Yu-Gi-Oh! Pharaoh's Servant Card List & Spoiler

If you are looking for the European List, just add an E to the card number.

#

Name

Type

Other

Attribute

L

A

D

Rarity

ID #

Text

PSV-000

Jinzo

Machine

Effect

DARK

6

2400

1500

Sec

77585513

As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

PSV-001

Steel Ogre Grotto #2

Machine

EARTH

6

1900

2200

C

90908427

A mechanized iron doll with tremendous strength.

PSV-002

Three-Headed Geedo

Fiend

DARK

4

1200

1400

C

78423643

A three-headed nocturnal monster that is absolutely ruthless when fighting.

PSV-003

Parasite Paracide

Insect

Effect

EARTH

2

500

300

S

27911549

(Edited) FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.

PSV-004

7 Completed

Equip

SPELL

C

86198326

A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.

PSV-005

Lightforce Sword

Normal

TRAP

R

49587034

(Edited) Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.

PSV-006

Chain Destruction

Normal

TRAP

U

01248895

(Edited) You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.

PSV-007

Time Seal

Normal

TRAP

C

35316708

Your opponent skips the Draw Phase of his/her next turn.

PSV-008

Graverobber

Normal

TRAP

S

61705417

(Edited) Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.

PSV-009

Gift Of The Mystical Elf

Normal

TRAP

C

98299011

Increase your Life Points by 300 points for each monster on the field, regardless of position.

PSV-010

The Eye Of Truth

Continuous

TRAP

C

34694160

As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.

PSV-011

Dust Tornado

Normal

TRAP

S

60082869

(Edited) Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.

PSV-012

Call of the Haunted

Continuous

TRAP

U

97077563

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

PSV-013

Solomon’s Lawbook

Normal

TRAP

C

23471572

(Edited) Skip your next Standby Phase.

PSV-014

Earthshaker

Normal

TRAP

C

60886627

Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.

PSV-015

Enchanted Javelin

Normal

TRAP

C

96355986

(Edited) Increase your Life points by the ATK of 1 attacking monster.

PSV-016

Mirror Wall

Continuous

TRAP

S

22359980

(Edited) Halve the ATK of all your opponent's attacking monsters. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

PSV-017

Gust

Normal

TRAP

C

73079365

You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

PSV-018

Driving Snow

Normal

TRAP

C

00473469

You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

PSV-019

Armored Glass

Normal

TRAP

C

36868108

(Edited) You can only activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.

PSV-020

World Suppression

Normal

TRAP

C

12253117

You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.

PSV-021

Mystic Probe

Normal

TRAP

C

49251811

You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.

PSV-022

Metal Detector

Normal

TRAP

C

75646520

You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.

PSV-023

Numinous Healer

Normal

TRAP

C

02130625

You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in your Graveyard.

PSV-024

Appropriate

Continuous

TRAP

R

48539234

(Edited) You can activate this card when your opponent draws a card outside his/her Draw Phase. After that, each time your opponent draws cards outside his/her Draw Phase, you draw 2 cards.

PSV-025

Forced Requisition

Continuous

TRAP

R

74923978

(Edited) You can activate this card when you discard from your hand. After that, each time your discard from your hand, your opponent must also discard the same number of cards from his/her hand.

PSV-026

DNA Surgery

Continuous

TRAP

C

74701381

(Edited) When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.

PSV-027

The Regulation Of Tribe

Continuous

TRAP

C

00296499

(Edited) Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phase. If you do not, this card is destroyed.

PSV-028

Backup Soldier

Normal

TRAP

S

36280194

You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster cards (except monsters with effect) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

PSV-029

Major Riot

Normal

TRAP

C

09074849

(Edited) You can activate this card when 1 or more of your monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

PSV-030

Ceasefire

Normal

TRAP

U

36468556

(Edited) Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.

PSV-031

Light of Intervention

Continuous

TRAP

C

62847251

(Edited) Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summon in face-up Defense Position.

PSV-032

Respect Play

Continuous

TRAP

C

08951260

During their respective turns, each player must show their opponent their hand.

PSV-033

Magical Hats

Normal

TRAP

S

81210420

(Edited) Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.

PSV-034

Nobleman of Crossout

Normal

SPELL

S

71044499

(Edited) Destroy 1 face-down Monster Card and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.

PSV-035

Nobleman of Extermination

Normal

SPELL

R

17449108

(Edited) Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.

PSV-036

The Shallow Grave

Normal

SPELL

R

43434803

Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position.

PSV-037

Premature Burial

Equip

SPELL

U

70828412

Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

PSV-038

Inspection

Continuous

SPELL

C

16227556

(Edited) During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.

PSV-039

Prohibition

Continuous

SPELL

R

43711255

When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before the card's activation are excluded.

PSV-040

Morphing Jar #2

Rock

Effect

EARTH

3

800

700

R

79106360

(Edited) FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.

PSV-041

Flame Champion

Pyro

FIRE

5

1900

1300

C

42599677

A warrior protected by a flaming shield that nullifies any attack.

PSV-042

Twin-Headed Fire Dragon

Pyro

FIRE

6

2200

1700

C

78984772

Two dragons fused as one from the effects of the Big Bang.

PSV-043

Darkfire Soldier #1

Pyro

FIRE

4

1700

1150

C

05188481

An explosive expert from a special elite force.

PSV-044

Mr. Volcano

Pyro

FIRE

5

2100

1300

C

31477025

This seemingly mild-mannered creature has an extremely volatile temper.

PSV-045

Darkfire Soldier #2

Pyro

FIRE

4

1700

1100

C

78861134

A warrior who gained immeasurable power from the heart of a volcano.

PSV-046

Kiseitai

Fiend

Effect

DARK

2

300

800

C

04266839

(Edited) When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. 

PSV-047

Cyber Falcon

Machine

WIND

4

1400

1200

C

30655537

A jet-powered hawk that travels at the speed of sound.

PSV-048

Flying Kamakiri #2

Insect

WIND

4

1500

800

C

03134241

A flying mantis that feeds primarily on insects.

PSV-049

Harpie’s Brother

Winged Beast

WIND

4

1800

600

C

30532390

With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

PSV-050

Buster Blader

Warrior

Effect

EARTH

7

2600

2300

U

78193831

(Edited) Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.

PSV-051

Michizure

Normal

TRAP

R

37580756

(Edited) You can activate this card when a monster is sent from the field to your Graveyard. Destroy 1 monster on the field.

PSV-052

Minor Goblin Official

Continuous

TRAP

C

01918087

You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.

PSV-053

Gamble

Normal

TRAP

C

37313786

You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

PSV-054

Attack And Receive

Normal

TRAP

C

63689843

(Edited) You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.

PSV-055

Solemn Wishes

Continuous

TRAP

C

35346968

You gain 500 Life Points when you draw a card (or cards).

PSV-056

Skull Invitation

Continuous

TRAP

R

98139712

Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.

PSV-057

Bubonic Vermin

Beast

Effect

EARTH

3

900

600

C

06104968

FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.

PSV-058

Dark Bat

Winged Beast

WIND

3

1000

1000

C

67049542

Bats from the nether world that use their hyper senses to detect their enemies.

PSV-059

Oni Tank T-34

Machine

EARTH

4

1400

1700

C

66927994

An armored tank possessed by a fiend that will pursue enemies until they're crushed.

PSV-060

Overdrive

Machine

EARTH

4

1600

1500

C

02311603

An all-terrain armored vehicle armed with a heavy-duty machine gun.

PSV-061

Burning Land

Continuous

SPELL

C

24294108

(Edited) Destroy all Field Magic Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.

PSV-062

Cold Wave

Normal

SPELL

C

60682203

This card can only be activated at the start of your Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.

PSV-063

Fairy Meteor Crush

Equip

SPELL

S

97687912

(Edited) When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

PSV-064

Limiter Removal

Quick

SPELL

S

23171610

(Edited) Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

PSV-065

Rain Of Mercy

Normal

SPELL

C

66719324

Increases the Life Points of both players by 1000 points.

PSV-066

Monster Recovery

Quick

SPELL

R

93108433

(Edited) Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)

PSV-067

Shift

Normal

TRAP

R

59560625

You can activate this card when your opponent designates a monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.

PSV-068

Insect Imitation

Normal

SPELL

C

96965364

Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher that the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.

PSV-069

Dimension Hole

Normal

SPELL

R

22959079

Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.

PSV-070

Ground Collapse

Continuous

SPELL

C

90502999

(Edited) Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.

PSV-071

Magic Drain

Counter

TRAP

R

59344077

(Edited) You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activate of the Spell Card of your opponent and destroy it.

PSV-072

Infinite Dismissal

Continuous

TRAP

C

54109233

(Edited) Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.

PSV-073

Gravity Bind

Continuous

TRAP

R

85742772

(Edited) All Level 4 or higher monsters on the field cannot attack.

PSV-074

Type Zero Magic Crusher

Continuous

TRAP

C

21237481

(Edited) Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.

PSV-075

Shadow Of Eyes

Normal

TRAP

C

58621589

(Edited) You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack position. If the Monster Card has a Flip Effect, it is not activated.

PSV-076

The Legendary Fisherman

Warrior

Effect

WATER

5

1850

1600

U

03643300

(Edited) As long as "Umi" is face-up on the field, this card is unaffected by Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

PSV-077

Sword Hunter

Warrior

Effect

EARTH

7

2450

1700

C

51345461

(Edited) A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.

PSV-078

Drill Bug

Insect

Effect

EARTH

2

1100

200

C

88733579

When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place the "Paracite Paracide" face-down on top of the Deck.

PSV-079

Deepsea Warrior

Warrior

Effect

WATER

5

1600

1800

C

24128274

(Edited) As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

PSV-080

Bite Shoes

Fiend

Effect

DARK

2

500

300

C

50122883

(Edited) FLIP: Change the battle position of 1 face-up monster on the field.

PSV-081

Spikebot

Machine

DARK

5

1800

1700

C

87511987

A mechanized soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.

PSV-082

Invitation To A Dark Sleep

Spellcaster

Effect

DARK

5

1500

1800

C

52675689

When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.

PSV-083

Thousand-Eyes Idol

Spellcaster

DARK

1

0

0

C

27125110

A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

PSV-084

Thousand-Eyes Restrict

Spellcaster

Fusion/Effect

DARK

1

0

0

U

63519819

(Edited) "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this cards is destroyed as a result of battle, the equipped monster is destroyed instead.

PSV-085

Girochin Kuwagata

Insect

WIND

4

1700

1000

C

84620194

Despite its small size, this monster has powerful jaws that can rip metal to shreds.

PSV-086

Hayabusa Knight

Warrior

Effect

EARTH

3

1000

700

R

21015833

This monster can attack twice during the same Battle Phase.

PSV-087

Bombardment Beetle

Insect

Effect

WIND

2

400

900

C

57409948

(Edited) FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.

PSV-088

4-Starred Ladybug of Doom

Insect

Effect

WIND

3

800

1200

C

83994646

FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.

PSV-089

Gradius

Machine

LIGHT

4

1200

800

C

10992251

A high-performance jet fighter with power capsules for variable attack capabilities.

PSV-090

Red Moon Baby

Zombie

Effect

DARK

3

700

1000

R

56387350

(Edited) You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. 

PSV-091

Mad Sword Beast

Dinosaur

Effect

EARTH

4

1400

1200

R

79870141

When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

PSV-092

Skull Mariner

Warrior

WATER

4

1600

900

C

05265750

A pirate ship that appears out of the mist and sinks any seagoing vessels.

PSV-093

The All-Seeing White Tiger

Beast

WIND

3

1300

500

C

32269855

A proud ruler of the jungle that some fear and others respect.

PSV-094

Goblin Attack Force

Warrior

Effect

EARTH

4

2300

0

U

78658564

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

PSV-095

Island Turtle

Aqua

WATER

4

1100

2000

C

04042268

A huge turtle that is often mistaken for an island.

PSV-096

Wingweaver

Fairy

LIGHT

7

2750

2400

C

31447217

A six-winged fairy who prays for peace and hope.

PSV-097

Science Soldier

Warrior

DARK

3

800

800

C

67532912

Soldiers equipped with state-of-the-art weaponry to face unknown creatures.

PSV-098

Souls Of The Forgotten

Fiend

DARK

2

900

200

C

04920010

A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.

PSV-099

Dokuroyaiba

Fiend

FIRE

3

1000

400

C

30325729

A boomerang with brains that will pursue a target to the ends of the earth.

PSV-100

The Fiend Megacyber

Warrior

Effect

DARK

6

2200

1200

U

66362965

(Edited) You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.

PSV-101

Gearfried The Iron Knight

Warrior

Effect

EARTH

4

1800

1600

S

00423705

(Edited) When an Equip Card is equipped to this card, destroy the Equip Card.

PSV-102

Insect Barrier

Continuous

Effect

SPELL

C

23615409

Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.

PSV-103

Beast Of Talwar

Fiend

DARK

6

2400

2150

U

11561845

Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.

PSV-104

Imperial Order

Continuous

TRAP

Sec

61740673

(Edited) As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

 

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