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Talk by Peter
Bentley 7.30 pm at the Lighthouse Media Centre, Brighton followed by
work in progress by Alice Eldridge and Sam Woolfr at Sumo Bar,
Brighton.
Peter
Bentley is a scientist who does research in Evolutionary
Computation and Digital Biology, investigating evolutionary
algorithms, ecological modelling, artificial immune systems,
computational development and swarming systems and applying
these techniques to diverse applications including design,
control, novel robotics, fraud detection, security, and
music composition. He is editor of the books Evolutionary
Design by Computers, Creative
Evolutionary Systems and On
Growth, Form and Computers, and author of the popular
science book Digital
Biology. Peter's talk was entitled: A Short History
of Creative Evolutionary Computation. Here is the abstract:
In this talk,
I describe my experiences in creative evolutionary computation,
using a number of different research projects that I have been
involved with as examples. I describe the differences between
optimisation and creative problem-solving, and illustrate how
novel shapes, designs, architecture, music, and art can be evolved
by computer. Through these diverse applications, I describe what
I havelearned about computers, creativity, and evolution. I also
explain why evolution combined with developmental processes hold
the key to the next stage in creative computer evolution.
After the
talk, there were two works in progress downstairs at the Sumo
bar:
Alice
Eldridge ran an experiment on her laptop that investigated
the potential of visual and auditory information for analysing
cellular automata patterns. She managed to find enough willing
and sober participants to run a pilot test which later led
to productive research that was published in the Artificial
Life journal in spring 2006 as 'Issues
in Auditory Display'.
Sam
Woolf showed two films with generative sound
tracks:
Mincemeat and Textures. Inspired after seeing a performance
by Japanese Fluxus artist Yasunao
Tone, Sam adapted The
vOICe software to automatically generate sound tracks
for the two films.
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