50 - Rebelstar 2 (Silverbird)
This is the Aliens-eqsue version of Rebelstar. Despite being a budget release, Rebelstar 2 commands the highest attention to detail in design than most full-priced games ever got.
It's you versus the aliens in an attempt to rid them of their eggs. All within a set number of turns. The aliens don't take this lying down; in addition to the xenomorph wannabe's, you've got the other inhabitants to deal with.
Don't expect an easy ride. Do expect a to play a welcoming entrance to strategy games which will keep you gripped for a very long time.
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49 - Fantasy World Dizzy (Codemasters)
The egg's third adventure which for me was his best. There is enough here to satisfy casual and committed arcade-adventure players.
This particular Dizzy game is included here above the others (I bought all the Speccy Dizzy games) because it's the one I played the most. It's also the one that annoyed me the least
As an arcade adventure game, FWD is damn good. You've got plenty of what makes an arcade adventure good; inventive problems to solve (which aren't too obscure), no empty, space-filling screens, the correct balance of 'arcade' and 'adventure' and buckets of fun.
All in a game which originally cost £2.99. Makes you think, doesn't it?
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48 - Hudson Hawk (Ocean)
Regardless of what you think of the film, the game is top notch. Using their console-game skills, Special FX created an excellent platform game. Which is absolutely h-u-g-e! The game instructions infers there are only three levels yet mission one breaks down into seven sub-levels.
HH is easy to pick up yet takes great skill to play. There's more than enough here to keep any platform addict happy. Your HH sprite looks nothing like Bruce Willis (then again, is that a bad thing?) and he is fabulously animated (again, nothing like BW?).
Even if you loathe HH (the film) and detest BW, play this game. It's a perfect example of the Speccy doing (brilliantly) what the consoles were meant to be better at.
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47 - Nebulus (Hewson)
Or 'Tower Toppler' in the US. Whatever it's called, this is a grand arcade puzzle game. It's also incredibly frustrating. In a good sense. There's an enormous sense of satisfaction climbing, narrowly avoiding enemies and finally reaching the top of a tower. Only for you to see it collapse.
Which is what you're meant to be doing!
Nebulus enjoys a wonderful graphical style which suits the game perfectly. It's full of teasing problems which - because the game is set up as an action game - you don't realise you're playing a puzzle game.
And when you do, you don't care. Go on, enjoy tower toppling today.
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46 - Batman the Caped Crusader (Ocean)
The second of three Batman Spectrum games and the highest in the TRB Top100, BtCC is actually two separate arcade adventures. Both contain the spirit of the Dark Crusader during his Adam West TV series (perhaps not quite as camp though) and the game carries it off well.
Imagine what I wrote about Fantasy World Dizzy (up at #49) and apply it to BtCC. Well, the arcade-adventure bits anyway. Because that's what you've got here; an excellent game with plenty of mileage all developed to envelope the Batman license.
It was well worth the money in 1988 and it's still well worth playing. in 2004.
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45 - Lords of Chaos (Blade)
This is Chaos, but 'bigger'. It's also technically more advanced and expanded. LoC allows you to design your own wizard, equip him (or her) with an array of spells before you start one of the scenarios.
Up to four players can compete in each scenario, not including the computer-controlled elements. Whilst the scenarios require different objectives for you to complete, the general essence is the same: survive, cast spells, kill monsters, defeat enemy wizards.
And it's gripping, exciting, challenging and different each time you play. Which is exactly how a strategy game should be.
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44 - Thunderbirds (Grandslam)
The second game based on the puppets, this time we're into serious arcade adventure territory (erm, for the fourth time in this section of the Top100).
Sans the Thunderbird vehicles, you get two control two of the programmes' stars in each of their four missions. Each mission is particularly large and demands a lot of quick thinking. You're not looking at puzzles only Einstein could solve though.
The game captures most of what makes Thunderbirds good fun; rescuing people in hazardous situations (as noted, there isn't a "piloting Thunderbird 1" section). Excellent graphics, plenty of game to explore and well-thought missions which suit the license.
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43 - Zombi (Ubisoft)
Or Dawn of the Dead, Speccy style. Converted from the French version, Zombi is a chilling game which fills you full of tense, nervous emotions. Pre-dates the Resident Evil style of games by a half decade, Zombi has you wandering around a now-deserted shopping centre.
You control four people who have no power-ups, no special powers, just regular humans. The lure of trying to get your quartet out alive is enough to keep you at Zombi until you succeed.
The white monochrome of Zombi enhances the atmosphere and ensures that you will play the game with the light on.
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42 - Rex (Martech)
Another arcade adventure! Only kidding. Rex is a pure SEU, plain and simple. Except it's not plain. Graphically superior to many games, despite the minute sprites. Rex has you destroying all that opposes you, watching enemies that recoil backwards after you shoot them.
It's mean, with a vicious tendency (but nothing that could really incite) however what else would you expect from a game which has a mutant rhino as its' star?
Rex makes you look at all the little touches; from the way the power-ups are devised to the part two code. Attention to detail reigns supreme here, with Rex as the King. Bored of SEUs? Play Rex and change your mind.
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41 - Thanatos (Durrell)
Now if The Muncher had you destroying contemporary cities, Thanatos has you devouring all and sundry within mediaeval times. You play Thanatos the dragon - magnificently animated - who is on a quest.
Avoiding your natural enemies (humans, oversized insects, spiders, other dragons et al) isn't possible here so you have to destroy them in order to win. Your goal is to ensure the girl you rescue manages to reach a cauldron in order to cast a spell.
This is no SEU with a dragon replacing a spacecraft (a la Dragon Spirit). Thanatos is packed with atmosphere and little touches (such as you can swoop down and pick up knights off their horses) that it's surprising you're playing a game written in 1986.
Be the dragon. Play Thanatos and enjoy every moment of it.
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