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THE EVIL MESSAGEBOARD Caution: Not for the faint of mind.
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Fri Jun 21,
2002 Post subject:
HELP ON INSTALLING AND USING RIVATUNER |
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Well incase folks don't
know how to use RIVATUNER I'm
posting some pointers here for any newcomers to NVIDIA vgas.
Upon installation all the power user and reg settings
should be autoconfigured, if not read below. First of all
click the POWERUSER tab , then at the bottom of that panel
click the second icon at the left to load a database. This
will force this collection of registry controls to load into
rivatuner so you can dynamically change video settings for
opengl and directx tweaks. Go here
Now after
doing that , you will need to first set your refresh rate fix,
so click here then reboot.
Just
clicking the 60 hz fix and following the prompts will easily
fix this bug for you Windows2000/XP users. Anyone using 9x can
skip this part. Now comes the tweaking. We will start with
Directx settings. By default leave everything as is, and only
adjust what I show you in these next screenshots. I also
reccomend disabling VSYNC if you can, thats in the "VSYNC"
tab, but for now I'll skip that part since its
self-explanatory. Well as you can see the mipmapping tab
allows you to tweak D3D's lodbias. The lower the number the
sharper the textures become.
Remember before
doing this you have to know some facts. DirectX negative
lodbias is disabled in the current DET drivers, why? I dont
know. You make your own conclusions. But to fix that you need
to run a patch on your drivers before you install the drivers
then start again. How? Well simply download the drivers
.EXE from nvidias website or a zip from any website with
leaked betas. The exe is an archive so you can use any
WINZIP-type archiver to unzip/extract the contents to anywhere
on your hard drives. After you have done this, open up
rivatuner, and navigate to this section:
Simply click the
third folder icon to the left and choose a patch file from
this path: patchscripts-lodbiasfix- Now within this
directory should be two files with a *.rts extension. From
experience these files work fine, for 9x at least, but the w2k
file seems bugged so use this one instead: http://evilengine.apokalyptik.com/downloads/lodbiasfix-new.rts
and click the continue button and navigate to the folder
where you drivers you unzipped are located, and your
nv4_disp.dll will be patched. Don't worry this is perfectly
safe, no virus will be installed. It simply unlocks the use of
negative lodbias within that dll.
Now after that
reboot,and loading your database again and running your 60hz
fix and rebooting again, go here:
And click the
little X for directx. After setting you negative lodbias like
shown above(experimenting is needed to manage the amount of
texture aliasing) you also have the AA panel.
Remember a higher
setting means you will have lower fps so remember this
carefully. The 4xs setting is nice , but brings a big hit so
use it with games that can handle the percentage in fps loss.
You may have heard of anisotropic filtering, well this
section allows you to control that easily too. Like lodbias,
aniso helps increase texture quality at far distances,
increasing image quality.
As with AA this
does bring a performance hit, but not as hard. I use the 8x-4x
settings depending on games. Usually the 4x is plenty for the
performance/quality ratio with a -1.0 lodbias. Pretty easy
eh? Well now for OPENGL:
You dont need to
patch to get ogl working since its opensource, so adjust the
lodbias as low as you like, too high and textures become
blurry.
AA modes
are similar to DX but dont get 4xs(yet). For example for a
QUAKE game I use 2x AA, 4x aniso, and -1.0 lodbias, runs
pretty steady for a GF3 based game. Adjust per liking,
especially you GF4 and future NV30 users with speed to spare
Now for some other tweaks that have little to do with
gaming but do improve 2D. These settings are the color and
overlay settings.
For the desktop colors I usually leave it
default and adjust through my built in monitor settings as
best as possible. But for some of you, you might want a pinch
more color saturation, so thats why we have DIGITAL VIBRANCE:
I
personally dont use since it makes color too rich for my
liking, but some of you may enjoy the boost since monitors and
our eyes differ from person to person. Finnally for
tweaking overlays like for watching DVDS and other media, this
panel will easily allow you to set easily the brightness,
color saturation and contrast without a prob.
*edit* As of
July-2-2002 Those of you just reading this: I have since
making this post have successfully patched the drivers
negative lodbias for Direct3d with the same *.rts file, since
the new Rivatuner does work with the 29.80 drivers. Most
of what you see below in the next posts are older so don't
take them too seriously when I mention some issues I noticed.
Future posts will include more tweaks , starting
July-3-2002.
Last edited by
EvilEngine on Wed Jul 03, 2002, edited 9 times in
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Ailuros

Joined: 21 Jun
2002 Posts: 49
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Posted: Fri Jun 21,
2002 Post subject:
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Hello to everyone.....aaaah
I see my favourite smilie being present too
Now to the topic:
EE,
Damn and I was
wondering why Rivatuner wasn't working so far (well I noticed
the missing library for 29.42 drivers). With such a detailed
explanation as above someone must be really dumb NOT to manage
to set it up. But...
The Leadtek A250TD comes with
Leadtek's WinFox Utility which accomodates Digital Vibrance,
overclocking settings and the likes. It works fine and I
haven't anything to complain about it so far.
Strange
thing is: 29.42 whql clean install (cleaned out registry
strings even manually for everything what NV drivers and
leadtek/winfox utilities concerns) the drivers itself w/o
Winfox will not show any gamma adjustment tab under the
display properties whatsoever. Unless there are a couple of
registry strings that I wasn't able to detect so far that keep
some Winfox settings enabled (most likely).
Prior to
installing Rivatuner I uninstalled everything that I knew
winfox would hook up, followed the guide above and turned out
to a success (well LOD offsets in D3D were working). Until of
course the first reboot. (By the way of course I didn't touch
the refresh rate fix).
Monitor goes constistantly out
of range and I can't access either Rivatuner or display
properties. I reboot and it only throws me consistantly into
safe mode, while after a couple of retries to enter win
normally it only randomly rebooted w/o entering safe mode
anymore.
Evil before you crank out the "assistance"
tools hear me out.....
I
reinstalled the drivers from scratch, after I got rid of
Rivatuner. I can access anisotropy and quite a few other
settings for D3D via hardpage or the registry, what I am
actually missing from Rivatuner are the d3d/LOD adjustments.
Quite frankly (and no it's not an excuse) LOD at "0" is
perfectly balanced for my taste with any form of AA enabled.
Without AA there are occassions where I even pick a more
positive LOD offset to escape the aliasing and noise.
Anisotropic by itself does a fine job combined with 2 or
4xRGMS, or 4xS by itself.
The card is operating
flawless at 300/325mhz, no BSOD's, no lock- or hickups not a
glitch. I don't care what others say Leadtek's 2D is
excellent, bar none. What I don't like is the necessity to
have to result to 3rd party tweaking utilities constantly,
which is a trend ATI has taken over too for the past years.
Sidenote: there isn't a single string from former
PowerVR drivers present; those used to have a file checking
utility where the drivers would locate and report all the
driver files and where they are installed and I made sure that
not even one inch of those was left inside the system.
Concerning winfox I will however contact leadtek to
ask for more detailed information, because I have good reason
to believe that it has hooked up on my system and I can't
effectively clean it out.
What I'll be needing soon is
a new monitor, the current one after 3 years of extensive
operation and gaming abuse seems to slowly "quincunx" my sight
ROFL. I haven't yet decided if I'll jump to 19" this time,
because the refresh rates I want a monitor to reach in 1600
with 19" monitors makes them too expensive, plus I refuse to
purchase any monitor that has less than a 3 year warranty.
Could be I'll just get another high quality branded 17", as an
FSAA freak I won't even need higher resolutions than 1280x1024
after all.
Enough of the endless rant. EE thanks for
the help so far I really appreciate it.
(*yuck yuck* hehehehe) | |
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Fri Jun 21,
2002 Post subject:
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Im glad I could help at
least a little. It is common for some Nvidia venders to use
special drivers(asus,leadtek) that enable features only thier
cards have, such as special overclocking presets and even
temperature monitors. I always try to use reference drivers
since they usually include reg entries that nvidia wants
enabled at that time, improving performance and image quality.
I'm really glad you like your purchase, I'll be waiting for
some reviews of games and drivers from you(posting here of
course). The 30.20 drivers were just released to beta
testers, I'm trying my darndest to find them so I'll keep you
guys up to date. I heard these suckers will easily add 500pts
to your 3dmark and aniso speed in games. We will see
Anyways, any more help please just ask Ill do my best to
answer or get someone who knows to add thier share too.
Talk to you soon! | |
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Ailuros

Joined: 21 Jun
2002 Posts: 49
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Posted: Fri Jun 21,
2002 Post subject:
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EE,
The card came
with 28.32 (I think, it's been a couple of weeks now), yet
those drivers I was mentioning above are the 29.42 WHQL
drivers d/l str8 from NVIDIA's homesite.
I'll get
behind it eventually once Leadtek answers back and I will be
able to kill the strings their utility leaves inside. Right
now I've just the reference drivers installed and on top of
that the winfox utility.
Games? I bought the damn
thing for UT2003, where the heck is it hm? *tap tap tap*  | |
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Blighter

Joined: 23 Jun 2002 Posts: 57 Location:
Helsinki, Finland
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Posted: Sun Jun 23,
2002 Post subject:
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Thanks for that guide EE,
that helped a lot. I wasn't aware of that the d3d lod bias
adjustment doesn't work without the fix.. Hehe, I was
beginning to wonder why the -3.0 looked same as 0.0  _________________ Blighter | |
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Sun Jun 23,
2002 Post subject:
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| Blighter
wrote: |
Thanks for that guide EE, that helped a
lot. I wasn't aware of that the d3d lod bias adjustment
doesn't work without the fix.. Hehe, I was beginning to
wonder why the -3.0 looked same as 0.0  |
Yeh its a beeotch that is what we have
to deal with since even trying to set a negative lod in games
doesnt even work at times. Why NV did this, they must have a
very good reason because IMHO its "ghey"
The patch
does work wonderfully though, its pretty funny how easy it is
to get around this roadblock , maybe NVIDIA is really having a
problem with Microsoft over the DX standard of how lodbias is
handled. This has been this way all the way back to the 23+
drivers, thats when the lod handling was changed and removed
so we cant set the negative settings. Hopefully the DET5s will
allow a free access to the nv4_disp.dll so we can use it, if
not who knows if a patch will work anymore. | |
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Blighter

Joined: 23 Jun 2002 Posts: 57 Location:
Helsinki, Finland
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Posted: Sun Jun 23,
2002 Post subject:
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I tried the OpenGL LOD
adjustement just out of curiosity.. I set it to -1.5 and
launched up UT.. It really does A LOT for the texture
sharpness, but the performance loss was a lot bigger than I
thought it would be.. At -1.5 I lost around 20-30 fps and with
-0.7 around 10-20, and from the "highs" I lost nearly 50..
Pretty steep huh. -3.0 looked incredible but it ran in the mid
thirties or so
Is the
performance hit so big in all opengl games? UT is pretty much
the only opengl fps game I know how to benchmark with and
stuff, since I don't own Q3A.
How much lod bias do you
use for playing with your Gf2 machine?
I've got Athlon
XP 1700+, Soltek KT333 mobo, 256mb PC2700 and a gf2 pro.
EDIT: I remember you helping me out with this lod
thingie few months back at slacker's but I can't recall what
were your recommendations back then
EDIT2: Oh
and, I use 2xAF in every game I play (I value IQ more
than speed, can't afford to buy a new vid card yet so I'll try
to get the most out of this "not-so-good-iq" card  _________________ Blighter | |
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Sun Jun 23,
2002 Post subject:
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| Blighter
wrote: |
I tried the OpenGL LOD adjustement just
out of curiosity.. I set it to -1.5 and launched up UT..
It really does A LOT for the texture sharpness, but the
performance loss was a lot bigger than I thought it
would be.. At -1.5 I lost around 20-30 fps and with -0.7
around 10-20, and from the "highs" I lost nearly 50..
Pretty steep huh. -3.0 looked incredible but it ran in
the mid thirties or so
Is the
performance hit so big in all opengl games? UT is pretty
much the only opengl fps game I know how to benchmark
with and stuff, since I don't own Q3A.
How much
lod bias do you use for playing with your Gf2 machine?
I've got Athlon XP 1700+, Soltek KT333 mobo,
256mb PC2700 and a gf2 pro.
EDIT: I remember you
helping me out with this lod thingie few months back at
slacker's but I can't recall what were your
recommendations back then
EDIT2: Oh and, I use 2xAF in every game I play
(I value
IQ more than speed, can't afford to buy a new vid card
yet so I'll try to get the most out of this
"not-so-good-iq" card  |
The fps loss is wierd, it seems to
really affect gf2 alot more than a GF3. When I discussed this
issue with Shumph we both discovered that FPS increased with a
lower lod. Why? I have no friggin idea but it was wierd.
You would expect fps to go down in benchmarks but the
increase in level of detail actually sped up the games. Maybe
theres a built in lowering of aniso quality when mipmaps are
increased im not sure. | |
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Blighter

Joined: 23 Jun 2002 Posts: 57 Location:
Helsinki, Finland
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Posted: Sun Jun 23,
2002 Post subject:
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Hmm.. Alright. I started a
practise session on CTF-FACE with no bots, and the fps loss
was what I said above.. I'll go try with no lod adjustment to
verify it wasn't caused by the new via 4in1
lol. _________________ Blighter | |
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Blighter

Joined: 23 Jun 2002 Posts: 57 Location:
Helsinki, Finland
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Posted: Sun Jun 23,
2002 Post subject:
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Yep, it wasn't the 4in1..
Oh well, I guess I'll stick with
-0.7.. _________________ Blighter | |
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Ailuros

Joined: 21 Jun
2002 Posts: 49
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Posted: Mon Jun 24,
2002 Post subject:
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Phewwwwwww after trying
almost any 3rd party tweaking utility with any combination of
27.50 Det's and up, I finally have found my golden medium for
now and Rivatuner 100% operational, combined with 28.32
reference drivers.
Please do not bother me with driver
updates until Rivatuner will have added the according library
for those drivers; after trying them all I refuse to use
anything else than Rivatuner.
Dunno how far I've gone
yet, but how am I doing so far?
I know the
filesizes are a bit over the top, but I don't want into a
combination of texture compression and jpeg compression
inconveniences. Of course I am aware of the S3TC quality fix,
but in realtime it's stupid to increase loading times while
the card swaps internally from one compression algorithm to
the other, when you rarely see a difference. Oh yeah q3a;
screw that I don't play it anymore and there isn't a need for
TC in that game.
You might think that I'm crazy using
TC on a 128mb card; when you drive some settings to the
extreme, texture compression can become useful even in a case
like that.
Now to the ultra dumb question: Is the
"Launcher" in Rivatuner meant for game presets? If not I'd
appreciate an alternative I got kind spoiled with that little
detail in the past. Adjusting LOD, aniso, AA etc etc per game
basis every time you fire up a game is a pain in the ass....
So?
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Mon Jun 24,
2002 Post subject:
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Looks good Ail, I see your
getting into the nitty gritty of Rivatuner to get the IQ you
want. RT is an excellent tool , especially the POWER USER
section that lets you delve into the registry without the fear
a f00king up your pc. The launcher I never personally used
since I leave everything the same for all my games, but from I
just looked at it does seem to keep a per game setting. All I
can say is play around with it and let us know, since I'm sure
more NV users probably are needed this utility.
I'm
gonna be honest and probably biased, but every tweaker out
there now other than Rivatuner are so flawed its pathetic.
Some add useless reg entries that do nothing more than screw
up all the correct settings. Example, nvhardpage used to,
and still does, enable anisotropic wrong. Geforce Tweak
Utility after a couple years of being made, is still a alpha
mess, and now is being discontinued. You enable 8x and it
turns out 4x in the registry, plus presets that get auto-added
that do nothing but add old entries from old 24* series DETS.
RT rc 10.3 is supposed to be released any time now,
but I have no way of viewing Unwinder's msgboard now, its all
fubared. Maybe he knows something we don't and is just waiting
for the DET5s to be released. | |
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Ailuros

Joined: 21 Jun
2002 Posts: 49
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Posted: Mon Jun 24,
2002 Post subject:
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NV's driver team seems too
busy fixing quickly that splash screen crap to save face.
I wonder if they finally get behind the
aniso/multitexturing bug. I have the weird feeling that in all
drivers I've tried between 27.50 and 29.42 when anisotropic
filtering is enabled (at least in openGL) multitexturing seems
to get disabled. If that bug gets fixed it could mean far
better looking and performing 64-tap aniso.
By the way
the SS:SE shot was with 4xOGMS/9-tap, 64-tap aniso, LOD at
-0.8 and my usual tuned down custom config. Fairly at the edge
of playability, but I couldn't help it to play a couple of
maps with as many possible settings enabled.
As I said
with that guide above, it needs a dummy not to be able to find
it's way through it. So thanks again. | |
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EvilEngine GODMODE


Joined: 27 May
2002 Posts: 153
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Posted: Wed Jun 26,
2002 Post subject:
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Well since the new RT was
released today, expect my tutorial to get a update. Theres new
features exposed in RT, even though they have been there in
the registry. One of them is OGL_AnisoQuality which I brought
up a few times at Slackers, but nobody seemed to know what it
was. I've learned since the 26+ drivers that this key acts as
a aniso "limiter" if that makes sense, becuase if enabled "1"
benchmark scores will lower, but I couldnt tell any difference
in the image quality. Maybe this is the reg key that has
caused so many people at B3D and other places to whine about
why NV's aniso has changed when using 4x and 8x. I'll be doing
my own comparison of this key(since its now manually
changable) and see what the end result may be. If you guys
have some info or comments on this, lets hear it. As for
the multitexture issue, have you tried this:
Open RT and go
to the power users tab. If you havent already done this, click
the seond icon to open a matched database, and navigate to the
opengl section in this window. Scroll down and you will see a
force multitexture key. Right click it and choose the lit up
light bulb icon( it sets it as "1", white light bulb mean "0",
double lets you set your own value ) | |
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Blighter

Joined: 23 Jun 2002 Posts: 57 Location:
Helsinki, Finland
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Posted: Wed Jun 26,
2002 Post subject:
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Oh cool! I'm downloading it
now  _________________ Blighter | |
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