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ATARI STe BOMBAMAN

by Kevin Callahan

big bomb

"THE FASTEST MULTIPLAYER BATTLE GAME FOR ATARI COMPUTERS"

NOTE: VERSION 1.0 REQUIRES A 1MB STe MINIMUM...

"REVIEWS"

84% in Atari Computing Issue 10 (July 1998) http://www.cantbarsed.com/giftideas/atari-computing.htm

German Magazine ST-Computer http://www.stcarchiv.de/stc1999/01_bombaman.php3

Maggie #26 (Aug 1998) http://www.reservoir-gods.com/maggie26.htm

"FEATURES"

Superfast Blittered Sprites,

DMA (Pre-emptive/Prioritised) Sound Effects,

Extended (Border Removed) Playing Grid (320x280),

50 Frames Per Second,

Original In-Game Music and Sound Effects,

Supports Normal and STe Joystick Ports,

Written in 100% (VERY heavily speed-optimised) 68000 assembler,

HBL Palette Switching/HW Scrolling (Static Screens),

Runs from Floppy or Hard Drive.

Four Fully Animated Characters, Variable Pulsing Bombs, Up to 16 full-height/full-width concurrent explosions possible, etc..

"GAMEPLAY"

A simple game; little explanation required. Your little guy runs around an arena trying to kill the other little guys. This is accomplished by laying bombs to destroy blocks until you find yourself facing your enemy (who's doing the same thing).

In the meantime bonuses and powerups, hidden by some explodable blocks can be picked up to aid you. Bombs always explode in four directions: up/down/left/right. Certain blocks cannot be destroyed. Explosions trigger other bombs,resulting in chain-reactions.
The last player left wins the round. An ongoing score is kept.

To kick a bomb, hit fire to lay it, face a direction and then hit fire a second time to kick it.
To throw a bomb, hit fire to lay it; face a wall and then hit fire again to throw it. They bounce back off the arena walls so be warned. Be brave and wait until it's about to explode for a 'grenade' effect.

If you require more than two players (normal joysticks) to play, go to the OPTIONS screen, choose SELECT PLAYERS and hit fire on the required joysticks to enable them (Read the accompanying text file for much more information).

screenshot

"EFFECTS"

*=Temporary

Extra bomb - Increase layable bombs.

Explosion range - Explosion spread increase.

Kickability - Ability to kick/throw bombs – good timing assures excellent results ;-)

Extend Coin - Extend the period that you have a temporary powerup.

Timeout Clock - Terminate your current powerup.

Detonator - Detonate all bombs on-screen.

Molotov* - All thrown/kicked bombs become molotov cocktails..
Try it, but don't be nearby when it hits a wall or the ground (1 square spread)!

Speedup* - Double your Bombaman's speed.

Flakjacket* - Immunity from explosions.

Wild Star* - Global effect on all players.

Ghost Bombs* - Lay a bomb, it vanishes only to reappear just before exploding.
Try kicking and throwing these!
plus
Yinyang Effects* -
Random selection including:
Short/Long fuses,
Mega/Mini Explosions,
Speedup/Slowdown/Reverse,
Immunity, Invisibility,
Autolay, Nobombs ...

… and many more!!

"STRATEGY / TIPS"

If you pick up a molotov bottle before you can throw and kick, it's wasted.

Thrown bombs bounce off the arena edges.

Bombs about to explode pulse quicker.

Use global effects to confuse other players who've just laid a bomb or to strip them of a good powerup they've picked up.

Watch other guys aren't stood next to a detonator when you plant a bomb!

Use kick/throw to bomb the other side of the screen quickly.

Use throwing to block others in confined areas then throw more bombs in any gaps!

Throw or kick bombs at bombs that are about to explode, but remember to get out of the way of the blast!

Don't touch the chasing zombies! If your battle takes too long they appear to hurry you along, setting off any bombs they touch.....

"SHAREWARE"

This is an EVALUATION COPY of the full game. If you don't like it, you don't pay a thing!

“Shareware programs are commercial programs, in which the programmer retains copyright. The user is allowed to run the program for a specific amount of time, and when this period is up, the user is obliged to pay the shareware fee. Otherwise, the program must be deleted as it becomes an unauthorised copy. If software authors receive few registrations they are unlikely to continue supporting your machine (why should they?). If you're not sure an author's address is still valid, send a letter, card or email first, he'll be pleased to hear from you.”

Download the demo (V1.0) of Bombaman.. STe BOMBAMAN.ZIP (230K)

Contains two files: bombaman.txt, bombaman.tos

REGISTRATION USED TO GET THE FULL VERSION WHICH DIDN'T LIMIT THE NUMBER OF BATTLES,

FIXED A COUPLE OF NIGGLY BUGS AND ALLOWED MORE GAME ARENAS AND GRAPHICS.

IT ALSO WOULD HAVE ENSURED FUTURE DEVELOPMENT OF GAMES LIKE THIS,

#BUT THERE WASN'T ENOUGH INTEREST.

e-mail: kevcallahan@hotmail.com