Progress

This message is sent to display a progress bar on the player's screen.  Thanks to Andy and mahnsawce for this one.

Short
The index of the entity to get the progress from.  This is stored in the entities pev->fuser1 variable and is stored as a percentage*10 (i.e. 0-1000).  Set it to -1 to remove the progress bar.
Byte
The mode.  Mode 1 is the standard progress bar.  Other modes are unknown.  Set it to -1 to remove the progress bar.

25/01/2004: Info from Black|ph: The last byte of the Progress Message is used to determine which fuser to use (status_byte - fuserx):
0 - fuser1
1 - fuser2

2 - fuser3

3 - fuser4