Yu-Gi-Oh! Dungeondice Monsters Starter Set

# Name Level Tribe HP ATK DEF Effect Ability
ST-00 Monster Lord - - 3 10 0 The Monster Lord is you!
ST-01 Knight of Twin Swords 2 Warrior 30 20 10 Progress - Knight of Twin Swords can move 2 squares for each Progress Crest spent. When this monster performs this effect, he can't make a regular movement.
AttackX2 - This monster can perform two attacks against one monster for every two Attack Crests spent. To use this effect, an even number of Attack Crests must always be spent, however, this monster does not have to use all of its attacks.
ST-02 Thunder Ball 3 Dark 30 10 10 MagicX3 - Thunder Ball moves straight forward until it hits a monster/item and destroys it. It does not move into the destroyed monster's space. If Thunder Ball doesn't hit anything, it moves until reaching a dead end.
ST-03 Strike Ninja 3 Warrior 20 20 10 Progress - Strike Ninja can move 3 squares for each Progress Crest spent. When this monster performs the effect, he can't make a regular movement.
TrapX3 - During one turn, attacking or item effects don't work on this monster. At this time, other monsters can go through him.
ST-04 Buster Blader 3 Warrior 30 40 10 O - This monster ill not be affected by any attacks or effects produced by a monster from the Dragon tribe.
ST-05 Vorse Raider 1 Warrior 10 20 10 3 - Without spending an Attack Crest, this monster can attack.
0 - During a battle, this monster can ad an additional 20 attack power points to itself if it attacks a monster from the Beast tribe.
ST-06 Gearfried the Iron Knight 2 Warrior 10 10 30 TrapX3 - This effect only works when your Monster Lord gets attacked. Sacrifice this monster during one turn, and your monster Lord won't receive any damage until the turn ends.
3 - Without spending a Defense Crest, this monster can defend itself.
 

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