| # |
Name |
Level |
Tribe |
HP |
ATK |
DEF |
Effect |
Ability |
| B2-01 |
Exodia the Forbidden One |
4 |
Dark |
20 |
20 |
20 |
O - While this monster is in the dungeon, double any crests
you roll on the dice.
O - Only a monster that has Flying or Tunnel ability can attack this
monster. |
|
| B2-02 |
Mighty Mage |
4 |
Dark |
50 |
30 |
20 |
Magic - This monster may attack an opposing monster that is
two squares away.
1 - When you summon this monster, you can move up to two Dungeon Pieces on
the field, even if they have a monster on them. When you replace the
pieces they must touch at least one side of a previously placed Dungeon
Piece without overlapping. You may not remove a path with "Mighty
Mage." |
|
| B2-03 |
Crocozaurus |
4 |
Beast |
50 |
30 |
20 |
Attack - This monster adds 10 extra Attack Power points to
itself if you spend an extra Attack Crest when attacking. You can add a
maximum of 30 additional Attack Power points (by spending 3 extra Attack
Crests) once per turn. |
|
| B2-04 |
Illusionist Faceless Mage #1 |
3 |
Dark |
10 |
20 |
30 |
|
|
| B2-05 |
Gyakutenno Megami |
3 |
Warrior |
20 |
20 |
30 |
MagicX4 - If you fail to summon a monster after making your
Double Dice rolls, you may spend 4 Magic Crests, sacrifice this monster
and roll the same dice one more time. |
|
| B2-06 |
Magician Dragon |
3 |
Dragon |
40 |
20 |
10 |
TrapX3 - This monster adds the Defense Power of one opposing
monster already in the dungeon to itself.
MagicX3 - This monster destroys EVERY monster/item, including your own,
within 3 squares. However, Magician Dragon is NOT destroyed when it uses
this power. |
|
| B2-07 |
Winged Dragon, Guardian of the Fortress #1 |
2 |
Dragon |
10 |
10 |
10 |
O - While this monster is in the dungeon, all the monsters
in the dungeon, including this one, can't use their Tunnel ability. |
Flying |
| B2-08 |
Feral Imp |
2 |
Dark |
10 |
10 |
20 |
O - While this monster is in the Dungeon, all monsters,
including this one, can't use their Flying ability. |
|
| B2-09 |
Yaranzo |
2 |
Invincible |
20 |
10 |
10 |
O- Exchange any 3 crests on your crest counter for a crest
of your choice. |
|
| B2-10 |
The 13th Grave |
2 |
Invincible |
10 |
0 |
10 |
MagicX2 - Sacrifice this monster and place one Damage Marker
on any one of your opponent's monsters already in the dungeon. You may not
defend against this with Defense Crests. |
Tunnel |
| B2-11 |
Nakogal #1 |
2 |
Beast |
10 |
10 |
10 |
MagicX2 - Destroy one Trap Crest on your opponent's crest
counter. |
|
| B2-12 |
Silver Fang |
1 |
Beast |
10 |
10 |
10 |
O - When you summon this monster, add one Magic Crest to
your crest counter. |
|
| B2-13 |
Beaver Warrior |
1 |
Beast |
10 |
10 |
10 |
|
|
| B2-14 |
Rock Ogre Grotto #1 |
1 |
Dark |
10 |
10 |
10 |
O - This monster adds 10 extra Defense Power points to all
Dark tribe monsters, both yours and your opponent's, that are already in
the dungeon. |
|
| B2-15 |
Mystical Elf |
1 |
Dark |
20 |
10 |
20 |
O - When you summon this monster, remove one Damage Marker
from all of your monsters already in the dungeon. |
|