| String |
Weapon name, e.g.
"weapon_bitegun" |
| Byte |
Ammotype. Known ammotypes
are -1 (melee), 1 (mines), 2 (lmg), 3 (pistol), 4 (shotgun), 5 (hmg), 6
(gl) |
| Byte |
Ammomax. That maximum
amount of ammo this weapon can hold in reserve. |
| Byte |
Unknown. Always -1. |
| Byte |
Damage. The damage this
weapon can do. Probably used for client-side prediction. -1
for weapons such as umbra. 17/12/03: A note from mahnsawce: It's more than likely used for the auto help display, rather than for client-side prediction. Look in titles.txt for the weapon help, and it'll be like "Spikes - Long-range instant-hit weapon. Damage: %d". |
| Byte |
Slot. Which bucket on the
HUD this weapon takes. Zero-based. |
| Byte |
Slotpos. The position
within the slot. |
| Byte |
ID. The unique ID for this
weapon. |
| Byte |
Flags. Unknown. |