SHOOTING AT A MOVING OPPONENT.
Okay, here's the secret for this one. If
you are sure that you know where your opponent is moving to, shoot at that
place. For instance, there are two bunkers in front of you. Your opponent
is moving from the bunker on your left to the bunker on your right. You should
shoot at the right bunker as if the opponent is peeking out of the left side
of that bunker.
What you are doing is making your opponent
run into your paint. You may not have time to lead your opponent as he moves,
so you must use his momentum against him. He with either get hit, as he runs
into the paint, or think twice about moving. Either way, you've stopped him
from doing what he wanted to do.
The best thing is to see him stop as the
paint whizzes by in front of him. Pound a few more in his direction and he'll
run back to the other bunker. As he's heading there, shoot beside that bunker.
HOW TO MOVE.
When moving, you should always try to move
at right angles to your opponent. That is to say, left to righ, or vice versa.
The reason being is that if you move towards him, he will get you. If you
move laterally, he will make the mistake most players make, and not lead you.
(Like I described above.) If your opponent does not know about the previous
trick, you can move from cover to cover with less worry.
You also want to make the moves short, so
they don't have time to shoot, even if they know the previous trick.
SHOOTING AT AN OPPONENT
POPPING IN AND OUT FROM BEHIND COVER.
So you have an opponent that is popping
in and out from behind cover. When you shoot at his elbow, he hears the shot
and ducks in. By the time the paintball gets there, his elbow is gone. However,
if you shoot close to the cover the opponent is behind, you have a better
chance of tagging something as they duck back in.
AIMING POINTS.
In order to hit your opponent, you have
to aim at them. This is difficult, if you do not know where he is going to
pop up. What you have to do is find places to aim BEHIND your opponent, near
likely areas where they will pop out, from behind cover. If you have prearranged
aiming points, you don't really have to aim AT your opponent, when they stick
their head up. They will be between you and the aiming point behind them.
This is an old infantry sniper's trick.
SHOOTING FROM BEHIND COVER.
Everyone knows how to stay behind cover,
if you don't, you probably don't play very much when you go out for a day
of paintball. When you pop out from behind cover, you should have your marker
up and ready to fire. Most people pop out and THEN raise their marker. This
takes too much time. If you have a semi, or a pump (or you can fire fast with
your stockgun) you should pop off a couple of shots. What this does is make
your opponent duck, so now YOUR waiting for THEM to pop out.
The idea is that you shouldn't be at the
business end of an opponent's marker when you pop out from behind cover. Tourney
players start shooting before the marker clears the cover. I recommend that
you be sure of your target before pulling the trigger.
SUPPRESSION FIRE -- ON
A BUDGET.
Let's suppose that a teammate has asked
you to keep an opponent's head down, while they work around to flank them.
You don't have to pound a couple of hundred rounds to do it. If you teammate
is fast enough, you'll use less than fifty rounds. Here's how you do it, I
call in the One-Two-Three-Four-Five Trick. You shoot at the opponent (just
a couple of times, to get them to duck), you then count to a number between
one and five. Then you fire a couple of more balls, count to a DIFFERENT number
between one and five and fire some more. You keep doing this until the opponent
is eliminated, or there is no more use in pinning them down. The thing to
remember is that you do not duck in behind cover after you fire. (Keep your
head up and look around, to make sure no one else is moving on you.) You do
not want the opponent to be able to start shooting at you, because this will
prevent you from pinning him down. It also works because the opponent will
wonder why you're not hosing him down. Perhaps you're having marker problems?
Limited paint? Running out of air? It doesn't matter what he's thinking, as
long as his attentions and focus are somewhere else and on you, not your teammate.
APPROACHING A SINGLE OPPONENT.
The best way to do this is from the strong
side. That is to say that if the opponent is holding his marker in his right
hand, you should ideally approach from that side.
The reason being is that if you come from
his left side, his marker is already pointing that way. If you come from the
right side, the opponent has to swing around to shoot at you. Imagine him
standing in the centre of a clock face, that is lying on the ground. You want
to absolutely stay away from the 9 o'clock to 1 o'clock position of a right
handed player, as that is where their paintmarker is naturally pointing. Remember
to ensure that the player is left or right handed, otherwise, you'll come
in from the wrong side.
APPROACHING MULTIPLE OPPONENTS.
The best way is to line them up. Manoeuvre
so that one is in front of the other. The players closest to you will block
the other players and hinder them from firing at you, because their teammates
are in the way. Always take out those opponents who are the closest, as they
are the greatest threat.
Also, if you have this type of situation
and you eliminate the ones closest to you, what are they going to do? They're
going to stand up and get out of the way. Thereby blocking the players you
didn't get. Some could construe this a cheating, by using eliminated players
as cover. Perhaps it is. But if it is you against five, I'm sure many players
would allow you some latitude, I know I would.
If you are facing your opponents, and you
are not in the ideal position, the closest ones are still the best to deal
with first. If you do not eliminate them, you should at leats try to make
them take cover. When they duck behind cover, shoot at another. Keep the first
one in mind, however. You should alternate between opponents so as to keep
their heads down. If you have room to pull back, do so. The more room you
have, between you and your opponents, the more time you will have to deal
with them.