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DIZZY
REMAKE NEWS
Welcome to my
current entry to the Retro Remakes Competition 2004, the one and
only
Dizzy. Originally created by the Oliver Twins and published by
Codemasters in 1987.

For this
remake I plan on adding extra features from the other Dizzy games
but keeping with the original story. I'll also be adding
updated graphics and sound for good measure! I'll probably
also add parallax scrolling and dropping the flip screen making the
game more like an arcade game but I dunno this might erm... spoil
the Dizzy feel? We'll see...
PROGRESS
- Engine:
100% - Graphics: 100% - Sound: 100% - Gameplay: 100% -
Screenshots...
You can down the full game here, latest
version 1.1
If you would
like to contact me regarding this game for any reason what so ever
then please email me on...
shezzor@hotmail.com
Diary
9th
October 2004
Version 1.1
Released
1st
October 2004
Initial
release!!! Yay!
29th
September 2004
Well its finished
at last, and just in the nick of time no less. Everything has been
implemented and is working correctly. Over this last week or so I've
mostly been getting the graphics up to scratch and checking
everything works well together. I've not done as much play testing
as I would of liked but with the deadline tomorrow I think its best
I get it sent off and then look into bugs that may/may not arise.
Well I think its about time to thank everyone who gave me their time
and great comments while making this game, you know who you are!
Hope you all have fun playing the Dizzy Remake!
21st
September 2004
I have to
apologise for not updating this page over the last few weeks, been
really busy trying to get this game completed before the deadline.
Although with just over a week to go, the game is finally in a
finished state (Which if you know me that is a very rare thing).
Every puzzle is in and works, the evil Zaks is also in and I've even
had time to get the scrolling message boxes in (Which I forgot all
about until recently :S ) Richard has given me all the music which
is now implemented and working well with the game. I know he's had
disastrous problems which his PC of late so I appreciate the work
he's done even more so (Thanks again mate, the music sounds great
btw).
So the next main tasks are to
get all the graphics finished and start play testing the game
properly. I'll do this over the next couple of days to see if
everything looks and plays ok, plus to see if all the puzzles work
correctly together. Ah, there's the another thing I've forgotten
about, the blasted manual!! Oh well, no rest for the wicked...
9th
September 2004
These last few
days have flown, there's alot of work been done! The title is
finished and working correctly with the game. This is usually a
nightmare for me as I usually forget to reset some random variable
making the game do something stupid! This time around I kept on top
of it from day 1 but I'm sure they'll be one out there causing
trouble :) So this makes the game pretty much complete to be honest.
Only a few more puzzles need to be added, the final battle with Zaks
and the end screens. This'll be done over the next few weeks
along with finishing the graphics and polishing it as much as
possible. With the deadline creeping nearer and nearing, I would
prefer to get the game completed first before I start tweaking and
tidying the thing up :)
Also Richard has worked hard
getting the music up to scratch. I've just been told that he's
putting the finishing touches to the in-game tunes. From what
I've heard I'm sure these will be great. It'll be an exciting
next few days...
1st
September 2004
The days are
ticking down quite rapidly now! Only 1 month to go and the good
thing is, Dizzy is finally taking shape. All the map has been
plotted out, most of the graphics have been done and the puzzles are
steadily being put into place. I'm hoping to have the actual game
together by the weekend. I can then just polish it up along with the
completed graphic set and compile it with the title screens.
Speaking of which... I haven't done touched yet, that'll be my next
job. The only thing which the game is lacking now is some
decent sound, which I hope Richard should have sometime soon... hey
Richard?
26th
August 2004
Its been up and
down these last few weeks to be honest. I've got alot of graphics
done but then that's not to say I'm anywhere near completed. I think
I need to set some time limits for these next couple of weeks seeing
as its drawing nearer and nearing to the deadline.
I plotted quite a chunk of the
map only to delete the damn thing a few days later :( The only
backup I had was weeks old so I had to redo it all :( Good thing is
I think its turned out for the better! (Plus I'm keeping a daily
backup now :P) I've cut the map into 5 sections, graphics
wise. I've yet to fully finish one section but as a result of the
new map, each new tile is getting drawn as and when I need them. As
for the other stuff, the object/puzzle code is setup. I just have to
implement each one in turn now. The coins, raindrops, mushrooms are
all working great with no problems (as yet!). The birds are in but
could do with tweaking as they are quite annoying at the moment!
Just got to do the bats and I think that's all the little enemies
done. It'll be pretty much the same for the next couple of
weeks....more graphics...groan ... :)
18th
August 2004
Well everything is
coming along nicely at the moment. Although this last week or so
I've been mainly concentrating on getting the game engine complete.
Basically it just needs tweaking and tidying up now, Once I've got
everything in place that'll be the first thing to do :) Saying that,
as you can see from the latest screenshot the moving platforms are
working. Also completed the information bar at the top of the
screen. Most of the baddies are in and moving correctly, currently
looking into the rain/water drops. Also the coins are in but don't
work the way I want them to as yet. Still plenty to get on with but
over the next week I think I'll concentrate on the graphics because
I seem to be lacking quite alot in this area. I really do need them
to complete the map, its looking very erm... basic at the moment :)
9th
August 2004
Yay! Its playing
alot like Dizzy more and more each day now. As planned he can now
pick up and drop objects at will, which is good for a Dizzy game :)
The actual map is coming along nicely as well, this gives me a
better idea of how the collision detection is working. The map
editor is steadily increasing in size also. At this rate I should be
able to make any Dizzy game with it, which could be good for any
future Dizzy games I wish to make! I'll post a new screenshot with
my next update. Last but not least I've finally got someone to do
the music for the game. A big thanks goes out to Richard Holding,
you can catch his work at
fullf1.com.
3rd
August 2004
Gulp! A months
gone by and I aint really got much to show for it :( Although
everything is in place and show hopefully come together pretty
quickly now. Firstly, after causing me heaps of nightmares
I've finally got the collision detection in. I guessed it might do
so but its working pretty well, which is a plus point! Might even go
back to it yet, I'm not too sure. Also the scrolling is working
along with some parallax layers, I personally think it looks great
:) Anyways the next task is to actually make it feel like a Dizzy
game, by this I mean adding some puzzles in... I think I'll start
with the torch one first :)
21st
July 2004
Yep another few
days doing graphics. Mainly got a few graphics redrawn and cut for
the tile set ready to be put into my map editor... erm, I think I'd
better code one first though =P Actually I think I'll be coding the
collision detection next (alongside the map editor) so I can get
some of the game together. 16th July 2004
Phew! Never knew
dizzy had some much graphics. Currently I'm trying to rip as much
graphics that I can so I can redraw them. Got a few redrawn, mainly
for the first screen so I can try and get the collision detection
done. Once I've got a full screen setup, I post a screenshot. Oh
I've also decided I'm gonna use 2 display modes, 640x480 and
800x600. You'll also be able to use both windowed and full screen
with these. 11th July 2004
Yeah its finally
done, I've currently
got Dizzy running and jumping about the screen using the frames I've
redrawn. All the standard animation and rolling is there so I'm
pleased so far. I'll post a screenshot once I get some background
graphics done, which is actually next on the agenda!
8th July 2004
Redrawing all the
frames for Dizzy, there's alot more here than I first thought.
Basically everything runs in 8 frames so its... 8 frames for walking
left, 8 frames for walking right, 8 frames for jumping left, 8
frames for jumping right and 8 frames for jumping up. This makes 40
but this doesn't include 3 frames for the still animation and a
further 3 frames I've added for Dizzy getting frustrated. Oh and
just to round it off I've also added 2 more frames for Dizzy
blinking =) So, 40 + 6 + 2 = 48 frames so far.... phew!
5th July 2004
Research, Research!
That's the name of the game at the moment. Played most of the
original dizzy games. Mostly the original Dizzy, but I've also had a
gander at Treasure Island Dizzy and Fantasy World Dizzy. This is so
I can get the feel of the games and also give me inspiration for my
game.
1st July 2004
Well the competition has
started time to look for a game.... Finally decided on 3 games but
probably not all of them will make it to the final stages when the
competition closes in September. The first game I'm gonna do
has to be Dizzy! We'll see how it pans out and how much time I have
left (if any) at the end.
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