Classic computer games I use to play remade for your enjoyment!

DIZZY REMAKE NEWS

Welcome to my current entry to the Retro Remakes Competition 2004, the one and only Dizzy. Originally created by the Oliver Twins and published by Codemasters in 1987.

 

For this remake I plan on adding extra features from the other Dizzy games but keeping with the original story.  I'll also be adding updated graphics and sound for good measure!  I'll probably also add parallax scrolling and dropping the flip screen making the game more like an arcade game but I dunno this might erm... spoil the Dizzy feel? We'll see...

PROGRESS

- Engine: 100% - Graphics: 100% - Sound: 100% - Gameplay: 100% -

Screenshots...
 

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You can down the full game here, latest version 1.1

If you would like to contact me regarding this game for any reason what so ever then please email me on... shezzor@hotmail.com


Diary

9th October 2004
Version 1.1 Released

1st October 2004
Initial release!!! Yay!

29th September 2004
Well its finished at last, and just in the nick of time no less. Everything has been implemented and is working correctly. Over this last week or so I've mostly been getting the graphics up to scratch and checking everything works well together. I've not done as much play testing as I would of liked but with the deadline tomorrow I think its best I get it sent off and then look into bugs that may/may not arise.

Well I think its about time to thank everyone who gave me their time and great comments while making this game, you know who you are! Hope you all have fun playing the Dizzy Remake!

21st September 2004
I have to apologise for not updating this page over the last few weeks, been really busy trying to get this game completed before the deadline. Although with just over a week to go, the game is finally in a finished state (Which if you know me that is a very rare thing).  Every puzzle is in and works, the evil Zaks is also in and I've even had time to get the scrolling message boxes in (Which I forgot all about until recently :S ) Richard has given me all the music which is now implemented and working well with the game. I know he's had disastrous problems which his PC of late so I appreciate the work he's done even more so (Thanks again mate, the music sounds great btw).

So the next main tasks are to get all the graphics finished and start play testing the game properly.  I'll do this over the next couple of days to see if everything looks and plays ok, plus to see if all the puzzles work correctly together. Ah, there's the another thing I've forgotten about, the blasted manual!! Oh well, no rest for the wicked...

9th September 2004
These last few days have flown, there's alot of work been done! The title is finished and working correctly with the game. This is usually a nightmare for me as I usually forget to reset some random variable making the game do something stupid! This time around I kept on top of it from day 1 but I'm sure they'll be one out there causing trouble :) So this makes the game pretty much complete to be honest. Only a few more puzzles need to be added, the final battle with Zaks and the end screens.  This'll be done over the next few weeks along with finishing the graphics and polishing it as much as possible. With the deadline creeping nearer and nearing, I would prefer to get the game completed first before I start tweaking and tidying the thing up :)

Also Richard has worked hard getting the music up to scratch. I've just been told that he's putting the finishing touches to the in-game tunes.  From what I've heard I'm sure these will be great.  It'll be an exciting next few days...

1st September 2004
The days are ticking down quite rapidly now! Only 1 month to go and the good thing is, Dizzy is finally taking shape.  All the map has been plotted out, most of the graphics have been done and the puzzles are steadily being put into place. I'm hoping to have the actual game together by the weekend. I can then just polish it up along with the completed graphic set and compile it with the title screens. Speaking of which... I haven't done touched yet, that'll be my next job.  The only thing which the game is lacking now is some decent sound, which I hope Richard should have sometime soon... hey Richard?

26th August 2004
Its been up and down these last few weeks to be honest. I've got alot of graphics done but then that's not to say I'm anywhere near completed. I think I need to set some time limits for these next couple of weeks seeing as its drawing nearer and nearing to the deadline.

I plotted quite a chunk of the map only to delete the damn thing a few days later :(  The only backup I had was weeks old so I had to redo it all :( Good thing is I think its turned out for the better! (Plus I'm keeping a daily backup now :P)  I've cut the map into 5 sections, graphics wise. I've yet to fully finish one section but as a result of the new map, each new tile is getting drawn as and when I need them. As for the other stuff, the object/puzzle code is setup. I just have to implement each one in turn now. The coins, raindrops, mushrooms are all working great with no problems (as yet!). The birds are in but could do with tweaking as they are quite annoying at the moment!  Just got to do the bats and I think that's all the little enemies done. It'll be pretty much the same for the next couple of weeks....more graphics...groan ... :)

18th August 2004
Well everything is coming along nicely at the moment. Although this last week or so I've been mainly concentrating on getting the game engine complete. Basically it just needs tweaking and tidying up now, Once I've got everything in place that'll be the first thing to do :) Saying that, as you can see from the latest screenshot the moving platforms are working. Also completed the information bar at the top of the screen. Most of the baddies are in and moving correctly, currently looking into the rain/water drops. Also the coins are in but don't work the way I want them to as yet. Still plenty to get on with but over the next week I think I'll concentrate on the graphics because I seem to be lacking quite alot in this area. I really do need them to complete the map, its looking very erm... basic at the moment :)

9th August 2004
Yay! Its playing alot like Dizzy more and more each day now. As planned he can now pick up and drop objects at will, which is good for a Dizzy game :)  The actual map is coming along nicely as well, this gives me a better idea of how the collision detection is working. The map editor is steadily increasing in size also. At this rate I should be able to make any Dizzy game with it, which could be good for any future Dizzy games I wish to make! I'll post a new screenshot with my next update. Last but not least I've finally got someone to do  the music for the game. A big thanks goes out to Richard Holding, you can catch his work at fullf1.com.

3rd August 2004
Gulp! A months gone by and I aint really got much to show for it :( Although everything is in place and show hopefully come together pretty quickly now.  Firstly, after causing me heaps of nightmares I've finally got the collision detection in. I guessed it might do so but its working pretty well, which is a plus point! Might even go back to it yet, I'm not too sure. Also the scrolling is working along with some parallax layers, I personally think it looks great :) Anyways the next task is to actually make it feel like a Dizzy game, by this I mean adding some puzzles in... I think I'll start with the torch one first :) 

21st July 2004
Yep another few days doing graphics. Mainly got a few graphics redrawn and cut for the tile set ready to be put into my map editor... erm, I think I'd better code one first though =P Actually I think I'll be coding the collision detection next (alongside the map editor) so I can get some of the game together. 

16th July 2004
Phew! Never knew dizzy had some much graphics. Currently I'm trying to rip as much graphics that I can so I can redraw them. Got a few redrawn, mainly for the first screen so I can try and get the collision detection done. Once I've got a full screen setup, I post a screenshot. Oh I've also decided I'm gonna use 2 display modes, 640x480 and 800x600. You'll also be able to use both windowed and full screen with these.

11th July 2004
Yeah its finally done, I've currently got Dizzy running and jumping about the screen using the frames I've redrawn. All the standard animation and rolling is there so I'm pleased so far. I'll post a screenshot once I get some background graphics done, which is actually next on the agenda!

8th July 2004
Redrawing all the frames for Dizzy, there's alot more here than I first thought. Basically everything runs in 8 frames so its... 8 frames for walking left, 8 frames for walking right, 8 frames for jumping left, 8 frames for jumping right and 8 frames for jumping up. This makes 40 but this doesn't include 3 frames for the still animation and a further 3 frames I've added for Dizzy getting frustrated. Oh and just to round it off I've also added 2 more frames for Dizzy blinking =)  So, 40 + 6 + 2 = 48 frames so far.... phew!

5th July 2004
Research, Research! That's the name of the game at the moment. Played most of the original dizzy games. Mostly the original Dizzy, but I've also had a gander at Treasure Island Dizzy and Fantasy World Dizzy. This is so I can get the feel of the games and also give me inspiration for my game.

1st July 2004
Well the competition has started time to look for a game.... Finally decided on 3 games but probably not all of them will make it to the final stages when the competition closes in September.  The first game I'm gonna do has to be Dizzy! We'll see how it pans out and how much time I have left (if any) at the end.

All pages and graphics were designed and created by Anthony Sherratt, 2004

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