100 - N.O.M.A.D. (Ocean)
An odd shoot em up - but odd doesn't make a difference in the TRBT100. Being a flip-screen game separates N.O.M.A.D. from most other SEUs - most of them scroll (with Cybernoids 1 & 2 being the other obvious exceptions).
Whilst there's plenty of shooting action going on, there's an element of strategy involved. This is light enough to ensure that you don't get distracted from the main game but just enough to lift the game from above the average masses.
Certainly addictive, with that frustatration / challenge aspect pitched just right, N.O.M.A.D. is very playable. There's the odd nice touch as well (look out for the waving frog). And in case you were wondering, N.O.M.A.D. stands for Nemesis Organisation Mobile Attack Droid. Hmmmm!
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99 - Bear A Grudge (Sinclair User)
The first of five original magazine covertape games and a great Sinclair User tie-in, Bear A Grudge is based on Space Harrier (and that's not a Bad Thing). Clear, distinct graphics - including digitised SU writers - are married with smooth scrolling. There's no issues with dodgy perspective either.
All this plus a sensible difficulty level results in BAG providing a decent challenge. The game takes seconds to get used to and you'll be playing it lot longer than that.
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98 - Peking (Your Sinclair)
There aren't that many Mah-Jong games on the Speccy. This one was a freebie on a YS tape. As my review states in Games section, this is a great rendition of the genre.
Peking manages to keep the tile images distinctive yet similar enough to create a challenging game. Not an easy feat, with the Speccy's resolution.
Only one tile layout, but this one will keep you going back for more and more. Well worth the loading or downloading time.
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97 - Scuba Dive (Durell)
Calming but fun. Three words to describe Scuba Dive.
Non-violent by nature, you swim, avoid the various sea-life and collect pearls before your air-supply runs out. Now that may seem like a flimsy objective but once you start playing, Scuba Dive grabs you by the short n curlies as you explore the depths of an unnamed ocean.
Exploration's the key - how far can you go without running out of air? Do you go for one more pearl and head back to the boat or do you play it safe and deposit your findings now.
Greed versus caution, curiosity versus playing it safe - how many more games give you these feelings?
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96 - Skate Crazy (Gremlin)
Like 720 degrees, but better. Gremlin's roller-skating game is one of two halves; the Car Park Challenge and the Championship Course. Both are self-contained games presented in two different styles.
The former is a more akin to 720 degrees, whereby you frantically manoeuvre around a timed course, performing stunts in front of the judges. The latter could be Monty Mole on skates.
Great fun to play and all the skating you can do without getting your knees scraped or falling on your backside.
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95 - Typhoon (Imagine)
Despite being a lacklustre arcade conversion, Typhoon makes a great Speccy SEU. It's tough but not frustratingly annoying. There are enough power-ups, the levels are long enough and there's no "invisible bullet syndrome" as well.
Admittedly, Typhoon doesn't have a redefine keys option which makes the game a mite harder. However the smooth scrolling and clear graphics even the balance.
Speccy SEU's are ten a penny (and there are several in this chart) but Typhoon is worth more than a second play.
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94 - Astro Marine Corps (Dinamic)
A game by Dinamic follows a formula: split into two loads, big graphics. And notoriously difficult. Thankfully AMC isn't off-puttingly, hard. It's full of colour and the graphics are fantastic.
AMC is great fun to play as well. It's kind of like a futuristic, side-view Commando. Aliens explode messily, your soldier responds well, the power-ups are visually impressive.
And when the pit monster eats you, it chomps "gronf gronf gronf" then spilts your bones out.
Marvellous.
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93 - Double Dragon (Melbourne House)
Oooh, controversy! The graphics aren't particularly good. The sound effects aren't audibly pleasant - other than the squeak the bimbo's give when you wack one.
Double Dragon's in the TRBT100 purely because I find the game extremely playable and enjoyable. It's not the most accurate conversion around and it's been superceded by its' two sequels yet I find playing DD a great laugh.
And that's good enough for me.
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92 - All Points Bulletin (Domark)
The first of three Tengen coin op conversions. Playing Officer Bob, you're driving around an unnamed city arresting perps, stopping litterbugs and the like.
Every other day you have to find and chase big nastie around the city. Once you've knocked their car off the road you get an opportunity to throttle the crap out of the nasty criminals before the boss arrives.
It's a curious game, better suited to home computers than the Arcades. The presentation is excellent and puts a light hearted spin on the harsh, cruel world of policing.
Pretend to be part of Hill Street Blues or The Bill as you play APB. But don't run over a pedestrian as you get a demerit. Life can be soooo nasty at times.
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91 - Rockford (Mastertronic)
A spin off to Boulderdash, but this time with better graphics and smoother scrolling. You play Rockford across one of five different worlds, each having different graphics.
The essence of a good Boulderdash game is still here. The puzzles are tricky but not unfathomable. The time limit still puts pressure on you to think fast. You still have to negotiate the maze of boulders, walls and monsters. The five different worlds give Rockford some variety as well.
Boulderdash is a good game. Rockford refines on its' parents' attributes and betters it. Play Rockford today.
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