Talk by Maggie
Boden 7.30 pm at the Lighthouse Media Centre, Brighton followed
by works in progress at Sumo Bar, Brighton.
Internationally
renowned University of Sussex philosopher and psychologist
Maggie Boden OBE gave a talk entitled Creativity
and Computers. She considered what it means for an idea
to be creative and gave an overview of the key issues in
using computers to model creativity. This is the abstract
for her talk:
A
creative idea is one that is new, surprising, and valuable.
Broadly speaking, there are three different ways of coming up
with creative ideas, whether in art or in science. I
call them combinational creativity, exploratory creativity, and
transformational creativity.
I'll describe
them, and give examples.Then,
I'll ask which types of creativity are easy/difficult to model
in computers, and why.
The most
difficult thing in modelling creativity in computers isn't generating
the new ideas, but evaluating them. This
isn't because 'computers can't have values.' Rather, it's due
to our own difficulties in identifying our aesthetic values (some
of which are subtle, and some of which are shifting), and in expressing
them clearly. That's
partly why the interactive use of computers is likely to be more
fruitful than full automation.
After the
talk there were three works in progress downstairs in the Sumo
bar:
nGen.1,
an audio-visual installation piece by Drew
and Theresa
Gartland-Jones;
Tuning
Pask's Ear, a video prelude by Andy
Webster and Jon
Bird showing early ideas for a planned electrochemical
piece inspired by the work of the eccentric 1950s cybernetician,
Gordon Pask;
fossil,
a 3D film by Brian
McClave.
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