Random Army Deployment

These rules are intended to be used if playing Battleground Fantasy Warfare solo. You can use these rules to determine how your opponent is deployed.

The depolyment area is divided into 3 areas, each of which is further divided into sections. The center has 3 sections and each flank has 2:

Left Flank Center Right Flank
Left Right Left Middle Right Left Right

Your army usually consists of Cavalry, Infantry and War Machines. Divide your force into these three parts, and place the cards in order, starting with the lowest points cost units first.

Select each unit card in turn, starting with Cavalry, followed by Infantry and then War Machines. Roll 2D6 to determine which area of the battlefield the unit is deployed. Then roll a further 1D6 to determine which part section the unit is deployed in. If any duplication is rolled (the 'slot' is already taken) then the dice should be re-rolled.

Units can be deployed up to three deep (Using the standard deployment area on 26" x 7.5")

Cavalry & War Machines 2, 3, 4 or 5 6, 7 or 8 9, 10, 11 or 12
1 - 3 4 - 6 1, 2, 3 - 4, 5, 6 1 - 3 4 - 6
Infantry 2 - 4 5 - 9 10, - 12
1, 2 3 - 6 1, 2 3, 4 5, 6 1 - 4 5, 6

As you can see, Cavalry & War Machines will be more likely to be deployed on the flanks, whilst Infantry are more likely to be deployed in the centre.

For Example

A Men of Hawkshold army consists of 10 Units: 3 Units of Light Cavalry, 1 Unit of Knights, 2 Units of Peasants, 1 Unit of Militia and 3 Units of Heavy Infantry.

The units are placed in the following order (Cavalry First)

  1. 3 x Light Cavalry
  2. 1 x Knights
  3. 2 x Peasant Mobs
  4. 1 x Militia
  5. 3 x Heavy Infantry
2d6 are then rolled for each card in turn:

- Heavy Infantry (3,2) Light Cavalry (6,1) Heavy Infantry (7,4) Light Cavalry (8,6) Light Cavalry (9,1) -
- - Peasant Mob (7,1) - Heavy Infantry (8,6) Knights (9,2) -
- - Militia (9,2) - - Peasant Mob (12,1) -

Last Updated: 16th February, 2007