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Award Category:Complete Waste of a License
There was so much potential with Viz. Great subject material. Plenty of character (*ahem*).
The subgame is a joystick wagger, whereby you try and gain tokens. Each token provides your chosen character with a special power, usable in the main game. All sounds reasonable. Except you don't necessarily end up playing the subgame which relates to your character. And Biffa Bacon has more subgames than the other two. And the subgames aren't very good either. Click here to view a montage of some of the subgames. Even worse than the subgames, is the fact that the special powers you get from them are rubbish. Whilst it's somewhat amusing watching Johhny Fartpants fart across the screen (etc), there is no real practical benefit in using the powers. This then makes the subgames completely redundant. The main game - the race - seems great in theory (like the whole game in fact) but in practice is frustratingly annoying. Which is never a Good Thing. Unlike games which are annoying, but have enough 'give' to keep you interested, Viz doesn't. Keep you interested, that is.
Unlike regular enemies or obstacles that you would come across in other games, these aren't avoidable or even beatable. The Parkie will come after any one of the three runners and catch you. You can't avoid him if he turns his attention on you. Bang goes another life. There are other obstacles. For example, there are bridges to cross; the other runners will deliberately wait for you and knock you off it. Or if you bang into some static scenery - which does happen - you'll lose a life. Rather unfair, if you ask me. Also, the other two runners have variable speeds. This would not be a problem if the game kept your opponents' speed at a consistent level. You can be over a screens' width ahead of either of the other contestants and suddenly the game will remember this. Your opponents will suddenly gain warp-speed capabilities and manage to overtake you, quicker than you can say "rubbish game". This tends to happen as you're approaching the level finish line.
Normally, this would ingratiate me to a game. Indeed, at first I quite liked the game. However, for the first couple of times I played Viz, I thought that it was me making mistakes. That it was my fault that I kept on losing lives. Then I kept on playing. And playing (all for review purposes, not because I really liked it). Until I realised that it wasn't my gamesplaying skills at fault. The problem was with Viz.
I'd counter-argue by saying that (a) Virgin shouldn't have bothered in the first place or (b) should have got Core to produce the game. This is based on what they created for Virgin with the Monty Python licence. That game was a difficult license to produce a [good] game from. But they did. Produce a good game, that is. Again, the result is 'nice graphics, shame about the game'. (And I didn't even mention anything about the gratuitous swearing or the fact that the game box says "You'll never buy a bigger pile of crap"). |
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