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Big Blip 05 Exhibitors
Tuesday 25
- Saturday 29 October 2005 12pm - 6pm
free
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Altzero
Squidsoup
In
an age when we are abstracting and deconstructing sound
in every conceivable way, few people seem to be thinking
beyond the stationary listening point of current digital
audio technology. We are comfortable deconstructing everything
about the sounds we listen to, but few are questioning the
way we listen. Is it still acceptable to sit statically
in space and be spoon fed dollops of sound through what
is effectively a one dimensional medium?
Squidsoup is a group of interactive designers, artists and
musicians whose aim is to expand current thought within
interactive art and design. Their work encompasses both
mainstream commercial digital media as well as non-commercial
projects. In whatever aspect of the medium they work they
bring the same dynamic to bear: interactive design solutions
that use the medium in innovative and intuitive ways. Since
its formation, in 1997, squidsoup has focused on the creation
of immersive experiences that prompt interaction by involving
the user in an intuitive, highly sensory way. With the latest
technological developments, online communication is expanding
to new dimensions that can revolutionise the use of computers.
the possibility for users to communicate not only through
chat rooms but also through the creative use of sounds and
visuals, poses new challenges to interactive designers.
Squidsoup is striving to be one of the first to meet these
new challenges.
Altzero is navigable spatial music: soundscapes where
users can explore the relationships between sound and 3D
virtual space, revealing subtleties and nuances in the music.
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exhibitors
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Algorhythms
2 Julian
Baker
"Like
the toys of childhood, I am interested in systems that allow
the pictorial result to unfurl with play".
Algorhythms 2 is an interactive soundtoys sequencing
device made for soundtoys.net. Winner of the 1999 Macromedia
fine art category for his cd-rom SoundBox, Julian's
work inhabits the space between image and interaction, where
the viewers physical participation becomes, affects and
is crucial to the visual narrative.
Completing SoundBox in 2000 raised several questions and
opened fresh possibilities between the interaction of two
dimensional screen based movement and a resulting interpretation
in sound, these issues are addressed in a new suite of works
entitled 'Algorhythms'. Where originally each soundscape
in SoundBox was programmed to allow a full range of expression
by the player - a visual recording studio - Algorhythms
are instead more focused and concentrated instruments. Each
algorhythm has been programmed with a particular style in
mind, although like any system of play the user can alter
the initial presets and discover motifs un-thought of by
the author.
Rigid is inspired by the mathematical aspects of
classical composers such as Bach, particularly in their
string quartet works. Rigid confines the system to allow
each of the six "players" - six cubes on screen - to be
able to play only four notes at a time in strict sequence.
The user or conductor can direct each player as to which
four notes out of a possible six they will play, the speed
and the order of the sequence at which they play.
Fluid uses techniques from artifical life to engender
more humanistic playing, with inspiration from the Romantic
piano composers. Some of the earlier soundscapes constrained
the timing of the users interaction, 'quantising' it in
musical terms, to allow a musical pattern to be formed around
a beat with no musical knowledge being needed by the user.
This however lent each soundscape a mechanical feel. In
Fluid the player is able to move elements through a screen
space given the physical dynamics of underwater movement,
their gestures are recorded and each 'wibblet' then follows
the motion path set by the user. As these virtual creatures
travel along their route they interact with 'sound pods'.
Once again the algorhythm can be altered from the initial
presets to further explore sonic possibilities.
Recent exhibits include VideoLisboa in Portugal, Viper in
Switzerland, Entropia in Poland, Videobrazil, and Lovebytes
in England. Awards include those from I.D. Magazine, New
Media New York Art Directors Club and Macromedia. His work
has been published and commissioned by Digitalogue in Japan,
Mushimushi in the UK and web projects such as soundtoys.net.
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exhibitors
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Amorphoscapes
Stanza
Stanza
is a London-based British artist who specialises in net
art, multimedia and electronic sounds. At Big Blip 05 he
exhibited Amorphoscapes: audio visual generative
ambient soundscapes and generative paintings made and exhibited
on a touch screen unit. Stanza's work crosses borders between
artistic, technological and scientific sectors. Stanza creates
participatory digital artworks that invite viewers to guide
data flows or to simply observe self-generating compositions.
Recent exhibitions include: Sao Paulo Biennale, Brasil;
Immedia, USA; Museo Tamayo Arte Contemporaneo, Mexico; and
The Digital Hub, Dublin. Stanza has won many prizes for
his work, most recently: Videoformes Multimedia First Prize,
France, 2005; Art in Motion V, First Prize, USA, 2004; VidaLife
6.0, First Prize, Spain, 2003; Fififestival, Grand Prize,
France, 2003; New Forms Net Art Prize, Canada, 2003; Fluxus
online, First Prize, Brazil, 2002; SeNef Online Grand Prix,
Korea, 2002; Video Brasil, First Prize, 2001; and the Cynet
art, First Prize, Dresden, 2000.
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Bakteria
Arcangel
Constantini
Bakteria
is a mouse-driven interactive audio-visual space.
It consists of a collection of characters and sound
toys that Arcangel has been drawing for the last decade.
"The drawings are a kind of generative process: each
one I draw starts from a dot and a line and I usually
don’t know what form it’s going to take. Each one
is different from the other." The bakteria
website was built from these drawings and people
can interact with them online. "[A]fter a while of
interacting with them you will get a message saying
that you are infected. From there you are asked to
send your impressions of what it was like to be infected.
I receive those messages and in turn I infected the
grammar of the message and I upload the results on
the website. So the idea is to make a flow between
the concrete space [the drawings], the mind space
[the origin of the drawings and your reaction to being
infected], and the digital space [the website]."
After quiting design school, Arcangel Constantini
fulltime worked as a broadcast art-director and started
in the late 80s with electronic-art production. He
then quit his job for a fulltime pursuit of personal
goals. He is the founder of unosunosyunosceros.com,
atari-noise.com and bakteria.org. He also is a member
of the collective no-such.com and hell.com. He is
a net artist, curator and organizer of HTML
wrestling matches , or infomera,
based in Mexico City. Artist's statement foLL:owZ:::
Bakteria.org iZz DeriVed FroM_ A GenErA_tivE E_xpeR_imenTal
P_roCe..Ss A K_odE _So ZimPl_E (aZ) a >dot< aN_d >a< LinE
;;; Kon_fiGurEd (in) a Ztr_ok_e Tha_t Flow_s ,: To>wardZ
aN "entity" ;; No_t BasE_d >// upOn >a< Pre>conce¨>ivE·D
=I·d·e·a. A>N , Under ConstRuK_T_io/n P_ro·Ces·s , o:::F
Konc_epT//ual LuD:ic Krea_ti·on Tha_t Deri>ves Fr_om >a<
Sym>bi·os·is ofF Bei_ngs Gro_uped in an Org=an_ized Be>ing
(((me))), T·ha>T /E_x>_PreSs The_mZelVe_s _o_utWar>dlY //
F_lo/wing ;;> F_"rOOm , A On>iric U:_n ConZciouZ ::> Zta/te
;;/to a KonKr/ete >ZpaCE>< Zo aZ t_o Re-pre>Zent Them>selVe//s
>in< T:_hE DiGit/al Dom:ain> anD I_nfeK_t Thro>ugH_ in!Te_rÄKt/ion
In_diVi:dua>lZ . or. Ne-T_ize_nZ: FroM> thE Ö_rG_an.i.Z_eD
_Bei_nG / in Koll_ectiV:e SÿmçB_io_sis The Net. InF_Ekt:ed
B_eÏ_ng, inF_EKTe_d Zp(i)r(i)t, iNFeKtEd GraMmaR Wa_tcH
out Dan_Ger , n_o ProT_eKti_on i_s a_vail>aBle , Kon_ti>nUe
at your_> Own RiZk >
Quotes taken from a PetiteMort interview Ephemeral
Angel - wrestler/artist/curator" (Something from
Nothing, No. 3, 2005).
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Bliptronic
3000 Peter Bennett, Sean Toru and Lisa Tutte-Scalli
For
the 4 months leading up to Big Blip 05 this group met with
Bill Bigge to collaboratively create an interactive installation
combining digital and physical environments. Blip paid for
the construction of the exhibit and supplied equipment for
its display at BB05.
Bliptronic3000 is an enquiry into how the real and the virtual can be used together in a coherent artwork. A large majority of interactive digital artworks use a mouse and keyboard for input, and a computer screen (or maybe projection) for output. This may be fine for displaying the artwork on the Internet, however in a gallery situation there is the possibility of stronger interaction. It is this stronger interaction between the real and virtual that is the basis of our work.
One of the ideas that we are trying to convey in the work is the difference between software and hardware. Namely how software is more flexible and numerous, and how hardware is generally slower and more prone to error.
BlipTronic3000 is an installation based around a low level table, upon which sit half-sphere 'pucks' which can be moved by hand and small autonomous robots which move on their own. Both the pucks and the robots have bright red or blue lights on them, which attract the projected green software agents towards them. Each time one of these green agants hits its attractor a sound is generated. A separate low level tone is also constantly played and its characteristics are modified by the behaviour of the green agents.
For more information see the Bliptronic3000
website.
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Cube
Chris Johnson, Glen Lashley, John Murdoch and Simon Feasey
Cube inverses the usual "User to Art" interaction by reacting
to the environment and people surrounding it. This shy robot
interacts with its environment on a cognitive level, changing
mood and behaviour accordingly. Cube was produced using:
Flash, Director, Premiere, Photoshop, Fireworks, Electronics
and Robotics with invaluable help from Bill Bigge (Blip)
at the University of Sussex Autonomous Systems Lab.
Cube is a Future Something Project (FSP) - an ambitious
interaction design project bringing young people together
to work with professional designers. Their challenge was
to work as 4 separate teams to design and promote a 'future
something'. Through this unique relationship, they developed
skills in digital art, interactive design, prototyping and
marketing, alongside team working and presentation skills.
The teams worked together for about 80 days between September
2004 and May 2005. 15 final projects were produced and exhibited.
Future Something Project is coordinated by
Artswork , an independent youth arts development
agency committed to the development of creative opportunities
for young people outside of the formal education sector.
Future Something Project is an action research project
funded by NESTA
to explore new ways of learning for young people through
mentoring with digital technology, design and creativity.
Research into FSP's impact as a creative learning
project is being carried out by a team from Goldsmiths
College, University of London. Future Something Project
is available online at: www.futuresomething.org.uk
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Liquid
Space Lab[au]
M. Abedroth, J. Decock, A. Plennevaux
Founded in 1995 LAB[au], laboratory for architecture and
urbanism, links theoretical research to concrete works of
conception and productions, LA.BAU. The different sectors
of LAB[au] present the broad range of activities where the
0.1lab label stands for a work on the World Wide Web as
a vector for the creation of a new working environment as
well as the base for a new matrix of social interaction
and collective space; LAB[au]+ for the creation of a collaborative
agency examining these transformations within various disciplines.
According to this method LAB[au] elaborates a 'metadesign'
investigating the implications of new communication and
computation technologies within spatio-temporal structures
and their multiple forms of representation, such as information
architecture, architecture, urbanism. The transposition
of inFORMation processes, transmission and computation,
in textual, graphical bi-dimensional, three-dimensional
and biomorphic (auto-generative; n-dimensional) forms explores
new constructs proper to the electronic medium and outlines
the spatial and semantic mutation provoked by technologies
on the perception and conception of our environment. Metadesign
thus can be understood as a technology determinism that
constitutes the main vector/thought in the concern of networked,
information-based societies.
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Magic
Mirror Benedict
Sheehan
The Magic Mirror was commissioned for the Big Blip
05. Sitting in front of the mirror, the user sees
their reflection and colourful (pink, blue, green,
magenta) firework-like blobs of intense light. The
piece is intentionally playful and users are able
to conjure up and control these 'sprites' glowing
apparently just in front of them.
The installation consists of a two-way mirror on a fake
wall in front of a hidden room that contains a PC, a projector
and a screen. Users sit in a chair in front of the mirror
and a camera tracks their hand movements. These movements
drive the custom software that generates the flight and
intensities of the sprites that are projected on to the
screen and that the users are able to see through the mirror
along with their reflection.
Benedict was very keen to use a mirror for the first time
in an installation: "People
see themselves almost everyday in a mirror and know what
to expect when looking into one. By using a mirror as the
interface the exhibit removes the technology to a level
of invisibility. Its familiarity leads the user to a greater
surprise at seeing unexpected elements combined with their
refection. Importantly, mirror reflections also have depth
- far more than if a user saw a flattened projected image
that would result if computer generated images of sprites
and a camera image of the user were on the same plane.
He wanted the mirror to look like a "'magic'
mirror - worn, used, old." He wanted there
to be a feeling of a fairy tale: "and
a Conran mirror wouldn't have done that" -
so he bought a second-hand frame at a local car boot
sale.
One technical challenge was matching the CGI with
the users' reflections so that they seemed part of
the same reality. Initially, he was going to back
project onto the surface of the mirror itself, but
this lead to a loss of interaction with the reflection,
because the projected image appeared behind the user.
"The
answer was to use a screen at some distance from the
mirror within the concealed room".
Benedict has been developing the motion analysis software
and visualisation in a number of projects over the
last 3 years. However, the two-way mirror only arrived
a week before the piece was installed. "To
be honest, even though I've worked in this area for
many years, and had given the concept a lot of thought,
I wasn't exactly sure what the piece would look like
until I got the glass - but I was confident it was
going to be special".
He is considering ways of continuing to develop the work:
"I like
illusions and I used to do magic when I was younger (for
kids' parties): it's an extension of that. Quite Victorian
in a way. One idea involves seeing multiples of yourself
in a piece entitled 'Me, myself and I', which is a way of
exploring our multifaceted personalities - you'd see a real
reflection and two manipulated ones - a saintly and evil
version as well. I'm not totally convinced by this one.
Another route is to go more magical - a full length mirror
with more sophisticated tracking and the potential to do
more magic - Harry Potter eat your heart out. The third
idea is about where you interact with a history of people
- absent friends. You could use it as a communication device
- you can sit around a table with people who are either
in another place or who were in the same place earlier.
I want to explore lenticular technology as well - investigate
how they can be put on a wall without requiring a cavity
behind them."
Benedict found exhibiting at the BB05 and closely
watching people interact with the piece a really useful
exercise: "By
watching people interact and talking to them, I was
able to confirm my belief that a mirror is a really
good interactive device. All ages were able to engage
with the piece. And different mentalities: ranging
from the cynical to the open-minded. People do like
to be magicians. This exhibit needed very little explanation
on how to interact with it: people know what to do
in front of a mirror. Technically, I found out several
areas that could be improved, for example, setting
the right light levels."
He was glad he got the Big Blip commission: "It's
a good platform to launch a new idea. I think the
most successful pieces in the exhibition were the
new ideas (Bliptronic
3000, Cube
and Self-Karaoke).
It was really good to get the piece viewed and critiqued
by so many people - the show attracts a wide range
of ages and backgrounds, so it's a really good place
to test ideas. It was really useful to be there and
observe and talk to visitors to the show. If Blip
hadn't funded the piece then it would still be sitting
on the drawing board (or my PC)".
Exploring the fuzzy area of technology and art, Benedict
Sheehan specialises in the user interactivity. With
a background in innovative software development as
well as a training in traditional animation, Benedict
has had solo and collaborative installations exhibited
in the UK and Internationally, including works at
the ICA gallery, the Victoria and Albert museum, the
London Science museum, the OXO tower, the Barbican,
the British Council in Mexico, the Kunstlerhaus Vienna,
and the CCAC in San Francisco. However, Ben's work
first came to the attention of Blip when he exhibited
his Butterfly work in his own home as part
of Brighton's Open House festival. Ben and his partner
Caia Matheson will be opening their house (8 Kingsbury
Road) again this year as part of Beyond
the Level.
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Miniature
Robotic Birds/2 Minutes of Experimentation and Entertainment
Paul Granjon
Paul
Granjon is a French Cariff based artist who develops machines for video, installation or performance.
He is interested in the co-evolution of human and machine
and his creations question with humour our relation to the
ever-evolving technological environment.
Miniature Robotic Birds in an Artificial
Ficus Tree is a delicate installation comprising three small
robots chirping and flashing in a small scale cybernetic
version of indoor wildlife.
For BB05 Paul edited a programme of
short videos: the 7 episodes of the series 2 Minutes of experimentation
and Entertainment, including world famous Cybernetic Parrot
Sausage; more recent work includes Furman, hairy kicking
robot in action, The Creatures of Mill River, a rarely screened
short film shot in a Canadian forest in 2004; and Sexed
Robots, a documentation of the work presented by Paul Granjon
in the Welsh Pavilion at the Venice Biennale 2005. The videos were presented at the Blip
electronica night on 24 October 2005 and at in the exhibition space.
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Motion
Study
Michael Takeo Magruder
A multi-discipline artwork created through the collaborative blending of New Media and Contemporary Performance. A dynamic 3D audio-visual construct, the work explores choreographic structures that have been liberated from the limitations of the human body.
Michael Takeo Magruder [concept and media design], Dennie Wilson [dance and choreography], Drew Baker [visualisation programming], Patrick Simons [sound design].
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Organized
Entry/Self-Karaoke Pond Alice
Eldridge
In Organized entry the output values of individuals in a network of 'neural oscillators' are used to trigger and parameterise samples. In Self Karaoke Pond the noises that you make are captured, mixed and regurgitated by the generative system. A homeostatic network controls which parts of samples are played back and when. With the joystick you can summon up other people's pads or make your own.
Alice Eldridge is a DPhil researcher, lecturer, Blip organizer, cellist and wanna-be-bass player living and working in Brighton.
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Reel
Speak Stuart
Smith and Lars Schuy
Reel
speak is a video messaging system. Projected on the screen
in front of you are the last two videos that were recorded.
There is also a question on the screen that you might want
to answer (What do you think of the exhibition?, for example).
You pick up the old-fashioned phone, press '2' and speak
your message. When you finish a video of your message is
projected on the wall in front of you next to the previously
recorded message.
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Robot
Racing Bill Bigge
Two
autonomous robots race around a track, avoiding obstacles
and skidding around corners. If you jump in front of them
they'll avoid you and if you catch one you can twiddle a
series of control knobs that adjust how their sensors respond
to the environment - hands on programming. The robots are
tough and survived the attention of children and adults
over the 5 days of the exhibition with only minor scars.
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Soundtoys.net
Transigence
is a showcase of new creative work selected and commissioned
for www.soundtoys.net - a website for audio visual
experiences and online net art. Soundtoys.net provides
a space for the exhibition of exciting new works by
a growing community of audio visual artists, while
also providing a forum for discussion around new technologies
and the nature of interactive media. The site now
houses over 150 pieces by artists who have combined
visuals and sound to create experimental and engaging
experiences. These experiences come in a range of
formats including games, art, animation and music.
This year's collection of soundtoys were selected
under the theme of transigence - exploring the ephemeral
and unstable nature of online media. The soundtoys.net
site offers an insight into the diverse and creative
nature of the web that is available to today's creatives,
an increasing number of which are exploring, researching
and playing within the parameters of the medium. Designers,
painters, filmmakers, installation artists, writers,
photographers, printmakers and musicians, each bring
to the online audio visual domain their own intent,
skill set and history. Many threads are therefore
interwoven to produce a rich and ever-evolving tapestry.
For further information on making a proposal for one
of the commissions or submitting your recent work
to soundtoys, please go to www.soundtoys.net
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For further information email
info@blip.me.uk
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Exhibitors
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