Summaries of Co-operative Non-competitive Games


Games Just for Fun - Games To Change the World

Background

These are games to change the world. They show that the alternative to competition, to striving to be the best, to winning at all costs can be enormous fun. That cooperation and sharing not only have some big words going for them like equality, fraternity and justice but a great little word too - fun! Non-competitive games as an activity for adults seem to have developed with the hippie movement and the New Games organisation in the 1970's. They are an integral part of the Woodcraft Folk , a liberal youth movement which embraces most left leaning preoccupations: concern for the environment, anti-racist, non-sexist, co-operation above all. There are a number of books describing these games: the best of the bunch is produced by the Woodcraft folk themselves. Links to sites about some of these issues particularly in relation to children are listed here.

When leading a group I found it useful to have a summary of the best games in my pocket as an aide memoir my poor memory. I developed the game summaries on this site from a small booklet I made for myself to give me the minimum information which would trigger my brain cells back into activity. Information is available on downloading a zipped file formatted for WordPerfect for Windows v6 suitable for making up such a booklet and how to recreate this page on your computer without having to download the information each time.

This site contains summaries of excellent games that work. I have tried to give enough information for you to figure out the games if you are not already familiar with them. I have kept it short by using abbreviations shown below. I have drawn these games from many sources including playing all of them with the Woodcraft Folk and at New Games meetings. They exist with many different names and many given different names are in fact just variations on the same theme. The names used here are those given in the Woodcaft Folk Games book where possible (available from 13 Ritherdon Road, London SW17 8QE). This book describes many more games than are on this site in much more detail. Other books are The Co-operative games book by Terry Orlick or Sharing Nature with Children by J B Cornell. These books give a paragraph at least to each game - I give a couple of sentences.

The Golden Rule with these games is to stop long before the kids are fed up with them - 10 minutes is an absolute maximum, usually reckon to change every 4 or 5 minutes. Speed is the essence, don't mess around with long descriptions or chat - go straight in and let them pick it up by a demonstration. Don't be put off because some seem foolish or simple: some like My Magic Drum or the Name Train are magic. A parachute is a wonderful tool - try to get access to one or buy one (see the Woodcraft links for advice about that. Play safely particularly with games of cooperation: this is a summary so there are no prescriptions about how to play safely. Read the books or use lots of commonsense e.g. take off shoes if necessary, be careful with furniture or things projecting from walls with energetic games etc. Above all adults should join in - you have the right to have fun to.

Contents



Names of Woodcraft Games listed by category
Alphabetical list of games with type (return to Summary List

Abbreviations used in the text

(return to Summary List)

Abbreviations are used for some of the actions which occur frequently in different games.