to the newer versions, but with a few
less features. But on the plus side it will run well on a
lower spec computer and is very stable.
The Game
Maker old versions page.
Game
Maker Examples.
These
examples made by me, will run on Game Maker version 5.x
and version 6.x, although some of the functions may not
operate perfectly with v6.x.
Note: If using v6.x you will need
to change the file type to Old Game Maker files, to open
the examples.
Joystick using code. Three different ways of
controlling objects with a joystick using GML code.
Joystick drag and drop. Controlling an object with
a joystick, using drag and drop actions.
Alarm Clock. A clock with an alarm.
Bounce. How to create a breakout style bat and
ball, with a realistic bounce.
Countdown Timer. A timer that counts down from
three minutes.
Depth. Shows how the depth can be set for objects
and tiles.
Falling Blocks 1. How to make blocks fall down the
screen, until they meet the floor, or another block.
Falling Blocks 2. A slightly more advanced falling
blocks system.
Game Structure. Shows the how to create the basic
structure of a game, with a title screen, game rooms,
game over screen and highscore.
Image Cycle. How to stop and start a sprite
animation.
Image Speed. How to alter the speed of an animated
sprite.
Mouse Over Button. How to change a buttons
appearance when the mouse cursor moves over it.
Mouse Writing. Allows you to write using the
cursor.
Move Towards. How to make an object follow the
cursor, or another object.
Moving Healthbars. Have a health bar that moves
with an object.
Multiple Healthbars. How to have as many
healthbars as you want.
Random Block. Creates random blocks on screen,
always 32 pixels apart.
Direction Shooting. How to shoot in the direction
you are facing.
Snap To Grid. How to make an object move correctly
in a maze type game.
Two Healthbars. How to have two objects with a
healthbar each.
Two Scores. How to have two objects each with
their own score.
All the
examples can be downloaded together here: All
Examples
I also have
some simple example games, each zip contains both a v5.x
and v6.x version of the game.
Breakout. A simple one level breakout game, 34k.
Tornado Defence. A basic scrolling shooter, with all the
main elements of a game, 237k.
Tornado Force. A slightly more advanced scrolling shooter,
with more features, 240k.
Rob Goldfish Web Site
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