|
#
|
Name
|
Type
|
Other
|
Attribute
|
L
|
A
|
D
|
Rarity
|
ID #
|
Text
|
|
SDJ-001
|
Red-Eyes
B. Dragon
|
Dragon
|
|
DARK
|
7
|
2400
|
2000
|
U
|
74677422
|
A ferocious dragon with a
deadly attack.
|
|
SDJ-002
|
Swordsman of Landstar
|
Warrior
|
|
EARTH
|
3
|
500
|
1200
|
C
|
03573512
|
An amateur with a sword,
this fairy warrior relies on its mysterious powers.
|
|
SDJ-003
|
Baby Dragon
|
Dragon
|
|
WIND
|
3
|
1200
|
700
|
C
|
88819587
|
Much more than just a
child, this dragon is gifted with untapped power.
|
|
SDJ-004
|
Spirit of the Harp
|
Fairy
|
|
LIGHT
|
4
|
800
|
2000
|
C
|
80770678
|
A spirit that soothers the
soul with the music of its heavenly harp.
|
|
SDJ-005
|
Island
Turtle
|
Aqua
|
|
WATER
|
4
|
1100
|
2000
|
C
|
04042268
|
A huge turtle that is often
mistaken for an island.
|
|
SDJ-006
|
Flame Manipulator
|
Spellcaster
|
|
FIRE
|
3
|
900
|
1000
|
C
|
34460851
|
This Spellcaster attacks
enemies with fire-related spells such as "Sea of Flames" and
"Wall of Fire".
|
|
SDJ-007
|
Maskai the Legendary
Swordsman
|
Warrior
|
|
EARTH
|
4
|
1100
|
1100
|
C
|
44287299
|
Legendary swordmaster
Masaki is a veteran of over 100 battles.
|
|
SDJ-008
|
7 Colored Fish
|
Fish
|
|
WATER
|
4
|
1800
|
800
|
C
|
23771716
|
A rare rainbow fish that
has never been caught by mortal man.
|
|
SDJ-009
|
Armored Lizard
|
Reptile
|
|
EARTH
|
4
|
1500
|
1200
|
C
|
15480588
|
A lizard with a very tough
hide and a vicious bite.
|
|
SDJ-010
|
Darkfire Soldier #1
|
Pyro
|
|
FIRE
|
4
|
1700
|
1150
|
C
|
05388481
|
An explosive expert from a
special elite force.
|
|
SDJ-011
|
Harpie's Brother
|
Winged Beast
|
|
WIND
|
4
|
1800
|
600
|
C
|
30532390
|
With eyes like a hawk and a
flying speed exceeding Mach 5, this monster is a master of the sky.
|
|
SDJ-012
|
Gearfried
The Iron Knight
|
Warrior
|
Effect
|
EARTH
|
4
|
1800
|
1600
|
C
|
00423705
|
(Edited) When an Equip Spell Card is equipped to
this card, destroy he Equip Spell Card.
|
|
SDJ-013
|
Karate Man
|
Warrior
|
Effect
|
EARTH
|
3
|
1000
|
1000
|
C
|
23289281
|
(Edited) You can double the ATK of this card once
per turn. If you used this effect, destroy this card during the End Phase.
|
|
SDJ-014
|
Milus Radiant
|
Beast
|
Effect
|
EARTH
|
1
|
300
|
250
|
C
|
07489323
|
As long as this card
remains face-up on the field, increase the ATK of all EARTH monsters by
500 points and decrease the ATK of all WIND monsters by 400 points.
|
|
SDJ-015
|
Time Wizard
|
Spellcaster
|
Effect
|
LIGHT
|
2
|
500
|
400
|
C
|
71625222
|
Toss
a coin and call Heads or Tails. If you call it right, your opponent's
monsters on the field are destroyed. If you call it wrong, your own
monsters on the field are destroyed and you lose Life Points equal to half
the total ATK of the destroyed monsters. This card can only be used during
your own turn, once per turn.
|
|
SDJ-016
|
Maha Vailo
|
Spellcaster
|
Effect
|
LIGHT
|
4
|
1550
|
1400
|
C
|
93013676
|
In addition to the effects
of Equip Cards, the ATK of this monster is increased by 500 points for
each card equipped to this monster.
|
|
SDJ-017
|
Magician of Faith
|
Spellcaster
|
Effect
|
LIGHT
|
1
|
300
|
400
|
C
|
31560081
|
(Edited) FLIP: Select 1 Spell Card from your
Graveyard. Add the selected card to your hand.
|
|
SDJ-018
|
Big Eye
|
Fiend
|
Effect
|
DARK
|
4
|
1200
|
1000
|
C
|
16768387
|
FLIP: See the 5 cards from
the top of your Deck, arrange them in any order desired, and replace them
on top of the Deck.
|
|
SDJ-019
|
Sangan
|
Fiend
|
Effect
|
DARK
|
3
|
1000
|
600
|
C
|
26202165
|
(Edited) When this card is sent from the field to
the Graveyard, select 1 monster with an ATK of 1500 or less from your
Deck, show it to your opponent, and add it to your hand. Then shuffle your
Deck.
|
|
SDJ-020
|
Princess of Tsurugi
|
Warrior
|
Effect
|
WIND
|
3
|
900
|
700
|
C
|
51371017
|
FLIP: Inflicts 500 points
of Direct Damage to your opponent's Life Points for each Magic and Trap
Card your opponent has on the field.
|
|
SDJ-021
|
White Magical Hat
|
Spellcaster
|
Effect
|
LIGHT
|
3
|
1000
|
700
|
C
|
15150365
|
When this card inflicts
damage to your opponent's Life Points, 1 card must be discarded randomly
from your opponent's hand to the Graveyard.
|
|
SDJ-022
|
Penguin
Soldier
|
Aqua
|
Effect
|
WATER
|
2
|
750
|
500
|
S
|
93920745
|
FLIP: You can return up to
2 Monster Cards from the field to their owner's hands.
|
|
SDJ-023
|
Thousand Dragon
|
Dragon
|
Fusion
|
WIND
|
7
|
2400
|
2000
|
C
|
--
|
"Time Wizard" + "Baby Dragon"
|
|
SDJ-024
|
Flame Swordsman
|
Warrior
|
Fusion
|
FIRE
|
5
|
1800
|
1600
|
C
|
45231177
|
"Flame Manipulator" + "Masaki
the Legendary Swordsman"
|
|
SDJ-025
|
Malevolent Nuzzler
|
Equip
|
|
SPELL
|
|
|
|
C
|
99597615
|
A monster equipped with
this card increases its ATK by 700 points. When this card is sent from the
field to the Graveyard, you can pay 500 Life Points to place it on top of
the Deck.
|
|
SDJ-026
|
Dark Hole
|
Normal
|
|
SPELL
|
|
|
|
C
|
53129443
|
Destroys all monsters on
the field.
|
|
SDJ-027
|
Dian Keto the Cure Maker
|
Normal
|
|
SPELL
|
|
|
|
C
|
--
|
Increase your Life Points
by 1000 points.
|
|
SDJ-028
|
Fissure
|
Normal
|
|
SPELL
|
|
|
|
C
|
66788016
|
Destroys 1 opponent's
face-up monster with the lowest ATK.
|
|
SDJ-029
|
De-Spell
|
Normal
|
|
SPELL
|
|
|
|
C
|
19159413
|
(Edited) Select 1 Spell Card on the field and
destroy it. If the selected card is Set, pick up and see the card. if it
is a Spell Card, it is destroyed. If it is a Trap Card, return it to its
original position.
|
|
SDJ-030
|
Change of Heart
|
Normal
|
|
SPELL
|
|
|
|
C
|
04031928
|
(Edited) Select 1 monster on your opponent's side
of the field. Take control of the selected monster until the End Phase of
this turn.
|
|
SDJ-031
|
Block Attack
|
Normal
|
|
SPELL
|
|
|
|
C
|
15880422
|
Select 1 of your opponent's
monsters and shift it to Defense Position.
|
|
SDJ-032
|
Giant Trunade
|
Normal
|
|
SPELL
|
|
|
|
C
|
42703248
|
Returns all Magic and Trap
Cards on the field to the respective owner's hands.
|
|
SDJ-033
|
The Reliable Guardian
|
Quick
|
|
SPELL
|
|
|
|
C
|
16430187
|
Increases 1 monster's DEF
by 700 points during the turn this card is activated.
|
|
SDJ-034
|
Remove Trap
|
Normal
|
|
SPELL
|
|
|
|
C
|
51482758
|
Destroys 1 face-up Trap
Card on the field.
|
|
SDJ-035
|
Monster Reborn
|
Normal
|
|
SPELL
|
|
|
|
C
|
83764718
|
(Edited) Select 1 monster from either you or your
opponent's Graveyard. Special Summon the selected monster on your side of
the field.
|
|
SDJ-036
|
Polymerization
|
Normal
|
|
SPELL
|
|
|
|
C
|
24094653
|
(Edited) Send Fusion Material Monsters that are
listed b a Fusion Monster Card from your hand or your side of the field to
the Graveyard, and Special Summon the Fusion Monster from your Fusion
Deck.
|
|
SDJ-037
|
Mountain
|
Field
|
|
SPELL
|
|
|
|
C
|
50913601
|
Increase the ATK and DEF of
all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
|
|
SDJ-038
|
Dragon Treasure
|
Equip
|
|
SPELL
|
|
|
|
C
|
01465851
|
A Dragon-Type monster
equipped with this card increases its ATK and DEF by 300 points.
|
|
SDJ-039
|
Eternal Rest
|
Normal
|
|
SPELL
|
|
|
|
C
|
95051344
|
Destroys all monsters
equipped with Equip Magic Cards.
|
|
SDJ-040
|
Shield and Sword
|
Normal
|
|
SPELL
|
|
|
|
C
|
52097679
|
(Edited) Switch the original ATK and DEF of all
face-up monsters on the field until the end of the turn. Any additions and
subtractions to ATK and/or DEF due to card effects are applied to the new
ATK and DEF. Monsters summoned after this card's activation are excluded.
|
|
SDJ-041
|
Scapegoat
|
Quick
|
|
SPELL
|
|
|
|
S
|
73915051
|
When
this card is activated, you cannot summon any monster in the same turn
(including
Flip Summon and Special Summon). Place 4 "Sheep Tokens"
(Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of
the field. The tokens cannot be used as a Tribute for a Tribute Summon.
|
|
SDJ-042
|
Just Desserts
|
Normal
|
|
TRAP
|
|
|
|
C
|
24068492
|
Inflict 500 points of
Direct Damage to your opponent's Life Points for each monster your
opponent has on the field.
|
|
SDJ-043
|
Trap Hole
|
Normal
|
|
TRAP
|
|
|
|
C
|
04206964
|
If the ATK of a monster
summoned by your opponent (excluding Special Summon) is 1000 points or
more, the monster is destroyed.
|
|
SDJ-044
|
Reinforcements
|
Normal
|
|
TRAP
|
|
|
|
C
|
17814387
|
Increase 1 selected
monster's ATK by 500 points during the turn this card is activated.
|
|
SDJ-045
|
Castle Walls
|
Normal
|
|
TRAP
|
|
|
|
C
|
44209392
|
Increase a selected
monster's DEF by 500 points during the turn this card is activated.
|
|
SDJ-046
|
Waboku
|
Normal
|
|
TRAP
|
|
|
|
C
|
12607053
|
(Edited) You take no Battle Damage
this turn. Your monsters cannot be destroyed as a result of battle this
turn.
|
|
SDJ-047
|
Ultimate Offering
|
Continuous
|
|
TRAP
|
|
|
|
C
|
80604091
|
(Edited) By paying 500 Life
Points, Normal Summon or Set 1 extra monster. You can only activate this
effect during your Main Phase or your opponent's Battle Phase.
|
|
SDJ-048
|
Seven Tools of the Bandit
|
Counter
|
|
TRAP
|
|
|
|
C
|
03819470
|
Pay 1000 of your Life
Points to negate the activation of a Trap Card and destroy it.
|
|
SDJ-049
|
Fake Trap
|
Normal
|
|
TRAP
|
|
|
|
C
|
03027001
|
(Edited) You can only activate this card when your
opponent uses an effect of a Spell, Trap, or Effect monster to destroy
Trap Card(s) on your side of the field. Destroy this card as a substitute
of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a
Set card(s) would have been destroyed, pick up and see the Set card(s).
|
|
SDJ-050
|
Reverse Trap
|
Normal
|
|
TRAP
|
|
|
|
C
|
77622396
|
All increases and decreases
to ATK and DEF are reversed for the turn in which this card is activated.
|