These webpages are a general
set of tutorials specifically aimed at the 3d modeller who wants to make
aircraft models but doesn't know where to start. I must point out here
that I will be assuming that you at least know the basics of 3d modelling
in Lightwave.
Any examples given will
refer to Lightwave3d Version 6.5 unless I specify otherwise, although
I will try to stick to techniques that can be used with 5.6 where I can.
Goals?
I will try to explain
some of the more tricky aspects of making & texturing complex aircraft
models. I'll try to explain what information you need to know before you
turn on the computer. I can't teach anyone how to add detail, or make
accurate models, but I can at least give some ideas on how to make a start.
Aircraft modelling is just
like any other sort of course, preparation is the key to success, so I'll
try to help out there where I can.
Why Aircraft?
I make aircraft models
because I am interested in the subject. These beasts come in all shapes,
sizes & colours, they are often big, fast mean & sexy. What more can you
ask of a subject?
Lessons that you may learn
here can be applied to just about any form of vehicle of course. Cars,
especially the more modern sporty types share much in common with aircraft.
They both tend to be sleek aerodynamic shapes & both have wings (the pun
doesn't work unless you are British).
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