Empire Earth III Preview

First of all before I begin this preview I would like to thank Greg and Vivendi for inviting me and organising the Empire Earth III University event that turned out to be a fantastic experience that I will never forget. Also it was good to meet the community members and the two mad doc designers that attended.

We all played the alpha version of Empire Earth 3 and so the game is bound to change over the next couple of months before its release. I arrived in LAX on Thursday from an 11-hour flight from Heathrow and had time to settle in and even saw the Hollywood sign. Thankfully though the event was not until Friday and so I had enough time to recover from all that jet lag. All the members of the event were to meet in the lobby at 4:30pm to meet Greg. Personally I was a little nervous since I didn't have clue what to expect or what the next two days were going to be like. We all took a shuttle to a Vivendi QA building where we had a few drinks and snacks before sitting down. We were then told a bit about the game and had to introduce ourselves to everyone. A trailer was then shown as well as some actual footage. Then a few questions were answered followed by dinner and then downstairs to finally play what we all had been waiting for, Empire Earth 3. 

We all walked into a room full of monitors and towers and were told to keep walking down till we saw some banners. About 30 computers were set up for Empire Earth 3 and were ready to be played. I sat down, put my headphones on and joined a game. We all played against each other and in the first game play session we were told to use the Western civilisation since it was closest style to the previous Empire Earths.

Graphics

The first thing that comes to your mind when you play Empire Earth 3 is the huge step up in graphics. It is by far the best looking strategy game out. I was quite disappointed by C&C3 but EE3 looks stunning when seeing it for real. The new emphasised art that many fans have disliked simply looks fantastic and I personally love it. The trees are highly detailed as well as the terrain. Models of the units and buildings are very detailed and smooth when compared to any other games out. Buildings such as barracks use different animations that make them look interactive and react to the weather in the game. Despite some lag issues the game was rather stable for an alpha version. One criticism I had of the graphics was the size of the siege units, which I thought were too big. But I was told that they are still scaling the units and this will be changed. One of the interesting looking units was the republican guard for the Middle Eastern civilisation that was invisible but had a cool white effect on it. Overall the graphics on EE3 really impressed me but obviously there is a lot more to a game than just graphics.

Gameplay

One of new aspects of the gameplay was the distinction between the civilizations. In previous Empire Earth’s the different civilisations only differed in units and the look of the civilisation. Not only do they differ in the look of buildings and units in Empire Earth 3 but they are different in the way they play as well. The western civilisation is the style that is played previous empire earths. You build a builder that builds and you create your units and get resources from what they build. I found while playing one of the best units to use was the Calvary since it only needed wealth and not raw materials to build. The Middle Eastern civilisation doesn't use citizens or builders but you simply build the building in your city center and then when its complete the building comes out in a cart with horses (ancient) or a truck (modern). You move the truck or cart to the place you want build your barracks or market or whatever and build it. (This usually takes about 20 seconds and then building pop ups and the truck or cart disappears). Also another thing they added to the Middle Eastern is that all buildings actually attack enemies. This is a pretty handy feature since it prevents rushes early on in the game but the civilisation has no walls or towers to build. However you can still build a fortress’s though. In the far eastern civilisation you are given 5 infantry that can build for you instead of actual builders. Another feature of Empire Earth 3 is the heroes in the game. For example as western you get a large robot that can make a black hole and suck in and kill anything around it including units and buildings. We were told that even though heroes were implemented in the game, the designers are going to make it so they weren’t too powerful and wont be a necessity to win a game.

The new 5 epochs instead of 15 works much better than I actually first presumed. In EE2 there have only been a few games I can remember where I actually used every epoch. In Empire Earth 3 there is much distinction between each epoch including the look of buildings and units. Also to epoch up it was a much more bigger cost and effected the size of my army or how much I put into upgrades unlike Empire Earth 2 where you needed university points to epoch up and basically didn’t effect your resources or the size of your army. You now have to make a choice whether to epoch fast and risk being beaten early with a small army or make a large army to begin with but risk being beaten by more technological opponent.

The user interface was a big difference compared to Empire Earth 2. It is very simple to use and doesn’t get in the way of the action. It looked very well done and just really fitted well with the game as well as being user friendly.

Resources

The new resource system in Empire Earth 3 is very different from its predecessors. There are only two resources, wealth and raw materials. You need both to successfully play and win a game. To epoch up you need a just wealth but to build units and buildings you usually need raw materials and wealth. To gain resources you build a market for wealth and a warehouse for raw materials. There a numerous stone and gold mines around the map that you basically build a warehouse next to it and immediately 4 workers come out to work on the mine and begin work on the raw materials. You cannot gain materials from trees and so trees cannot be cut down. You can also gain more resources by upgrading your warehouses where you can choose to buy and build a worker, which cost 300 wealth. The most workers you can have though are 6 in one warehouse. This simplifies the economy much more and lets the player focus on the actual strategy of combat. Also in the game you are unable to trade resources, since it will make the 2 resources pretty much just into 1. Overall the new resources worked very well and it did make it more player friendly as well as letting the player focus more on combat rather than the economy.

Sound

The sound of Empire Earth games have always been rather good. The units all had their own voices and unique sayings and some being rather amusing. For example the western builders sounded like Yoda and one of the woman archers had a saying that lasted for about 8 seconds but some of these are probably going to change. The music was good and basically set the mood of the game well. I’ve personally liked the music in all EE games and have never seen a large problem so I was very glad they kept this up.

Brief about Modding

At the event I didn’t see anything about modding but it was discussed. Empire Earth 3 will still use the map editor Empire Earth 2 had, and there will be no trigger system but once again scripting. We were told though that units will be modable and so will be the maps. You can actually mod and make your own globe containing each map or province and it can be all custom made and put onto a globe. Also multiplayer scenario support was definitely discussed on the feedback and I think we will have to wait to see if its there or not. For the scripting there should be some resources and information to be released for the modding community and I asked that they give a lot more information on scripting than they did for Empire Earth 2.

Conclusion

Despite this being the alpha I actually loved what I played. It kind of brought me back that feeling of excitement that I haven’t experienced in years. I can see myself playing Empire Earth 3 for many hours into the night and loving every second of it. I have played C&C3 and Supreme Commander as well as other Real Time Strategies but none have really impressed me or got me addicted. Empire Earth 3 has finally put my hopes high again. Just that feeling of playing the style of Empire Earth made me excited. If all goes well in the beta testing and the game is well balanced, I can see Empire Earth 3 being huge and maybe winning over the fans that have come to love Empire Earth 1 but not second. After Empire Earth 3 University I feel that the game is in the right hands. They want this game to be a success and make it so the casual and hardcore players love it. They understand why EE2 has not gone well with the fans but I think Empire Earth 3 will put the Empire Earth name back into the gamer’s top favourites again.

 



   
 
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