FRED2 Open Technical HelpFlags and command line options
Flags and command line options
How can I get FRED to accept a mod?
If you work on several different campaigns like I do you're probably sick of having to move files around so that FRED can find everything it needs. Well fortunately FRED now accepts mods in a similar way to FS2_Open. Since FRED doesn't have a launcher you have to make a shortcut and give that a command line option pointing FRED at the mod using the -mod flag.
How can I get FRED to accept a multiple mods like FS2_Open?
Pretty much the same way as you do it in FS2_Open. Follow the above steps but substitute -mod someMod with -mod someMod,someOtherMod.
What other command line options are there?
Other useful FRED Options include
I get odd glitches when I place a ship on the Y-axis!
This is a known FRED2_Open bug affecting many versions of FS2_Open which run using OpenGL (Basically anything after 3.5.5 runs on OpenGL. 3.6.6 and above should fix this problem. There is a beta test version of FRED available from the SCP forum which will fix this too.
Waypoints don't appear where I placed them!
This is related to the above problem with OpenGL. The solution is the same as above.
I can't place mission briefing icons properly!
The final one of the three bugs caused by the OpenGL implementation. The generally accepted wisdom on the matter is to make the mission briefing in an earlier version of FRED and then just cut and paste it into the mission in notepad. You should backup your mission before attempting this of course.
This part of the guide was last updated when FRED2_Open 3.6.5 was current. There may be some differences if you are using a more recent build