Byte
|
Sprite number. This
determines the sprite's appearence (one of the blip0-6.spr files in the
sprites directory) and the text that appears under it. Valid
values are:
Value
|
Sprite
|
Text
|
0
|
Enemy (parasite sprite)
|
None
|
1
|
Weak enemy (scent-of-fear
sprite)
|
None
|
2
|
Unknown (blip2.spr)
|
None
|
3
|
Team-mate is under attack
|
" is under attack"
|
4
|
Marine motion-tracking
sprite
|
None
|
5
|
Gorge sprite (green)
|
" is gorge"
|
6
|
Hive sprite
|
None |
Additional info from CheesyPeteza: "All the sprites used
ingame can be displayed,
they are stored in numbers 0-128. They will be displayed animated at
10fps, so most of them will just look stupid. A lot of them will crash
your server too. Here is a list of the ones not to use (7, 25, 26, 31,
32, 39, 40, 42, 71, 73, 93, 95, 107, 108, 111, 112, 121, 123, 124)." |