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Through Whites - Andy Webster


Through Whites
Andy Webster

Tom Thumb - Alex Evans


Tom Thumb
Alex Evans

Ian Helliwell


Ian Helliwell

Megatherm - Ian Helliwell


Megatherm
Ian Helliwell

Mission to Earth - Lev Manovich


Mission to Earth
Lev Manovich

One and Three Thousand Electric Chairs - Sam Woolf


One and Three Thousand Electric Chairs
Sam Woolf

Inaudible Cities - Semiconductor


Inaudible Cities
Semiconductor

Newsprint - Guy Sherwin


Newsprint
Guy Sherwin

Tom Thumb - Alex Evans


Tom Thumb
Alex Evans

Where's the Red Wedge? - Paul Brown


Where's the Red Wedge?
Paul Brown

Newsprint - Guy Sherwin


Newsprint
Guy Sherwin

Through Whites - Andy Webster


Through Whites
Andy Webster

Tom Thumb - Alex Evans


Tom Thumb
Alex Evans

Mission to Earth - Lev Manovich


Mission to Earth
Lev Manovich

Rainbow - Sam Woolf


Rainbow
Sam Woolf

Through Whites - Andy Webster


Through Whites
Andy Webster

Tom Thumb - Alex Evans


Tom Thumb
Alex Evans

Mission to Earth - Lev Manovich


Mission to Earth
Lev Manovich

Through Whites - Andy Webster


Through Whites
Andy Webster

 

Blip 24

Tuesday 2 November 2004   7.30pm - 11pm    free


Accidental Cinema - Chance Operations in Film and Digital Media: a mixed program of experimental expanded cinema and algorithmic digital films at 7.30pm at Cinematheque, Brighton.

The 'Expanded Cinema' movement is a school of experimental filmmaking that was active in Europe and America during the 1960s and 1970s and that remains influential today. Expanded Cinema involved the creation of new kinds of cinematic forms and attempted to achieve a ' basic reorientation of the cinematic experience'. Malcolm Le Grice, a filmmaker and theorist who is associated with the movement, explains that

"The concept of Expanded Cinema was part of this general move by artists to break old artistic boundaries, explore cross-media fusions, experiment with new technologies but, most importantly, to challenge the constraints of existing art discourses."

Four decades after the beginnings of the Expanded Cinema movement, a new generation of artists is once again experimenting with new technologies, and is producing artworks that seem to recapitulate some of Expanded Cinema's main conceptual themes. The generative film is a provocative challenge to auteur theory and even the notion of authorship itself. The film is longer viewed as evidence of a past occurrence, or as a carefully constructed human fabrication, but can only be understood in the terms of an event in progress. It is as an activity unfolding at this moment in time. An algorithm whose execution may be unpredictable and heavily influenced by chance. Its a live broadcast from the internal workings of a calculating machine.

In this program, curated by Sam Woolf, we presented several films that have creatively explored the possibilities offered by the use of chance operations in film. Some have been created by artists whose practice radically re-orientates the use of traditional analogue film, and some have been created by new media artists whose use of digital technology explores the use of novel filmic structures.

David Gatten What the water said, 16', 16mm, 1997-8
The result of a series of camera-less collaborations between the filmmaker, the Atlantic Ocean, and a crab trap. For three days in January and three days in October of 1997, and again, for a day, in August of 1998, lengths of unexposed, undeveloped film were soaked in a crab cage on a South Carolina beach. Both the sound and image are the result of the ensuing oceanic inscriptions written directly into the emulsion of the film as it was buffeted by the salt water, sand, rocks and shells.

"Bypassing half of the usual mechanical needs of filmmaking, Gatten instead uses nature as his recording device. The film is, indeed, about process, but also about nature as both subject and author ... the process yields a stunning range of results: at times quiet and lyrical, at others the scratching is so dense that it leaves a nearly white screen and a loud roar, evoking the waves crashing on shore. ... The overall feel is amazingly organic and seems to defy the random action of the ocean's weathering - it seems structured, following a predetermined pattern: one almost senses an underwater intelligence in its formation." - Patrick Friel, Chicago Filmmakers

Guy Sherwin Newsprint, 5', black & white sound 16mm, 1972
A newspaper glued onto clear film is projected as audio-visual typography. A film made without a camera.

"I glued a sunday newspaper onto clear 16mm film then punched out the clogged-up sprocket holes to enable the film to run through the projector. Later I shone a strong light through this 'newspaper-film' to copy it onto another strip of film. This shows up the letters and words clearly, which can also be heard as they pass over the sound-head in the projector."

Nick Collins Greenwich Park, 5', 18 fps, silent, c. 1985
Greenwich Park was made in two halves, in winter and summer. Each half 'documents' a similar walk across the park. At each step, the hand-held camera was swung through a series of seven or eight arcs in the same plane, with a frame being taken slightly further along each arc each time the action was repeated. A single frame was also taken with each step, with the camera looking forward, giving a sense of forward motion. The overall feel of the film is visceral, and the sense given by the film that of a place in flux.

Nicky Hamlyn Rhythm1 & Rhythm 2, 8', 1974
Both films were made on unsplit Standard 8, which gives four frames in the space of one 16mm frame. Rhythm 2 (1974, four minutes, silent) used number sequences made by throwing dice to determine the number of frames for each shot. Each of the four frames has a possible chance/random possible permutation of no exposure, single exposure, another single exposure, or a double exposure. The four images are circle, square, triangle, cross.

Rhythm 1 (1974, four minutes, sound) uses a similar system to film four possible permutations of image: still camera still subject, still camera moving subject, moving camera still subject, moving camera moving subject. A propellor spins in front of the lens to randomly give the four possible combinations of image as in Rhythm 2.

Alex Evans Tom Thumb, Computer Generated Film, 3', 2002
The film is generative in the sense that each time it is rendered by the computer, many of the details are changed. generative work with computers throws up interesting questions about free will, and where the work of the artist ends and the job of randomisation begins.

In this first attempt at a generative work, I only wanted to randomise the details - so that each rendering feels like the same (scripted) film, but is more like a "performance" by computer, rather than a traditional movie. Each time a human being performs a theatrical piece (for example), the script stays the same, but the minutiae change each night.

The music, for example, is partly random: it is resequenced each time the film is rendered; in fact the whole soundtrack, including the design of all the sounds, EQ and FX, was "written" entirely in C code. the melodies are random, based on repeating patterns of intervals chosen by me, which "decay" gradually during the course of the film, gradually becoming more atonal.

The shape of the environment also changes: the pattern of triangles on the ground, as well as the whole tree, and the vines, are generated using fractal and randomly seeded genetic algorithms. the vines are programmed with "AI" to grow up the tree, balancing their desire for light with the need to be close to the tree trunk.

Finally, the fragments of words and human faces overlaid onto the film are changed; they are taken from 3 hours of footage of two actresses (Florence Evans and Alison Bauld) who were recorded speaking the words of the classic English fairytale "Tom Thumb". The words are rearranged using a statistical technique known as "markov chains", which results in gibberish containing fragments of the original text, which still sounds vaguely English but makes little sense. Tom thumb was designed, edited and rendered entirely using custom software written in C++.

Lev Manovich Mission to Earth, 23'
Inga is an alien who comes to Earth from Alpha-1, a planet which is about twenty years behind Earth... Mission to Earth is an allegory about Cold War and East and West which uses footage of a secret radio telescope built in Latvia by the Soviets in 1971. The film is also about contemporary immigration experience in general which is becoming the norm for majority of the inhabitants of many mega-cities. While hybrid identity is often celebrated as progressive, the film reminds us about the psychological trauma it entails.

'Mission to Earth' was created using Lev Manovich's Soft Cinema system, an algorithmic, database driven approach to filmmaking.

Soft Cinema explorers 4 ideas:

1. "Algorithmic Cinema."
Using systems of rules, software controls both the layout of the screen (number and positions of frames) and the sequences of media elements which appear in these frames.
2. "Database Cinema." The media elements are selected from a large database to construct a potentially unlimited number of different narrative films.
3. "Macro-cinema." Soft Cinema imagines how moving images may look when the Net will mature, and when unlimited bandwidth and very high resolution displays would become the norm.
4. "Multimedia cinema." In Soft Cinema video is used as only one type of representation among others: 2D animation, motion graphics, 3D scenes, diagrams, etc

In the process of working on this film, Soft Cinema software was significantly expanded. The new version allows the authors to "sculpt" cinematic experience over time by specifying the type of layout, the number of windows and their content at every point in time - or leave any of these choices to the software. Accordingly, in some places in Mission to Earth, particular visuals are "hard-wired" to the narrative, while in other places the software can choose from a larger number of alternative variations. I have also scripted the type of layout for every section (the position if a big window and a number of small windows).

Sam Woolf One and Three Thousand Electric Chairs / Rainbow, Computer Generated video 3:32/4.12
Digital shorts made with my generative film software, the GooglePoweredGoggleBox. This software takes texts entered by the user and uses them to retrieve sounds and images from Internet search engines. These sound and image files are then assembled into a film by the software that uses probabilistic rules to determine the sequences and transitions between events. The text used to create "one and three thousand electric chairs" was simply the word 'chair' repeated multiple times. For rainbow, it was "red, orange, yellow, green, blue, indigo, violet".

Paul Brown Where's the red wedge?, computer generated video
Paul Brown has been working in the field of artificial life and artificial intelligence for over 30 years. As an art student in Britain in the late 1960s and early 1970s, he was fascinated by theories of form and procedural art practices. Determined to explore alternatives to the romantic ideal of art as an intuitive expression of an individual's inner emotional life, he was drawn to the study of computing and the logical languages used in programming. "Where's the red wedge?" is one of a series of computer-generated video works based on arrays of patterned tiles.
Brown writes: "The tiles I use have patterns on them which, in the final piece, dominate the visual appearance of the work. Many viewers are, in fact, surprised to discover the underlying tile matrix and the relative simplicity of the elements that make up often complex images. The idea of complexity emerging from simplicity -or- to use the older homily "the whole is greater than the sum of the parts" has been a guiding concept behind my work for longer than I can remember. I find myself equally attracted to holism and reductionism and constantly oscillate between these two extremes"

Andy Webster Through Whites, 5', mini-DV, 2004
Using the original footage from his previous generative film 'ROYGBIV', five minutes of red, five minutes of green, and five of blue are overlaid on top of each other to create a white, minimal shimmering filmwork. This obviously works perfectly if the colour balance between the RGB elements is correct. However this is rarely the case as the colour mixings and interference detracts from any pre-imagined sense of purity.

Seminconductor Inaudible Cities: Part One, 10', video, 2000
The first in a series of short films where cities are made of and controlled by sound. In this episode, every detail of an urban landscape is built by the sonic pressures of an oncoming electrical storm. The very fabric of this isolated world is defined by the noises and frequencies that surround a space in another aural dimension. Semiconductor wrote a program which listens to the various parts of the soundtrack and constructs the animated environments.

Ian Helliwell Filmosounds, Catylist, Megatherm Leader, Super-8 & electronics
Living in Brighton since 1985, Ian has produced and developed music, Super 8 films, installations, electronic instruments, film and live music programmes and light-show projections for concerts and club nights. Self taught, operating alone and without funding, he has worked with second-hand, obsolete equipment to produce over 40 short films since the early 1990s. Many of these have been screened at international festivals in Europe, and are distributed by Lux, London and Light Cone, Paris. He is currently running courses in Super 8 filmmaking and analogue electronic music at the Phoenix Arts Association.

Filmosounds (2001-04) An experimental film and video combination, assembled from found 16mm footage cut into short sequences and spliced together to form an audio collage. The film soundtrack was then fed into a specially modified TV test pattern generator, to give a synchronised visual representation, in the form of blue horizontal bands of varying density. (4:45)

Catalyst (1997) A short test film shot with Super 8 off a specially modified television, showing abstract Lissajous patterns generated by sounds from homemade tone generators. The footage was immersed in bleach and the piece was completed with a soundtrack of electronic music. (1:25)

Megatherm Leader (1999-2002) A leader film assembled especially for projecting onto the Megatherm, Helliwell`s light sensitive electronic instrument made out of discarded hospital apparatus bought at a car boot sale. The sections of Super 8 footage, of varying colour and brightness, trigger the Megatherm`s light sensors which control volume and a switching sequence to alter the electronic sound output in exact synchronisation with the film (4').



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