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"Why bother?"

Why bother making software actually do what people want, in ways they can understand - when you're no worse than the rest of the industry? Because

  • you'll ship more quickly, avoiding endless late "problem reports"
  • you'll sell a lot more
  • you'll develop loyal customers
  • you'll make the world a better place too.

Technology needs User-centred Design

They go hand in hand. For example, take secure email:

  • Tech-only answer: a billion dollar industry to provide encryption technologies. However:
  • User behaviour: people still want and need plain text emails, and people still make typing mistakes in addresses. So:
  • Tech-only result, as currently: email is not secure. (How bad is the problem? Ask the CEO of Symbian, Nigel.Clifford@symbain.com and, since Slash Design own symbain.com, our reply should tell you.) Instead:
  • Tech- and Design- answer: spend the billions on tech, sure, but also spend a few bucks on code to check outgoing addresses for typos.

"We already have a UI/design team, actually"

Good - but the question is really, what kind of people are deciding the following:

  • what the everyday feature set should be
  • how simple the UI should appear to be, and
  • (later on) what type of problems merit a fix or change?

Are they people who know how to focus on what's important to normal, non-technical users?

If so - great. (And you'll know, because you'll already be taking the market by storm.)

But if you're not taking the market by storm - chances are, as in almost all of the tech industries, these decisions are being taken by people who don't even realise that they're focusing on the 10% of technologically savvy users like themselves, not the 90% of normal people.



Easy-to-use software? Why bother?
Of course, Bill's software just got more and more full of features people don't understand, and thus progressively more complicated for normal people to use. With a monopoly, you can get away with it.