Scenario - Fuel Dump Demolition
The attacking force's mission is to destroy an enemy fuel dump. A previous mission involving an attack by helicopters failed, and it is believed that prisoners may be held at the fuel dump. These prisoners must be rescued during the mission.
Attackers - 6 Special Forces (Elite), each armed with M16 assault rifles. 2 may carry M72 LAWs in addition to their
rifle. 1 carries a bag containing demolition charges.
Rolling hills (see map), with plenty of scrub dotted around to provide cover. The fuel dump (location 'B' on map) has several pallets containing fuel barrels. Other barrels are lying around, and there are 2 or 3 lean-to type tents in the immediate area.
Attackers deploy at location 'A'. Defenders deploy at location 'B'. Two prisoners are also at location
'B'. These prisoners have both their hands and feet bound, and so cannot move at more than 3" per turn until freed.
The attacker starts with 1000 points. The following amendments are made:
Special RulesIt takes 1 complete turn to set the demolition charges for the fuel dump. They are on a timer, and go off after a further two turns. Any model with an 8" radius of the blast recieves 4 hits.
Prisoners may not be shot by the defender. They can, however, be used as human shields. Any shot fired at a defender who is using a prisoner in this way is randomised between the two targets.