| # |
Name |
Level |
Tribe |
HP |
ATK |
DEF |
Effect |
Ability |
| B1-01 |
Blue-Eyes White Dragon |
4 |
Dragon |
50 |
40 |
30 |
- |
Flying |
| B1-02 |
Dark Magician |
4 |
Dark |
30 |
40 |
20 |
- |
|
| B1-03 |
Curse of Dragon |
3 |
Dragon |
20 |
20 |
20 |
- |
Flying |
| B1-04 |
Dark Assailant |
3 |
Invincible |
30 |
10 |
20 |
MagicX2 - This monster can move any item
already in the dungeon a maximum of two squares.
TrapX3 - This monster voids the effect of one item in the dungeon for
one turn. |
|
| B1-05 |
Mystic Horseman |
3 |
Beast |
40 |
20 |
10 |
Magic - During one turn, add 10 extra Attack
Power points to this monster for every Damage Marker on its card. These
extra points do not disappear at the end of the turn. You may spend a
Magic Crest each turn to continually add to this monster's Attack Power. |
|
| B1-06 |
Dragon Zombie |
2 |
Invincible |
30 |
10 |
10 |
Magic - This monster gains the flying ability
for one turn. |
Tunnel |
| B1-07 |
Blast Lizard |
2 |
Beast |
20 |
10 |
10 |
Magic - This monster destroys any Level 1
monster or item. To destroy a monster or item of Level 2 of higher, add a
Magic Crest for every Level above 1. |
|
| B1-08 |
Gator Dragon |
2 |
Dragon |
30 |
10 |
10 |
Defence - This monster reduces the damage it receives
by 10 points. The effect can only be used when an opposing monster is
attacking it; The effect does not work against damage from items. |
|
| B1-09 |
Twin-Headed Dragon |
1 |
Invincible |
20 |
10 |
10 |
O - When you summon this monster, add one
crest of any kind to your Crest Counter |
Tunnel |
| B1-10 |
Energy Disc |
1 |
Item |
- |
- |
- |
When a monster passes through this item, the
monster must stop on the item for that turn. The monster gains 20 extra
Attack Power Points, permanently and the item is destroyed. |
|