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Game Info Developer
: Xen Games
Publisher : Gizmondo Games

Bluetooth/GPRS: No / No
GPS: No |
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Game Brief / Options Interstellar Flames 2 is a
thrilling, full-speed action game where you have to be on your toes and
fast with the trigger to save planet Earth from being conquered by
not-so-very-friendly aliens. The rules are easy: shoot first. The problem
is: you're alone.
A vast horde of alien battleships is approaching our solar system. Due to
maintenance problems only one fighter craft is ready to defend the planet.
Fly dangerous missions against huge battle-cruisers, dogfight with enemy
fighters in asteroid fields and destroy the alien fleet before it enslaves
Earth. Can you face them alone?
Certainly from the early build of the game I played back in April, it
needed a lot of work doing to it, graphics wise its come on, but the
worrying thing is how well will it play? Those who have played Microcosm
or Starfox will know as it runs on 'rails' meaning no freedom of movement
unless it's been dramatically changed in the last few months I'm certainly
not expecting great things, but read on! |
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Graphics / Presentation The game features a small
rendered Intro of space ships flying towards the screen when you first
load the game and before the title screen fades in. The options menu
screens are sharp and easy to read, with options of high score viewing,
controls, layout, difficulty, sound, display, credits and language.
Loading is very fast with the levels only taking a couple of seconds to
load up, while the first thing you notice is the backdrops on each level,
certainly nothing to make your eyes pop out here, luckily the main 3D
objects are better, the main craft you control is nicely detailed as are
the enemy spaceships, all fully texture mapped and well lit, the larger
ships that you fly over and around do suffer from low resolution textures
and on occasion you will see through when flown up against, a feature many
will recall from the PS1 days.
The on-screen display caters for your health bar on the top right while
the amount of missiles / bombs is on the bottom right, finally your score
is displayed in the bottom left.
Other than the craft the game has lots going on screen at once and does
well not to slow down, nice touches like lens flares, particle effects and
great explosions all add to the experience, it's a shame as a budget title
it has all the music and graphics in place to lead to a great little SEU
game.
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Music / Sound Effects The option screens carry a 80's
style Amiga mod track that's quite catchy in a SEU kind of way, loading up
the game greats you with some nice sampled speech from a hot lady (well I
Imagine she Is of course!) telling you your systems are 'online' and
something about friendly craft being detected, though I can't recall any
of them being 'friendly' to me! Other calls from this helpful lady are of
your shields being low, she never mentions your doing great with full
shields, some people just look at the negative points!
The SFX are typical SEU noises, all the usual blasts and fart noises
are present, though special mention to some very nice explosion effects
which give a nice satisfying feeling when shooting them down. Overall a
pretty impressive package for a budget release.
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Playability / Controls
Controls can be defined in the options but tbh the default ones are easy
enough, the two shoulder buttons strafe your ship from left to right, RW
and FF are missile and smart-bomb respectively, PLAY is laser fire and
finally holding STOP while moving up or down either speeds up or slows
down your ship and moving left or right makes the craft barrel roll
quickly out of danger.
You might think that sounds quite a few buttons and combinations to
remember, but at the end of the day its not amount of buttons but the
stiffness of the movement that lets the game down, moving the hud cursor
takes long than it should, and in a fast paced shooting game that's the
last thing you need, while other times it feels like your ship is flying
itself while you struggle to get out of a difficult corner!
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Marks For:
- Budget Price!
- Functional Graphics
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Overall: Even with the budget price of £10 this title is
another example of 3D shooting games not working as well as 2D ones do, even the
best 3D ones use a 2D perspective, it's not to say IF2 is terribly bad, it's
not, the price reflects this as a budget title so the final score wouldn't be as
low if it were a £30 title, it's a fun for a short while but before long the
repetitive nature of the game along with the low replay factor will leave you
wanting a more matured blaster, try P.O.D or even Angelfish in the
Fathammer Classics pack for your SEU fix.
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Marks Against:
- Steep Learning Angle.
- Becomes annoying/repetative quickly.
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