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Chris Kemp's Not Quite Mechanised |
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THE COMBAT SEQUENCE SUMMARY (Back to Content Page)
1. Decide which Command stand is commanding the attack. If it is eg. a battalion HQ then everything UNDER COMMAND and IN DIRECT SUPPORT can be used to support the attack. If IN SUPPORT are wanted for a task, then the HQ that has them UNDER COMMAND must agree to, or be ordered to release them and the appropriate COMMAND REACTION TIME penalty must be paid. 2. Run the Recce Sequence. This may also include any pre-attack artillery or air bombardment called down by the recce party. The recce party may also mark the start line for the main body of troops leaving the line of march to shake out into attack formation. They do this by leaving a stand at the start line. If they don't there is a chance that the main body may deploy too late and be caught in march formation (use the Recce Sequence table for this). 3. Run the Artillery Fireplan if there is one before the main attack goes in, and if not already done as part of the recce sequence. 4. Win the firefight. 5. Positional attack only. Close assault the position. This can only be done after the firefight has been won. Push back the enemy if he is mobile, or occupy his position if static. The onus is on the defender to get out of the way of the attack! If he cannot for any reason, then he may have to surrender. 6. Reorganise. Receive fresh orders, resupply with ammo and remove casualties. To successfully reorganise a unit, it must have an unwounded command stand with it. During this stage, unwounded stands may be amalgamated to form viable companies. Because each tank company stand contains its own company HQ, there is never a problem regrouping tanks. Veteran Soviet Guards Motor Rifle Regiment (rather under strength!) They have dismounted from their transport, and are leading the armour in the attack
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