Koi Fish Pond

Using different concepts and logics found in the open source community, I manage to put together some sort of koi fish pond simulator. Each fish is created with a random set of attributes like skin, size, and speed that control its look and behavior, fish reacts to mouse touch. There is a disable ripple class to create a water effect on click events, but it drops the framerate a lot so I decided to disable it until I sort it out.

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Source Code

Credits

Programming language
- Processing
Support
- Processing forum
- Optimization, logic tips blindfish and PhiLho
XHTML/CSS
- jimrxn
Concept, design and development
- Me! Ricardo Sanchez
Steer Behavior, Boid Class
- Keith Peters, Advanced Actionscript 3.0 Animation book
- Dan Shiffman, The Nature of Code
Flagellum Class
- levitated.net
- flight404.com
Ripple Class
- Rui Gil, Water sketch in OpenProcessing.com
- gamedev.net The water effect explained