|
#
|
Name
|
Type
|
Other
|
Attribute
|
L
|
A
|
D
|
Rarity
|
ID #
|
Text
|
|
PSV-000
|
Jinzo
|
Machine
|
Effect
|
DARK
|
6
|
2400
|
1500
|
Sec
|
77585513
|
As long as this card
remains face-up on the field, all Trap Cards cannot be activated. The
effects of all face-up Trap Cards are also negated.
|
|
PSV-001
|
Steel Ogre Grotto #2
|
Machine
|
|
EARTH
|
6
|
1900
|
2200
|
C
|
90908427
|
A mechanized iron doll with
tremendous strength.
|
|
PSV-002
|
Three-Headed Geedo
|
Fiend
|
|
DARK
|
4
|
1200
|
1400
|
C
|
78423643
|
A three-headed nocturnal
monster that is absolutely ruthless when fighting.
|
|
PSV-003
|
Parasite
Paracide
|
Insect
|
Effect
|
EARTH
|
2
|
500
|
300
|
S
|
27911549
|
(Edited) FLIP: Put this card face-up in your
opponent's Deck and shuffle it. When your opponent draws this card, it is
Special Summoned on your opponent's side of the field in face-up Defense
Position and inflicts 1000 points of damage to your opponent's Life
Points. Then all face-up monsters on your opponent's side of the field
become Insect-Type as long as this card remains face-up on the field.
|
|
PSV-004
|
7 Completed
|
Equip
|
|
SPELL
|
|
|
|
C
|
86198326
|
A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You
cannot change your choice as long as this card remains face-up on the
field.
|
|
PSV-005
|
Lightforce Sword
|
Normal
|
|
TRAP
|
|
|
|
R
|
49587034
|
(Edited) Select 1 card randomly
from your opponent's hand and remove it from play face-down. Keep it out
of play for 3 of your opponent's turns. During your opponent's Standby
Phase of the 4th turn, the card is returned to his/her hand.
|
|
PSV-006
|
Chain
Destruction
|
Normal
|
|
TRAP
|
|
|
|
U
|
01248895
|
(Edited) You
can activate this card when a monster with an ATK 2000 or less
is Normal Summoned, Flip Summoned or Special Summoned. Destroy all
monsters with the same name in the summoning player's hand and Deck. The
Deck is then shuffled.
|
|
PSV-007
|
Time Seal
|
Normal
|
|
TRAP
|
|
|
|
C
|
35316708
|
Your opponent skips the
Draw Phase of his/her next turn.
|
|
PSV-008
|
Graverobber
|
Normal
|
|
TRAP
|
|
|
|
S
|
61705417
|
(Edited) Select 1 Spell Card from your opponent's
Graveyard. You can use it as your hand until the end of the turn. If you
use it, you take 2000 points of damage.
|
|
PSV-009
|
Gift Of The Mystical Elf
|
Normal
|
|
TRAP
|
|
|
|
C
|
98299011
|
Increase your Life Points
by 300 points for each monster on the field, regardless of position.
|
|
PSV-010
|
The Eye Of Truth
|
Continuous
|
|
TRAP
|
|
|
|
C
|
34694160
|
As long as this card
remains face-up on the field, your opponent must show his/her hand. Your
opponent increases his/her Life Points by 1000 points at each of his/her
Standby Phases if he/she has a Magic Card in his/her hand.
|
|
PSV-011
|
Dust
Tornado
|
Normal
|
|
TRAP
|
|
|
|
S
|
60082869
|
(Edited) Destroy 1 Magic or
Trap Card on your opponent's side of the field. You can then Set 1 Spell
or Trap Card
from your hand.
|
|
PSV-012
|
Call
of the Haunted
|
Continuous
|
|
TRAP
|
|
|
|
U
|
97077563
|
Select 1 monster from your
Graveyard and Special Summon it in face-up Attack Position. When this card
is destroyed or removed from the field, the summoned monster is destroyed.
If the summoned monster is destroyed, this card is also destroyed.
|
|
PSV-013
|
Solomon’s Lawbook
|
Normal
|
|
TRAP
|
|
|
|
C
|
23471572
|
(Edited) Skip your next Standby
Phase.
|
|
PSV-014
|
Earthshaker
|
Normal
|
|
TRAP
|
|
|
|
C
|
60886627
|
Select 2 Monster Card
Attributes. Your opponent then selects 1 of the 2 Attributes and destroys
all face-up monsters with that Attribute on the field.
|
|
PSV-015
|
Enchanted Javelin
|
Normal
|
|
TRAP
|
|
|
|
C
|
96355986
|
(Edited) Increase your Life points by the ATK of 1
attacking monster.
|
|
PSV-016
|
Mirror
Wall
|
Continuous
|
|
TRAP
|
|
|
|
S
|
22359980
|
(Edited) Halve the ATK of all
your opponent's attacking monsters. You must pay 2000 Life Points
during each of your Standby Phases. If you cannot, this card is destroyed.
|
|
PSV-017
|
Gust
|
Normal
|
|
TRAP
|
|
|
|
C
|
73079365
|
You can activate this card
when 1 or more of your Magic Cards are destroyed and sent from the field
to the Graveyard by a card effect your opponent controls. Destroy 1 Magic
or Trap Card on the field.
|
|
PSV-018
|
Driving Snow
|
Normal
|
|
TRAP
|
|
|
|
C
|
00473469
|
You can activate this card
when 1 or more of your Trap Cards are destroyed and sent from the field to
the Graveyard by a card effect your opponent controls. Destroy 1 Magic or
Trap Card on the field.
|
|
PSV-019
|
Armored Glass
|
Normal
|
|
TRAP
|
|
|
|
C
|
36868108
|
(Edited) You can only activate
this card
when a monster is equipped with an Equip Card. Negate the effects of
all Equip Cards on the field during the turn this card is activated.
|
|
PSV-020
|
World Suppression
|
Normal
|
|
TRAP
|
|
|
|
C
|
12253117
|
You can activate this card
when a Field Magic Card is activated. Negate the Field Magic Card during
the turn this card is activated.
|
|
PSV-021
|
Mystic Probe
|
Normal
|
|
TRAP
|
|
|
|
C
|
49251811
|
You can activate this card
when a Continuous Magic Card is activated. Negate all Continuous Magic
Cards during the turn this card is activated.
|
|
PSV-022
|
Metal Detector
|
Normal
|
|
TRAP
|
|
|
|
C
|
75646520
|
You can activate this card
when a Continuous Trap Card is activated. Negate all Continuous Magic
Cards during the turn this card is activated.
|
|
PSV-023
|
Numinous Healer
|
Normal
|
|
TRAP
|
|
|
|
C
|
02130625
|
You can activate this card
when you take damage to your Life Points. Increase your Life Points by
1000 points. In addition, increase your Life Points by 500 points per card
if there are additional "Numinous Healer" cards in your
Graveyard.
|
|
PSV-024
|
Appropriate
|
Continuous
|
|
TRAP
|
|
|
|
R
|
48539234
|
(Edited) You can activate
this card when your opponent draws a card outside his/her Draw Phase.
After that, each time your opponent draws cards outside his/her Draw Phase, you draw 2
cards.
|
|
PSV-025
|
Forced Requisition
|
Continuous
|
|
TRAP
|
|
|
|
R
|
74923978
|
(Edited) You can activate this card
when you discard from your hand. After that, each time your discard from
your hand, your opponent must also discard the same number of cards from
his/her hand.
|
|
PSV-026
|
DNA Surgery
|
Continuous
|
|
TRAP
|
|
|
|
C
|
74701381
|
(Edited) When you activate this card, declare 1
Type of monster. As long as this card remains face-up on the field, all
face-up monsters become the Type you declared.
|
|
PSV-027
|
The Regulation Of Tribe
|
Continuous
|
|
TRAP
|
|
|
|
C
|
00296499
|
(Edited) Declare 1 Type of monster.
Monsters of the
declared Type cannot attack. Tribute 1 monster from your side of the field
during each of your Standby Phase. If you do not, this card is destroyed.
|
|
PSV-028
|
Backup
Soldier
|
Normal
|
|
TRAP
|
|
|
|
S
|
36280194
|
You can activate this card
when there are 5 or more Monster Cards in your Graveyard. Take up to 3
Monster cards (except monsters with effect) with an ATK of 1500 points or
less from your Graveyard and add them to your hand.
|
|
PSV-029
|
Major Riot
|
Normal
|
|
TRAP
|
|
|
|
C
|
09074849
|
(Edited) You
can activate this card when 1 or more of your monsters are returned from
the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your
respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on
the field in face-down Defense Position.
|
|
PSV-030
|
Ceasefire
|
Normal
|
|
TRAP
|
|
|
|
U
|
36468556
|
(Edited) Flip all face-down Defense Position
monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500
points of damage to your opponent's Life Points for each Effect
Monster on the field.
|
|
PSV-031
|
Light of Intervention
|
Continuous
|
|
TRAP
|
|
|
|
C
|
62847251
|
(Edited) Monster Cards cannot be Set face-down.
Monsters Set in Defense Position are Normal Summon in face-up Defense
Position.
|
|
PSV-032
|
Respect Play
|
Continuous
|
|
TRAP
|
|
|
|
C
|
08951260
|
During their respective
turns, each player must show their opponent their hand.
|
|
PSV-033
|
Magical
Hats
|
Normal
|
|
TRAP
|
|
|
|
S
|
81210420
|
(Edited) Select 2 non-Monster Cards from your Deck
and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle
the 3 selected cards and Set them on the field in face-down Defense
Position. The 2 cards selected from your Deck are treated as monsters (ATK
0/DEF 0) and are destroyed at the end of the Battle Phase. You can only
use this effect during your opponent's Battle Phase.
|
|
PSV-034
|
Nobleman
of Crossout
|
Normal
|
|
SPELL
|
|
|
|
S
|
71044499
|
(Edited) Destroy 1 face-down Monster
Card and remove it from play. If the monster is a Flip Effect Monster,
both players must check their respective Decks and remove all monsters of
the same name from play. Then shuffle the Decks.
|
|
PSV-035
|
Nobleman of Extermination
|
Normal
|
|
SPELL
|
|
|
|
R
|
17449108
|
(Edited) Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both
players check their respective Decks and remove all cards of the same name
from play. Then shuffle the Decks.
|
|
PSV-036
|
The Shallow Grave
|
Normal
|
|
SPELL
|
|
|
|
R
|
43434803
|
Each player takes 1 Monster
Card from his/her respective Graveyards and Special Summons them on the
field in face-down Defense Position.
|
|
PSV-037
|
Premature
Burial
|
Equip
|
|
SPELL
|
|
|
|
U
|
70828412
|
Pay 800 Life Points. Select
1 Monster Card from your Graveyard, Special Summon it to the field in
face-up Attack Position, and equip it with this card. When this card is
destroyed, the monster is also destroyed.
|
|
PSV-038
|
Inspection
|
Continuous
|
|
SPELL
|
|
|
|
C
|
16227556
|
(Edited) During your opponent's
Standby Phase, you can pay 500 Life Points to randomly select 1 card in
your opponent's hand and look at it.
|
|
PSV-039
|
Prohibition
|
Continuous
|
|
SPELL
|
|
|
|
R
|
43711255
|
When you play this card,
declare the name of 1 card. As long as this card remains on the field, the
declared card cannot be played. The cards which are already on the field
before the card's activation are excluded.
|
|
PSV-040
|
Morphing Jar #2
|
Rock
|
Effect
|
EARTH
|
3
|
800
|
700
|
R
|
79106360
|
(Edited) FLIP: Return all Monster Cards on the
field to their respective Decks and shuffle them. You and your opponent
then pick up cards until you both have the same number of Monster Cards
that were returned to each Deck. Special Summon the Level 4 or lower
monsters to the field in face-down Defense Position. The rest of the cards
picked up are discarded to the Graveyard.
|
|
PSV-041
|
Flame Champion
|
Pyro
|
|
FIRE
|
5
|
1900
|
1300
|
C
|
42599677
|
A warrior protected by a
flaming shield that nullifies any attack.
|
|
PSV-042
|
Twin-Headed Fire Dragon
|
Pyro
|
|
FIRE
|
6
|
2200
|
1700
|
C
|
78984772
|
Two dragons fused as one
from the effects of the Big Bang.
|
|
PSV-043
|
Darkfire Soldier #1
|
Pyro
|
|
FIRE
|
4
|
1700
|
1150
|
C
|
05188481
|
An explosive expert from a
special elite force.
|
|
PSV-044
|
Mr. Volcano
|
Pyro
|
|
FIRE
|
5
|
2100
|
1300
|
C
|
31477025
|
This seemingly
mild-mannered creature has an extremely volatile temper.
|
|
PSV-045
|
Darkfire Soldier #2
|
Pyro
|
|
FIRE
|
4
|
1700
|
1100
|
C
|
78861134
|
A warrior who gained
immeasurable power from the heart of a volcano.
|
|
PSV-046
|
Kiseitai
|
Fiend
|
Effect
|
DARK
|
2
|
300
|
800
|
C
|
04266839
|
(Edited) When your opponent's monster attacks this
card in face-down Defense Position, this card becomes an Equip Spell Card
equipped to the attacking monster (No damage calculation is conducted).
During each of your opponent's Standby Phases, increase your Life Points
by half of the ATK of the monster equipped with this card.
|
|
PSV-047
|
Cyber Falcon
|
Machine
|
|
WIND
|
4
|
1400
|
1200
|
C
|
30655537
|
A jet-powered hawk that
travels at the speed of sound.
|
|
PSV-048
|
Flying Kamakiri #2
|
Insect
|
|
WIND
|
4
|
1500
|
800
|
C
|
03134241
|
A flying mantis that feeds
primarily on insects.
|
|
PSV-049
|
Harpie’s Brother
|
Winged Beast
|
|
WIND
|
4
|
1800
|
600
|
C
|
30532390
|
With eyes like a hawk and a
flying speed exceeding Mach 5, this monster is a master of the sky.
|
|
PSV-050
|
Buster
Blader
|
Warrior
|
Effect
|
EARTH
|
7
|
2600
|
2300
|
U
|
78193831
|
(Edited) Increase the ATK of this card by 500
points for each Dragon-Type monster on your opponent's side of the field
and in your opponent's Graveyard.
|
|
PSV-051
|
Michizure
|
Normal
|
|
TRAP
|
|
|
|
R
|
37580756
|
(Edited) You can activate this card when a monster
is sent from the field to your Graveyard. Destroy 1 monster on the field.
|
|
PSV-052
|
Minor Goblin Official
|
Continuous
|
|
TRAP
|
|
|
|
C
|
01918087
|
You can activate this card
when your opponent's Life Points are 3000 or less. Inflict 500 points of
Direct Damage to your opponent's Life Points during each of his/her
Standby Phases.
|
|
PSV-053
|
Gamble
|
Normal
|
|
TRAP
|
|
|
|
C
|
37313786
|
You can activate this card
when your opponent's hand has 6 or more cards and your hand contains 2 or
less. Toss a coin and call it. If you call it right, draw until your hand
has 5 cards. If you call it wrong, skip your next turn.
|
|
PSV-054
|
Attack And Receive
|
Normal
|
|
TRAP
|
|
|
|
C
|
63689843
|
(Edited) You can only activate this card
when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of
damage to your opponent's Life Points for each
"Attack and Receive" card in your Graveyard.
|
|
PSV-055
|
Solemn Wishes
|
Continuous
|
|
TRAP
|
|
|
|
C
|
35346968
|
You gain 500 Life Points
when you draw a card (or cards).
|
|
PSV-056
|
Skull Invitation
|
Continuous
|
|
TRAP
|
|
|
|
R
|
98139712
|
Every time a card is sent
to the Graveyard, inflict 300 points of Direct Damage to its owner's Life
Points per card.
|
|
PSV-057
|
Bubonic Vermin
|
Beast
|
Effect
|
EARTH
|
3
|
900
|
600
|
C
|
06104968
|
FLIP: You can take 1
"Bubonic Vermin" card from your Deck and Special Summon it on
the field in face-down Defense Position. The Deck is then shuffled.
|
|
PSV-058
|
Dark Bat
|
Winged Beast
|
|
WIND
|
3
|
1000
|
1000
|
C
|
67049542
|
Bats from the nether world
that use their hyper senses to detect their enemies.
|
|
PSV-059
|
Oni Tank T-34
|
Machine
|
|
EARTH
|
4
|
1400
|
1700
|
C
|
66927994
|
An armored tank possessed
by a fiend that will pursue enemies until they're crushed.
|
|
PSV-060
|
Overdrive
|
Machine
|
|
EARTH
|
4
|
1600
|
1500
|
C
|
02311603
|
An all-terrain armored
vehicle armed with a heavy-duty machine gun.
|
|
PSV-061
|
Burning Land
|
Continuous
|
|
SPELL
|
|
|
|
C
|
24294108
|
(Edited) Destroy all Field Magic
Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
|
|
PSV-062
|
Cold Wave
|
Normal
|
|
SPELL
|
|
|
|
C
|
60682203
|
This card can only be
activated at the start of your Main Phase 1. Until your next turn, neither
you nor your opponent can play or Set any Magic or Trap Cards.
|
|
PSV-063
|
Fairy
Meteor Crush
|
Equip
|
|
SPELL
|
|
|
|
S
|
97687912
|
(Edited) When a monster equipped
with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.
|
|
PSV-064
|
Limiter
Removal
|
Quick
|
|
SPELL
|
|
|
|
S
|
23171610
|
(Edited) Double the ATK of all face-up Machine-Type monsters
that are on your side of the field when you activate this card. During the
End Phase, destroy all Monster Cards that were affected by this effect.
|
|
PSV-065
|
Rain Of Mercy
|
Normal
|
|
SPELL
|
|
|
|
C
|
66719324
|
Increases the Life Points
of both players by 1000 points.
|
|
PSV-066
|
Monster Recovery
|
Quick
|
|
SPELL
|
|
|
|
R
|
93108433
|
(Edited) Unite 1 of your own monsters
on your side of the field and your hand with your Deck and then shuffle
it. Draw the
same number of cards that were in your hand from the Deck. (You cannot
activate this card if you have your opponent's card in your hand.)
|
|
PSV-067
|
Shift
|
Normal
|
|
TRAP
|
|
|
|
R
|
59560625
|
You can activate this card
when your opponent designates a monster
on your side of the field as the target of a Magic, Trap, or battle
attack. Change the target to a different monster on your side of the
field.
|
|
PSV-068
|
Insect Imitation
|
Normal
|
|
SPELL
|
|
|
|
C
|
96965364
|
Offer 1 monster on your
side of the field as a Tribute. Select 1 Insect-Type monster from your
Deck that is 1 Level higher that the Tribute monster and Special Summon it
on the field in face-up Attack Position or face-down Defense Position. The
Deck is then shuffled.
|
|
PSV-069
|
Dimension Hole
|
Normal
|
|
SPELL
|
|
|
|
R
|
22959079
|
Remove 1 monster on your
side of the field from play until your next Standby Phase. The card still
counts towards the 5-card Monster Zone limit.
|
|
PSV-070
|
Ground Collapse
|
Continuous
|
|
SPELL
|
|
|
|
C
|
90502999
|
(Edited) Select 2 Monster Card Zones
on the field. Neither player can use the selected zones. You cannot select
a zone that is occupied by a Monster Card.
|
|
PSV-071
|
Magic Drain
|
Counter
|
|
TRAP
|
|
|
|
R
|
59344077
|
(Edited) You can activate this card
when your opponent activates a Spell Card. Your opponent can discard 1
Spell Card from his/her hand to negate the effect of this card. If your
opponent does not, negate the activate of the Spell Card of your opponent
and destroy it.
|
|
PSV-072
|
Infinite Dismissal
|
Continuous
|
|
TRAP
|
|
|
|
C
|
54109233
|
(Edited) Level 3 or
lower monsters are destroyed during the End Phase of the turn that they
are Normal Summoned or Flip Summoned.
|
|
PSV-073
|
Gravity Bind
|
Continuous
|
|
TRAP
|
|
|
|
R
|
85742772
|
(Edited) All Level 4 or
higher monsters on the field cannot attack.
|
|
PSV-074
|
Type Zero Magic Crusher
|
Continuous
|
|
TRAP
|
|
|
|
C
|
21237481
|
(Edited) Discard 1 Spell Card from your hand to
inflict 500 points of damage to your opponent's Life Points.
|
|
PSV-075
|
Shadow Of Eyes
|
Normal
|
|
TRAP
|
|
|
|
C
|
58621589
|
(Edited) You can only activate this card when your
opponent Sets a Monster Card in Defense Position. Change it to face-up
Attack position. If the Monster Card has a Flip Effect, it is not
activated.
|
|
PSV-076
|
The
Legendary Fisherman
|
Warrior
|
Effect
|
WATER
|
5
|
1850
|
1600
|
U
|
03643300
|
(Edited) As long as "Umi" is
face-up on the field, this card is unaffected by Spell Cards. Monsters on
your opponent's side of the field cannot select this card as an attack
target.
|
|
PSV-077
|
Sword Hunter
|
Warrior
|
Effect
|
EARTH
|
7
|
2450
|
1700
|
C
|
51345461
|
(Edited) A monster destroyed by this
card as a result of battle becomes an Equip Card at the end of the
Battle Phase that increases the ATK of this card by 200 points.
|
|
PSV-078
|
Drill Bug
|
Insect
|
Effect
|
EARTH
|
2
|
1100
|
200
|
C
|
88733579
|
When this card inflicts
damage to your opponent's Life Points, you may take 1 "Parasite
Paracide" card from your Deck, shuffle the Deck, and place the "Paracite
Paracide" face-down on top of the Deck.
|
|
PSV-079
|
Deepsea Warrior
|
Warrior
|
Effect
|
WATER
|
5
|
1600
|
1800
|
C
|
24128274
|
(Edited) As long as "Umi" is face-up on
the field, this card is unaffected by any Spell Cards.
|
|
PSV-080
|
Bite Shoes
|
Fiend
|
Effect
|
DARK
|
2
|
500
|
300
|
C
|
50122883
|
(Edited) FLIP: Change the battle position of 1
face-up monster on the field.
|
|
PSV-081
|
Spikebot
|
Machine
|
|
DARK
|
5
|
1800
|
1700
|
C
|
87511987
|
A mechanized soldier
created by a wicked sorcerer, it attacks with the two steel balls attached
to its arms.
|
|
PSV-082
|
Invitation To A Dark Sleep
|
Spellcaster
|
Effect
|
DARK
|
5
|
1500
|
1800
|
C
|
52675689
|
When this monster is
summoned (excluding Special Summon), select 1 of your opponent's monsters.
As long as this card remains face-up on the field, the selected monster
cannot attack.
|
|
PSV-083
|
Thousand-Eyes Idol
|
Spellcaster
|
|
DARK
|
1
|
0
|
0
|
C
|
27125110
|
A wicked entity that
controls the hearts of men, its thousand eyes are able to see and expand
the negative influences in an individual's soul.
|
|
PSV-084
|
Thousand-Eyes
Restrict
|
Spellcaster
|
Fusion/Effect
|
DARK
|
1
|
0
|
0
|
U
|
63519819
|
(Edited) "Relinquished" +
"Thousand-Eyes Idol" As long as this card remains face-up on the field,
other monsters cannot change their battle positions or attack. Select 1
monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1
monster at a time to this card). The ATK and DEF of this card become the
same amounts as the monster equipped to this card. If this cards is
destroyed as a result of battle, the equipped monster is destroyed
instead.
|
|
PSV-085
|
Girochin Kuwagata
|
Insect
|
|
WIND
|
4
|
1700
|
1000
|
C
|
84620194
|
Despite its small size,
this monster has powerful jaws that can rip metal to shreds.
|
|
PSV-086
|
Hayabusa Knight
|
Warrior
|
Effect
|
EARTH
|
3
|
1000
|
700
|
R
|
21015833
|
This monster can attack
twice during the same Battle Phase.
|
|
PSV-087
|
Bombardment Beetle
|
Insect
|
Effect
|
WIND
|
2
|
400
|
900
|
C
|
57409948
|
(Edited) FLIP: Pick up and see 1 face-down Defense
Position Monster Card on your opponent's side of the field. If it is an
Effect Monster, destroy it (its Flip Effect is not activated), and if the
card is not, return it to its original position.
|
|
PSV-088
|
4-Starred Ladybug of Doom
|
Insect
|
Effect
|
WIND
|
3
|
800
|
1200
|
C
|
83994646
|
FLIP: Destroys all face-up
Level 4 monsters on your opponent's side of the field.
|
|
PSV-089
|
Gradius
|
Machine
|
|
LIGHT
|
4
|
1200
|
800
|
C
|
10992251
|
A high-performance jet
fighter with power capsules for variable attack capabilities.
|
|
PSV-090
|
Red Moon Baby
|
Zombie
|
Effect
|
DARK
|
3
|
700
|
1000
|
R
|
56387350
|
(Edited) You can Special Summon to your side of the
field a monster destroyed and sent to the Graveyard as a result of battle
by this card at the end of the Battle Phase.
|
|
PSV-091
|
Mad Sword Beast
|
Dinosaur
|
Effect
|
EARTH
|
4
|
1400
|
1200
|
R
|
79870141
|
When this card attacks with
an ATK that is higher that the DEF of your opponent's Defense Position
monster, inflict the difference as Battle Damage to your opponent's Life
Points.
|
|
PSV-092
|
Skull Mariner
|
Warrior
|
|
WATER
|
4
|
1600
|
900
|
C
|
05265750
|
A pirate ship that appears
out of the mist and sinks any seagoing vessels.
|
|
PSV-093
|
The All-Seeing White Tiger
|
Beast
|
|
WIND
|
3
|
1300
|
500
|
C
|
32269855
|
A proud ruler of the jungle
that some fear and others respect.
|
|
PSV-094
|
Goblin
Attack Force
|
Warrior
|
Effect
|
EARTH
|
4
|
2300
|
0
|
U
|
78658564
|
When this card attacks, it
is changed to Defense Position at the end of the Battle Phase. This
position cannot be changed during your next turn.
|
|
PSV-095
|
Island Turtle
|
Aqua
|
|
WATER
|
4
|
1100
|
2000
|
C
|
04042268
|
A huge turtle that is often
mistaken for an island.
|
|
PSV-096
|
Wingweaver
|
Fairy
|
|
LIGHT
|
7
|
2750
|
2400
|
C
|
31447217
|
A six-winged fairy who
prays for peace and hope.
|
|
PSV-097
|
Science Soldier
|
Warrior
|
|
DARK
|
3
|
800
|
800
|
C
|
67532912
|
Soldiers equipped with
state-of-the-art weaponry to face unknown creatures.
|
|
PSV-098
|
Souls Of The Forgotten
|
Fiend
|
|
DARK
|
2
|
900
|
200
|
C
|
04920010
|
A wicked spirit created by
the hateful souls of those who fell in battle. It grows by assimilating
the souls of its enemies.
|
|
PSV-099
|
Dokuroyaiba
|
Fiend
|
|
FIRE
|
3
|
1000
|
400
|
C
|
30325729
|
A boomerang with brains
that will pursue a target to the ends of the earth.
|
|
PSV-100
|
The
Fiend Megacyber
|
Warrior
|
Effect
|
DARK
|
6
|
2200
|
1200
|
U
|
66362965
|
(Edited) You can Special Summon this card from your
hand if your opponent has at least 2 more monsters on the field than you
do.
|
|
PSV-101
|
Gearfried
The Iron Knight
|
Warrior
|
Effect
|
EARTH
|
4
|
1800
|
1600
|
S
|
00423705
|
(Edited) When an Equip Card is equipped to
this card, destroy the Equip Card.
|
|
PSV-102
|
Insect Barrier
|
Continuous
|
Effect
|
SPELL
|
|
|
|
C
|
23615409
|
Your opponent's Insect-Type
monsters cannot attack as long as this card remains face-up on the field.
|
|
PSV-103
|
Beast
Of Talwar
|
Fiend
|
|
DARK
|
6
|
2400
|
2150
|
U
|
11561845
|
Only the master of the
sword among the Fiend-Type monsters is permitted to hold the Talwar.
|
|
PSV-104
|
Imperial
Order
|
Continuous
|
|
TRAP
|
|
|
|
Sec
|
61740673
|
(Edited) As long as this card
remains face-up on the field, negate the effects of all Spell Cards on the
field. Pay
700 Life Points during each of your Standby Phases. If you do not, this
card is destroyed.
|