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Gwyn
ap Nudd
Ancient British God & Hero
Games for Little
Gods & Heroes!
The
following listed are games I used to teach children at Brooke and
Brundall
Primary Schools in Norfolk. Their
response was always of
total
enthusiasm. All the games I once loved to play. However,
because
so many children have died or been hurt on roads since I was
a child,
the street games handed down through time are almost
never
played.
As a result most are becoming
lost to memory.
Like all
things of the past that were past to down through
big sisters,
brothers,
our parents and theirs, we could do no
worse than try to
consider
why they were ever passed down to us at all. The
inheritance
we
leave to our children enables them to keep passing
it on and down
to the
families of the future. Like the words of oral tradition
that can be
told
in stories to be remembered, the games we allow our
children to
enjoy
as we did enables them to run in the footsteps of their ancient
families, all who once were little children too.
Please look through these games and teach a child one, a
few or all of
them. Take copies and hand them out to schools. If
children cannot play
safely on their streets anymore there may be schools, parks, gardens
and
play areas where they can.
Dips:
Before a game begins it is often
necessary to pick out
a
side, leader, or simply the format in which turns will
be
taken. The idea of dipping is to allow
for fairness in the
decision process.
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Err’ie, orr’ie, round the table |
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Eat as much as you are able |
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If you’re able, eat the table |
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Err’ie, orr’ie, out! |
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Old Father Christmas |
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What do you think he did? |
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He upset the cradle |
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And out fell the kid |
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The kid began to bubble |
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He hit it with a shovel |
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O-U-T spells out! |
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Gipsy, gipsy, lived in a tent |
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Couldn’t afford to pay the rent |
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When the rent man came next day |
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Gipsy, gipsy, ran away. |
Back to top
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Two, four, six, eight |
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Mary’s at the cottage gate |
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Eating cherries off a plate |
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Two, four, six, eight! |
Back to top
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Dip! Ickery, ahry, oary, ah |
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Biddy, barber, oary, sah |
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Peer, peer, mizter, meer |
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Pit, pat, out one. |
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One, two, three, four, five, six, seven |
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All good children go to heaven |
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Penny on the water |
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Tuppence on the sea |
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Threepence on the railway |
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Out goes she. |
Back to top
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Boy Scout walk out, |
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Girl Guide step aside. |
Back to top
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Paddy on the railway |
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Picking up stones |
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Along came an engine |
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And broke Paddy’s bones |
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Turn the dirty dish cloth |
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That’s not fair |
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Pooh, said the engine-driver |
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I don’t care! |
Back to top
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Paddy on the railway |
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Picking up stones |
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Along came an engine |
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And broke Paddy’s bones |
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Oh, said Paddy |
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That’s not fair |
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Pooh, said the engine-driver |
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I don’t care! |
Back to top
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Hibble Hobble, black bobble |
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Hibble hobble out, |
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Turn the dirty dish cloth |
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In-side-out. |
Back to top
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Look upon the mantelpiece |
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There you’ll find a ball of grease, |
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Shining like a threepenny piece |
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Out-goes-she
Back to top |
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Have a cigarette sir? |
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No, sir. |
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Why, sir? |
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Because I’ve got a cold, sir. |
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Let me hear you cough, sir. |
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Very bad indeed, sir. |
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You ought to be in bed, sir. |
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O-U-T spells out. |
Back to top
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As fair as fair as it can be |
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The king of Egypt said to me |
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The one that comes to number three |
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Must be he. One-two-three. |
Back to top
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Dip, dip, dip |
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My blue ship |
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Sailing on the water |
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Like a cup and saucer |
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Dip, dip, dip |
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You’re not it! |
Back to top
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Oh deary me |
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Mother caught a flea |
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Put it in the kettle |
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To make a cup of tea |
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The flea jumped out |
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And bit mother’s snout |
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In comes daddy |
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With his shirt hanging out! |
Back to top
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Red, white and blue |
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The cat’s got the flu |
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The baby has the whooping cough |
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And out goes you! |
Back to top
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I went to a Chinese laundry |
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To buy a loaf of bread |
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They wrapped it up in a table-cloth |
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And this is what they said |
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Air, I, dominacka |
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Chicka, walla, lollipopa |
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Ompompush! |
Back to top
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Inky, pinky, ponky |
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My daddy bought a donkey |
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The donkey died |
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Daddy cried |
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Daddy cried |
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Ink, pinky, ponky |
Back to top
Participation Dips:
For
everyone
to join in.
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Old Mother Ink |
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Fell down the sink |
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How many miles |
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Did she fall |
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----- Three |
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One, two, three |
Back to top
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Charlie Chaplin |
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Sat on a pin |
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How many inches |
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Did it go in? |
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----- Four |
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One, two, three, four. |
Back to top
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Dic-dic-tation |
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Cor-por-ation |
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How many buses |
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Are in the station? |
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-- Five |
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One, two, three, four, five. |
Back to top
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Dic-a dic-a dation |
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My operation |
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How many stitches |
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Did I have? |
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---- Six |
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One, two, three, four, five, six. |
Back to top
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Engine, engine, on the line |
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Wasting petrol all the time |
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How many gallons does it take |
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Five, six, seven, or eight? |
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---- Eight. |
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E-I-G-H-T spells eight |
Back to top
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As I went down the Icky Picky Lane |
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I met some Icky Picky people |
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What colour were they dressed in --- |
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Red, white or blue? |
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--- Red |
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R-E-D spells red. |
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And that’s as fair as fair can be |
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That you are not to be it. |
Back to top
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My mother bought me a nice new dress |
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What colour do you guess? |
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---- Green |
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G-R-E-E-N was the colour of the dress |
Back to top
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Father Christmas |
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Grew some whiskers |
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How many inches long? |
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--- Four |
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One, two, three, four. |
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And if you do not want to play |
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Just take yourself and run away |
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With a jolly good smack across your face |
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Just like this |
Back to top
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Up the ladder, down the ladder |
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See the monkeys chew tobacco |
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How many ounces did they chew |
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Shut your eyes and think. |
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--- Six |
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One, two, three, five, six |
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And out you must go for saying so. |
Back to top
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Engine, engine number nine |
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Running on Chicago line |
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If the train should jump the track |
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Do you want your money back? |
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---- Yes. |
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Y-E-S spells Yes |
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So if you do not want to play |
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Please take yourself and run away. |
Back to top
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My mother and your mother |
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Were hanging out the clothes |
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My mother gave your mother |
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A punch on the nose |
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What colour was the blood? |
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Shut your eyes and think |
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---- Blue |
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B-L-U-E spells blue and out you go |
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With a jolly good clout upon your big nose |
Back to top
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Mickey Mouse bought a house |
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What colour did he paint it? |
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Shut your eyes and think. |
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--- Red |
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R-E-D spells red |
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And out you go for saying so |
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With a clip across your ear-hole |
Back to top
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As I climbed up the apple tree |
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All the apples fell on me |
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Bake an apple, bake a pie |
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Have you ever told a lie |
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No |
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Yes you did, you know you did |
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you broke your mother’s teapot-lid |
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What colour was it? |
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Blue |
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Not it wasn’t, it was gold |
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That’s another lie you’ve told. |
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Chasing Games:
Ball He (Kingy):
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Game requires a light ball
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6 to 20 players
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A large levelled area of ground, then
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Someone who has been chosen to be chaser bounces ball ten times
whilst others run off
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The chaser has to bounce the ball while running but after
catching someone, who then joins him, he has to stand still
whilst holding the ball
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He
can run when he has passed it on to another and whilst throwing
it
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A player is out when the ball hits him between the neck and
knees
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Players being chased can use ‘fisting’ to fend off the ball
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They may also pick up a ball between fists and throw it away but
if a chaser catches it or touches a player whilst holding the
ball in his fists, they are out
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Kicking the ball and handling it in any other way than between
fists is a disqualification
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Running out of bounds is also not allowed
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The last player is the new ‘King’ and can choose the next chaser
Poison:
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Players hold fingers of chaser
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The chaser has to say “I went to a shop and I bought a bottle of
vinegar ... etc, continue to make a list of items until he
includes the word POISON
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When everyone hears the word, POISON, they have to run
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An alternative to ‘I went to the shop etc’ is for everyone to
say ‘What is in the bottle when the cork goes pop?’
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The chaser replies with a list of items until he reaches POISON!
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If anyone run before the chase word is said that player becomes
the new chaser
Back to top
French Touch:
Off
Ground He:
Line Touch:
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Usually played on chalked/painted out courts, ie tennis, netball
etc
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Ends of lines, previously decided, are the home ground to head
for
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Players have to keep going directly in a straight line,
including catchers
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Semi circles are safe ground to collect in when catchers have
you blocked off
Back to top
Cross Touch:
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Game starts like ‘Touch’
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However, when the chaser is running after a player and another
crosses between, the chaser has to run after that one, and so
on.
Stuck in the Mud:
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Players touched have to stay ‘stuck’ with their arms raised
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The have to shout ‘Releaso! Releaso!’ or ‘S.O.S!’ until a free
player touches them.
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The game ends when the chaser catches all the players or if a
player is caught a third time.
Underground Tig/Sticky Glue:
Back to top
Tunnel Touch:
Ticky Leapfrog:
Witches in the Gluepots/Release:
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Players caught are put in marked out circles (gluepots)
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They can only be rescued if someone touches them.
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Free players have to be careful not to enter the circle or they
will become sticky too and therefore caught.
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An alternative is that captives stretch out of their circles to
grab at others running by, if they touch anyone they have to
join them in the pot or go to another one.
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The last caught is the chaser next time.
Back to top
Cat
& Mouse:
Cat: Is the mouse at home?
Mouse: Who wants to know?
Cat: The cat wants to know.
Mouse: Yes, the mouse is at home.
Cat: What o’clock is it?
Mouse: Time the mouse was gone!
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One player is chosen as ‘cat’ and one ‘mouse’
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The rest form a circle holding hands
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The mouse within the circle and the cat without!
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The cat attempts to catch the mouse, but the players forming the
ring are on the mouse’s side
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No one wants the cat to get into the ring so whenever he
attempts to break through they push up against each other to
stop him
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If the cat succeeds and breaks the link, the mouse is let out
and then the cat is kept in the ring until he breaks out
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Now the circle has to let the mouse back in and so it goes on
until the game is over, ie if the cat finally gets bored or
catches the mouse!
Running Across:
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Players split into two groups, one group going to one side of
the road or playground and one to the other with a catcher in
the middle.
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When the catcher shouts ‘Change’, the two sides rush across the
ground to change places
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Players often get in each other’s way or get caught
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Eventually all those caught become the new catchers
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They form the thickest line and the game ends when the last
player is caught
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The first player to be caught is the new catcher in the next
game.
Back to top
Chinese Wall:
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Two parallel lines, a yard wide, are drawn across the middle of
a play area
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The lines are the Chinese wall
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One or two players stand in-between and do not go outside.
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All the other players have to run across the wall without being
touched
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If anyone is touched while crossing through they have to become
catchers or ‘sit-outs’ in that they sit on the wall until the
game is over
Wall to Wall:
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Players first agree on boundaries the game is to be played in.
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One player stands in the middle of two walls
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All the other players line up at one wall and have to run across
to the other keeping within the boundaries
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If a player touches another while running from wall to wall he
has to join the catcher in the middle
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Players running can only stay at a wall side for less than ten
seconds
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Players cannot return to a wall they have just left until they
have been to the other side
Back to top
Stag:
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Like ‘Wall to Wall’, but when the catcher shouts ‘Cross’
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When the catcher has caught a player they hold hands until they
catch another, growing into a line as all the players get
caught
Black Peter:
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Like ‘Wall to Wall’, but the catcher is known as ‘Black Peter’
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Black Peter has to stand in front of the wall and players run
past him when he says:
BP: Who’s afraid of Black Peter?
Response: Not I!
BP: Who’s afraid of Black Peter?
Response: Not I!
BP: Who’s afraid of Black Peter?
British Bulldog:
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Players line up on a pavement within agreed boundaries and on a
quiet road
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A strong player or two people, face the other players who are in
the middle of the road
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When signalled to, the players rush across the road to the
sanctuary of the other pavement and the ‘bulldog’ tries to stop
one of them
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Players are only caught when they lifted off the ground
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The catcher also has to say: ‘British Bulldog, one, two, three!’
or an agreed number.
Back to top
Walk the Plank or Join the Crew:
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One player stands in the middle of the road
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The remaining players stand on the edge of the pavement
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The player in the road calls out a name of a player and asks
them ‘Walk the plank or join the crew?’
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If the named player agrees to ‘join the crew’ they go to the
middle and another player is then asked to choose
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If a player is confident that they can make it they may reply
‘Walk the plank’
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They then have to run fast to reach the other side of the road
without those in the middle catching him
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Players who succeed in getting across shout ‘Schoolie’ or
‘Overboard’
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Everyone then rushes over the road to catch the escaped player
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If that player is caught, he is ‘tortured’ by the first middle
of the road player until he agrees to be a crew member
Kings, Queens and Jacks:
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The catcher has to stand in the middle of the play area and call
out ‘Kings’, ‘Queens’ or ‘Jacks’
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If he calls ‘Kings’, players run across to the other side
without being grabbed and dragged back to the place where they
started
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If the catcher shouts ‘Queens’, players hop across with the
catcher hopping after them
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If the catcher shouts ‘Jacks’, players who move have to join the
catcher in the middle
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The remaining player is the winner
Back to top
Prisoner’s Base or Chevy Chase or Chivy:
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For this game there are 2 bases on one side of the play area
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On the other side, about twenty yards away, there are two
prisons mirroring the bases
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All 4 are outlined in chalk or sticks etc
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Two captains choose teams and each takes ownership of a base,
but it is the prison where they will take their captives on the
other side and diagonally opposite
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The captain of one team begins the game by sending out one of
his players into the middle to taunt the others
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The captain of the other sends out one of his players to catch
him
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The first player has to get back to his own base and gets helped
by a fellow team player who has been directed to chase the
chaser of the other team
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Each player ends up chasing whilst they are also being chased.
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Base A
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Base B |
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Prison B
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Prison A |
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French and English:
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Two leaders choose their teams
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They agree the boundary lines that divide their territories
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Each player places a possession like an article of clothing
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Something has to represent a flag
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Players of each team then make attempt to get the other team’s
possessions, one at a time
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As players have to invade their enemy’s territory, they can use
all means to distract, allowing for a less noticeable member to
rush forward
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Single players m |