Whitaker's tALisMANAC: The Lord of Misrule

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The Lord of Misrule Character and Rules

The Lord of Misrule

The Lord of Misrule has devoted his life to preserving the Cosmic Balance - or looked at another way, ensuring that disorder continues to reign. He has been studying the ancient magicks involved in the creation of Talismans, and has come across an ancient manuscript that details a way of combining four Talismans into a single magical artefact that is capable of destroying the Crown of Command if it is taken to the Crown of Command space...

Trouble is, he is not quite the master of these ancient ways, and therefore things have the potential of going badly wrong from the moment that he has more than one Talisman in his possession. Whenever he brings two or more Talismans together, the results of dabbling in these magicks can be unexpected. This has also caused some strange effects in Space and Time (see some of the Lord of Misrule Adventure cards).

To win the game, the Lord of Misrule must gather together four Talismans and combine them into a single magical device and deliver the device to the Crown of Command space. This destroys the Crown of Command and prevents anyone from gaining dominance, and thus the Lord of Misrule has fulfilled his quest to win the game. All normal rules apply to the Lord of Misrule (including for instance the Horrible Black Void).

The Lord of Misrule Events & Places

The Lord of Misrule Magic Objects

The Lord of Misrule Followers and Spells

The Lord of Misrule

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