I've been getting to grips with Epic's Unreal Editor for around 8 months now. I'm finally beginning to figure out most of the basic - intermediate tasks which means my levels are starting to look more original and realistic. I'm also beginning to play with the script of the Unreal engine allowing me to do things that you can't do with just the editor...
My current project is based on a 'Hero Quest' Style dungeon. Unfortunately, it has been put on a deep freeze at the moment due to uni work. I'll get back into it when I can. Click on the thumbnails below to view my current work.
