| # |
Name |
Level |
Tribe |
HP |
ATK |
DEF |
Effect |
Ability |
| ST-00 |
Monster Lord |
- |
- |
3 |
10 |
0 |
The Monster Lord is you! |
|
| ST-01 |
Knight of Twin Swords |
2 |
Warrior |
30 |
20 |
10 |
Progress - Knight of Twin Swords can move 2 squares for each
Progress Crest spent. When this monster performs this effect, he can't
make a regular movement.
AttackX2 - This monster can perform two attacks against one monster for
every two Attack Crests spent. To use this effect, an even number of
Attack Crests must always be spent, however, this monster does not have to
use all of its attacks. |
|
| ST-02 |
Thunder Ball |
3 |
Dark |
30 |
10 |
10 |
MagicX3 - Thunder Ball moves straight forward until it hits
a monster/item and destroys it. It does not move into the destroyed
monster's space. If Thunder Ball doesn't hit anything, it moves until
reaching a dead end. |
|
| ST-03 |
Strike Ninja |
3 |
Warrior |
20 |
20 |
10 |
Progress - Strike Ninja can move 3 squares for each Progress
Crest spent. When this monster performs the effect, he can't make a
regular movement.
TrapX3 - During one turn, attacking or item effects don't work on this
monster. At this time, other monsters can go through him. |
|
| ST-04 |
Buster Blader |
3 |
Warrior |
30 |
40 |
10 |
O - This monster ill not be affected by any attacks or
effects produced by a monster from the Dragon tribe. |
|
| ST-05 |
Vorse Raider |
1 |
Warrior |
10 |
20 |
10 |
3 - Without spending an Attack Crest, this monster can
attack.
0 - During a battle, this monster can ad an additional 20 attack power
points to itself if it attacks a monster from the Beast tribe. |
|
| ST-06 |
Gearfried the Iron Knight |
2 |
Warrior |
10 |
10 |
30 |
TrapX3 - This effect only works when your Monster Lord gets
attacked. Sacrifice this monster during one turn, and your monster Lord
won't receive any damage until the turn ends.
3 - Without spending a Defense Crest, this monster can defend itself. |
|