Yu-Gi-Oh! Joey Starter Deck Card List

#

Name

Type

Other

Attribute

L

A

D

Rarity

ID #

Text

SDJ-001

Red-Eyes B. Dragon

Dragon

DARK

7

2400

2000

U

74677422

A ferocious dragon with a deadly attack.

SDJ-002

Swordsman of Landstar

Warrior

EARTH

3

500

1200

C

03573512

An amateur with a sword, this fairy warrior relies on its mysterious powers.

SDJ-003

Baby Dragon

Dragon

WIND

3

1200

700

C

88819587

Much more than just a child, this dragon is gifted with untapped power.

SDJ-004

Spirit of the Harp

Fairy

LIGHT

4

800

2000

C

80770678

A spirit that soothers the soul with the music of its heavenly harp.

SDJ-005

Island Turtle

Aqua

WATER

4

1100

2000

C

04042268

A huge turtle that is often mistaken for an island.

SDJ-006

Flame Manipulator

Spellcaster

FIRE

3

900

1000

C

34460851

This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

SDJ-007

Maskai the Legendary Swordsman

Warrior

EARTH

4

1100

1100

C

44287299

Legendary swordmaster Masaki is a veteran of over 100 battles.

SDJ-008

7 Colored Fish

Fish

WATER

4

1800

800

C

23771716

A rare rainbow fish that has never been caught by mortal man.

SDJ-009

Armored Lizard

Reptile

EARTH

4

1500

1200

C

15480588

A lizard with a very tough hide and a vicious bite.

SDJ-010

Darkfire Soldier #1

Pyro

FIRE

4

1700

1150

C

05388481

An explosive expert from a special elite force.

SDJ-011

Harpie's Brother

Winged Beast

WIND

4

1800

600

C

30532390

With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

SDJ-012

Gearfried The Iron Knight

Warrior

Effect

EARTH

4

1800

1600

C

00423705

(Edited) When an Equip Spell Card is equipped to this card, destroy he Equip Spell Card.

SDJ-013

Karate Man

Warrior

Effect

EARTH

3

1000

1000

C

23289281

(Edited) You can double the ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.

SDJ-014

Milus Radiant

Beast

Effect

EARTH

1

300

250

C

07489323

As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.

SDJ-015

Time Wizard

Spellcaster

Effect

LIGHT

2

500

400

C

71625222

Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can only be used during your own turn, once per turn.

SDJ-016

Maha Vailo

Spellcaster

Effect

LIGHT

4

1550

1400

C

93013676

In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

SDJ-017

Magician of Faith

Spellcaster

Effect

LIGHT

1

300

400

C

31560081

(Edited) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.

SDJ-018

Big Eye

Fiend

Effect

DARK

4

1200

1000

C

16768387

FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.

SDJ-019

Sangan

Fiend

Effect

DARK

3

1000

600

C

26202165

(Edited) When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.

SDJ-020

Princess of Tsurugi

Warrior

Effect

WIND

3

900

700

C

51371017

FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.

SDJ-021

White Magical Hat

Spellcaster

Effect

LIGHT

3

1000

700

C

15150365

When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

SDJ-022

Penguin Soldier

Aqua

Effect

WATER

2

750

500

S

93920745

FLIP: You can return up to 2 Monster Cards from the field to their owner's hands.

SDJ-023

Thousand Dragon

Dragon

Fusion

WIND

7

2400

2000

C

--

"Time Wizard" + "Baby Dragon"

SDJ-024

Flame Swordsman

Warrior

Fusion

FIRE

5

1800

1600

C

45231177

"Flame Manipulator" + "Masaki the Legendary Swordsman"

SDJ-025

Malevolent Nuzzler

Equip

SPELL

C

99597615

A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of the Deck.

SDJ-026

Dark Hole

Normal

SPELL

C

53129443

Destroys all monsters on the field.

SDJ-027

Dian Keto the Cure Maker

Normal

SPELL

C

--

Increase your Life Points by 1000 points.

SDJ-028

Fissure

Normal

SPELL

C

66788016

Destroys 1 opponent's face-up monster with the lowest ATK.

SDJ-029

De-Spell

Normal

SPELL

C

19159413

(Edited) Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. if it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

SDJ-030

Change of Heart

Normal

SPELL

C

04031928

(Edited) Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.

SDJ-031

Block Attack

Normal

SPELL

C

15880422

Select 1 of your opponent's monsters and shift it to Defense Position.

SDJ-032

Giant Trunade

Normal

SPELL

C

42703248

Returns all Magic and Trap Cards on the field to the respective owner's hands.

SDJ-033

The Reliable Guardian

Quick

SPELL

C

16430187

Increases 1 monster's DEF by 700 points during the turn this card is activated.

SDJ-034

Remove Trap

Normal

SPELL

C

51482758

Destroys 1 face-up Trap Card on the field.

SDJ-035

Monster Reborn

Normal

SPELL

C

83764718

(Edited) Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.

SDJ-036

Polymerization

Normal

SPELL

C

24094653

(Edited) Send Fusion Material Monsters that are listed b a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.

SDJ-037

Mountain

Field

SPELL

C

50913601

Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

SDJ-038

Dragon Treasure

Equip

SPELL

C

01465851

A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

SDJ-039

Eternal Rest

Normal

SPELL

C

95051344

Destroys all monsters equipped with Equip Magic Cards.

SDJ-040

Shield and Sword

Normal

SPELL

C

52097679

(Edited) Switch the original ATK and DEF of all face-up monsters on the field until the end of the turn. Any additions and subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.

SDJ-041

Scapegoat

Quick

SPELL

S

73915051

When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

SDJ-042

Just Desserts

Normal

TRAP

C

24068492

Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.

SDJ-043

Trap Hole

Normal

TRAP

C

04206964

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.

SDJ-044

Reinforcements

Normal

TRAP

C

17814387

Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

SDJ-045

Castle Walls

Normal

TRAP

C

44209392

Increase a selected monster's DEF by 500 points during the turn this card is activated.

SDJ-046

Waboku

Normal

TRAP

C

12607053

(Edited) You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.

SDJ-047

Ultimate Offering

Continuous

TRAP

C

80604091

(Edited) By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

SDJ-048

Seven Tools of the Bandit

Counter

TRAP

C

03819470

Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

SDJ-049

Fake Trap

Normal

TRAP

C

03027001

(Edited) You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).

SDJ-050

Reverse Trap

Normal

TRAP

C

77622396

All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.

 

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