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Nick and Garth The Interview (part 4)
Jim: Talking of things that are out there, a short video of a test of Marvin appeared on the web. Is that real or is it fake like that Roswell stuff?
Garth: Is it a fake test? No, its real footage of when we were testing a prototype at Hensons. It was a bit of a blow that that got out because its just test stuff. But weve been working with Hensons since about July, quite a long time now, and as you can imagine there are an awful lot of elements to the film. As theyre on board to do all that type of stuff, weve had to test and test and test again. Ive spent most of today testing all kinds of things. And that was one of those tests.
MJ: The reaction to the Marvin costume has been very, very good, but some of the more cynical fans are saying, That looks like it will make a really nice toy. A big movie like this makes a lot of its money from its merchandising; how much of a factor is merchandising on the design and the whole ethos of the movie?
Nick: Its a very good point and absolutely, were working with Disney on this. I have to say though that with the designs of all of the characters, the idea of toys did not influence them in any way or form. All our thoughts as far as designs of characters go, we always go to the book, go to Douglas for reference. We read a lot of the descriptions and also the ethos behind some of them. So with Vogons being very bureaucratic and that whole thing, we actually went back to something else. One of the references is a satirical cartoonist called James Gillray; hes been a big influence on us. But none of it has been merchandise-related in any way. The fact that weve come up with designs that could make great toys is a huge added bonus but it definitely wasnt the thinking behind them.
Jim: What do you think is so special about Hitchhikers? Why do so many people care about it?
Garth: We had the pleasure of meeting Mr Stephen Fry the other day who was fantastic and he actually summed it up better than Ive ever been able to do. He said its a bit like when you go to see an Eddie Izzard concert. I dont know if youre fans of his; Im a massive fan. Youre in there with thousands of people especially now, he has the best gigs in the world but there you are, cracking up laughing, and you always get the feeling that youre the one who gets it just a bit better than everyone else. Everyones laughing but they really dont quite understand the subtlety of what youre listening to. That was his comparison to the way we all feel about Douglas work: yes, millions of people bought the book but they never quite got it as well as you did.
MJ: Some mates of yours called Shynola have been assigned to do the graphics. What sort of brief have you given them and how are the graphics being approached? Because when the TV series was made computer graphics like that were still really in the future so what we saw was impressive but now, as we saw in the dramatised Hitchhikers Guide scenes on The Big Read, computer graphics are nothing to get excited about.
Garth: Well, thats a really good point. Weve all become so used to seeing sci-fi graphics or sci-fi equipment. I think the trick is, you cant really outdo things like The Matrix for all that sort of super-techno stuff, can you? The thing for us was not to try and make something that was going to be the most massive technological breakthrough as far as designing things go, it was actually to just make something that captured the spirit of the book. Something that was incredibly inventive and bold and original. Thats what I loved about that original animation it was really bold and it was really original when it came out. I think the thing for us is to create something that has those qualities and not necessarily trying to compete with the kind of computer-type imagery that were used to seeing in sci-fi movies.
Jim: Of all the things youve been designing, what are you most proud of so far?
Garth: Thats a good question. Its all pretty good, I have to say! Thats not the answer youre after, is it? The Heart of Golds pretty blooming lovely. Its all gorgeous stuff. We were up in the production designers office yesterday and his walls are covered with just some of the most lovely things Ive ever seen. The Vogon ships are fabulous and the Vogons themselves are pretty damn fabulous too. Sorry, Ive not picked one theyre all too damn lovely.
MJ: One of the great things about Hitchhikers are the memorable characters who crop up for one or two lines, like Gag Halfrunt. Are you including these and are you having as much fun designing and casting them as with the main characters?
Garth: Thats a good one. Yes, its great. Gag is definitely something that is in the script and we hope to keep, and there are an awful lot of those things. But not just that. One of the things for us is all the little visual ideas that we love so much. I wont tell you what they are but theres an awful lot of things that weve been able to weave into the scenes. Hopefully people who dont know the material will just think theyre fabulous and people that do will go, My God, thats so-and-so!
MJ: Are you thinking already about the DVD as well as the theatrically released film?
Garth: Yes, thats running parallel with it. I dont think theres ever been a film more suited to the DVD format.
Jim: What kind of reaction would you most like to have from die-hard fans of Hitchhikers when they see your movie?
Garth: The most important thing for us is that weve captured the spirit of the work, that weve captured what made it so special to all of us. And that they just enjoy it. We hope its a really great film for everybody. Is that too little an answer for such a big question?
Jim: One final question: are you having fun?
Garth: Ive been saying since I came on this that the day they greenlit this film, it wasnt like somebody saying to you, Oh, youve got the job. Off you go. It was like somebody saying, Heres your dream come true. Its been complete Jimll Fix It for the last nine months. Ridiculously wonderful. Extraordinarily hard work, much more than anything weve ever done before. But the most rewarding thing Ive ever done and probably ever will do, I think. Its a massive adventure.
My thanks to Nick, Garth, Robbie and Jim for an enjoyable and enlightening interview.