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Right Then. Lets get to
it. What shall we model? The subject needs to look interesting, have sex
appeal, and be reasonably easy to model. In addition, it should be a subject
that is popular enough that someone wanting just that extra bit of detail,
can find additional reference material in books & on the Web.
Here's what I propose....
Let's make a North American F-86E "Sabre". It was used by many nationalities,
and can be dressed up in a variety of garish colour schemes. The shape
is simple, it's a jet, but it still retains the charm of WWII era designs
such as the Spitfire & Mustang.

Photo of
an F-86E
Know thine enemy
Again, this may seem glaringly
obvious, but it does seem to escape some people. Not you of course, since
you are reading this tutorial. Here goes anyway. Try to learn about your
subject. If you have decided to model a popular aircraft such as a Spitfire
or F16, then there should be no problem in finding out what makes it tick.
Try to learn a little about construction of the real thing & components
that are used, such as the type of engine or propeller. If you are creating
for your own pleasure, then fine, cut a few corners, but if you intend
to show your work to others then my advice is to try and model a type
correctly. For example. If you know that an aircraft has full span flaps
(such as the Tornado, or F14 Tomcat) then you won't make the mistake of
making them animate like ailerons. If you don't know what I'm talking
about then I think I have proved my point.
If you can understand just
a little about how these beasts are put together, then you will be able
to make educated guesses where hard evidence is lacking. One example is
how the undercarriage is connected to the inside of the aircraft. Details
such as these are rarely photographed, and are hard to see at the best
of times. Unless you buy a really detailed model kit, which can be expensive,
or get to see the real thing at close quarters, you are going to have
to make a guess.
Cutaway drawings abound
in the various aviation magazines, and I encourage you to start collecting
these puplications. This leads us neatly on to the next topic. One word
of warning though. Don't get too carried away with detail. If you need
close up shots of a particular area, then go to town on that area, or
make a separate scene & mesh for that shot. Don't get carried away, and
start modelling details that will never see the light of day. Believe
me. No one will notice that you haven't made the mountings bolts for the
battery tray.
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