HAZARDS
Useful:
Check Point - The ball will generate on the Check Point, in case of death or the beginning of a level.
Inactive Check Point - The ball can touch an Inactive Check Point to set it as the Check Point, see Check Point above.
Jump Pad - The ball will be launched in to the air from a Jump Pad, the faster the ball hits the Jump Pad the further you will jump.
Pipes - The ball will travel through a Pipe until it has reached the other side of it.
Travellators - Travellators move back and forth very quickly. Roll the Ball onto a Travellator while it is stationed to be taken to the other side. If you fall you can use a Regenerator to save yourself.
Teleporters - The ball will be teleported if one is touched, the ball can return by re-entering the opposite teleporter.
Pressure Pads - Rolling on a Pressure Pad will remove Pressure Walls from the labyrinth, and could also spawn Pressure Floors. Other items such as Construction Balls and Mines can be placed on the pad to keep pressure on. If the pressure is released the walls will return and floors will vanish.
Escalators - These will push the ball in their travelling direction. Be careful they may push you off an edge or even crush you. (Although you can not be crushed if you have the Strength).
Gates - These can be opened with appropriate coloured Keys.
Construction Balls - These can be pushed along their tracks by the ball's force. An impact of 1/3 speed is required to move a Construction Ball. If the Construction Ball is moved on to a gap, a new part of the track will be formed over the gap.
Damaged Walls - These can sometimes be difficult to see. They can be broken down with the ball's force if the Strength is active. An impact of 1/2 speed is required to brake down a Damaged Wall.
Random Action - These can be helpful or dangerous. By guiding the ball over this tile you will be rewarded with a surprise. Random Action could award the player with anything up to a 1UP or it could be as bad as removing the floor from under the ball causing a possible death.
Switch Box - Switch Boxes point in the direction of change, if you hit a Switch Box you can expect a hole to be patched or a wall to open.
Exit Lift - This is the goal for each level, sometimes it can be difficult to locate or reach. Locate this in to progress to the next level.
Dangerous:
Explosions - Harmful - Explosions from the ground allow a time to pass without being touched. If you are touched you will be burnt. You can pass through explosions safely if you have Fire Protection .
Lava - Deadly - Lava will burn the ball to death within seconds, you may pass over lava safely if you have Fire Protection .
Acid - Deadly - Acid, like lava, will burn the ball to death within seconds, you may pass over acid safely if you have Acid Protection .
Water - Dangerous - Water soaks the ball to death, you may pass over water safely if you have Cold Protection .
Ice - Safe - Ice is slippery unless you have Cold Protection .
Mud - Safe - Mud is sticky unless you have Earth Protection .
Poison Thorns - Dangerous - Poison thorns will not only poison you, (reverse controls) but while you are on them they will cut in to the ball eventually causing death, you may pass over Poison Thorns safely if you have Earth Protection .
Lightning - Harmful - Lightning will allow a time to pass without being touched. If you are touched you will be electrocuted. You can pass through Lightning safely if you have Electricity Protection .
Electricity Balls - Harmful - Electricity Balls will electrocute the ball depending how much is touched. You can pass through Electricity Balls safely if you have Electricity Protection .
Spikes - Dangerous - Spikes will puncture the ball. They will allow a time to pass without being touched.
Bouncers - Safe - Bouncers are safe to touch, but they will bounce you away but be careful as they can bounce you in to dangerous places.
Bombs - Deadly - Bombs are armed with a Bomb Detonator Once armed the bomb will explode in 3 seconds destroying anything in its path (such as walls). The ball will suffer 80% damage if its caught in the Bomb's explosion, although Fire Protection will protect the ball from the blast. If the Bomb explodes within range of another Bomb or Mine, a chain of explosions will occur. When the Bomb has exploded the ground will become Damaged, if the explosion was on Ice it will melt and become Water.
Armed Mines - Deadly - Mines are activated when touched and will explode instantly destroying anything in its path (such as walls). The ball will suffer 70% damage from a Mine, although Fire Protection will protect the ball from the blast. If the Mine explodes within range of another Mine or Bomb, a chain of explosions will occur. When the Mine has exploded the ground will become Damaged, if the explosion was on Ice it will melt and become Water. (See also: Unarmed Mine and How to plant a Mine).
Fans and Magnets - Safe - Fans and Magnets will add force to your ball but be careful as they can guide you in to dangerous places.
Crushers - Harmful - Crushers will crush the ball if trapped between their teeth unless you have Strength.
Pushers - Safe - Pushers move in and out, and will attempt to push the ball off the edge of the map. Two pushers together can crush the ball but will not crush if you have the Strength.
Ghost Floor - Dangerous - Ghost Floor's vanish and reappear, if the ball is on the floor when it vanishes you will fall to your death. If you fall you can use a Regenerator to save yourself.
Lazer Walls - Safe - Lazer Walls turn on and off, they can help you sometimes. If you are positioned over the Lazer Wall when it appears it will harm the ball, unless you have Strength.
Pressure Walls - Safe - Pressure Walls can be removed by using a Pressure Pad.
Pressure Floor - Safe - Pressure Floor tiles will spawn when a Pressure Pad is pressed allowing you to cross.
Rails - Safe - The ball will roll, and gain speed, on a Rail until it has reached the other side of it. A Rail can not be used if the ball is Micro Ball
Cracked Floor - Dangerous - Cracked Floor's brake down when the ball moves off it. When its broken down it will become a hole. Note: When the ball is Micro size it is much lighter so it will not damage the floor.
Speed Arrows - Safe - Speed Arrows send you in the direction the arrow points, however this can be dangerous if the arrow leads the ball in to something dangerous.
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